Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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From like 30 tries I got TCPgecko connecting for like 4 times. From now on it always attempts 3 times, then saying "Connection has failed". Doing it the same way all the time and got it working a handful of times, but now out of luck.

What can be the problem?

Rebooted computer and Wii U also after every try..
 
Hi guys,

I use TCP Gecko .NET for cheats, PyCheat & JGecko U does not work for me.

About TCP Gecko .NET, is there a feature to set a constant value? (In the same way that recheats of PyCheat.)

Thanks a lot
Bye bye
 
Can someone tell me how i use octolings on splatoon v2.7.0? I run the kexploit, then pyGecko from wj44.ml, i load splatoon, connect tcpgecko and i put the inkling gender id by aracon 12CCBB90 0000000X (its on the first page of this post) and i change X from 2 (2 is octoling) n load screens and nothing, i charge it in no load screens and nothing too, can someone give me the pygecko compiled or a website with octoling.py, or tell me how so i use octoling?
Thanks for reading and someone respond me pleaseee
The address changed, I'd advise you to usw octohax like duckling said, but if you want to use the save version(that doesn't work online anymore), do this:

Go to 12CD0D80 in the GDN memory viewer, choose the square below the selected one and change it's value from either 0 or 1 to 2.
 
The memory viewer search is implemented though and pretty fast

It means the server wasn't installed on the Wii U or is broken since the connection attempt timed out. You need to reboot (or enter the system settings). Then rerun the exploit and TCP Gecko Installer. Connecting only works after you launched a game though.
No dice, could connect just once in around 10 tries... I follow this order: kxploit -> launch game (Zelda TPHD) -> pyGecko -> game -> jgeckou
 
No dice, could connect just once in around 10 tries... I follow this order: kxploit -> launch game (Zelda TPHD) -> pyGecko -> game -> jgeckou
You shouldn't be launching the game until you launch the pyGecko handler.

Unless you mean you're using Loadiine GX2 and enabling pyGecko, in which case, disregard this reply.
 
You shouldn't be launching the game until you launch the pyGecko handler.

Unless you mean you're using Loadiine GX2 and enabling pyGecko, in which case, disregard this reply.
I get stuck in this screen:

TCPGecko Installer
Trying to install TCPGecko...

If I don´t launch the game before pyGecko :/
 
I get stuck in this screen:



If I don´t launch the game before pyGecko :/
I have never seen that, my apologies.

So what's up with the first link for the modified exploit to run JGecko U? I go there on my Wii U and it just returns a blank white page. Even if I were to assume that it somehow worked with nothing happening, visiting the second link for the gecko payload just freezes my Wii U.
 
I have never seen that, my apologies.

So what's up with the first link for the modified exploit to run JGecko U? I go there on my Wii U and it just returns a blank white page. Even if I were to assume that it somehow worked with nothing happening, visiting the second link for the gecko payload just freezes my Wii U.
Are you using Loadiine or Homebrew Loader? Because you can't use them since they use their own modified kernel exploit which doesn't work with TCP Gecko, that's why Loadiine has it built in.
 
Are you using Loadiine or Homebrew Loader? Because you can't use them since they use their own modified kernel exploit which doesn't work with TCP Gecko, that's why Loadiine has it built in.
Neither, just trying with my disc copy of Hyrule Warriors. I'm not even running any exploit before the first one in the first post, because the instructions say it's a modified kernel exploit, which I assume I don't need to run the original one. Unless I do have to run the original leaked exploit first... I will give that a shot here.

EDIT: That finally showed the video, but another freeze with the Wii U. I assumed that CosmoCourtney's post about wj44 porting the exploit to "all exploitable firmwares" meant 5.5.1 was included, but I suppose that's not the case.
 
Last edited by DJ-Yoshiman,
Neither, just trying with my disc copy of Hyrule Warriors. I'm not even running any exploit before the first one in the first post, because the instructions say it's a modified kernel exploit, which I assume I don't need to run the original one. Unless I do have to run the original leaked exploit first... I will give that a shot here.
Running one then the other will cause a crash. I'll test it on my Wii U since it's on 5.3.2. It may be a 5.5.1 thing.

**EDIT**
Worked fine using wj44.ml/k31 and wj44.ml/py. JGeckoU also connected fine. UnfortunatelyCrashy.NET also is connecting fine. It may be an issue with 5.5.1

Tagging @wj44 @CosmoCortney for additional input.
 
Last edited by Deathwing Zero,
This is abnormal, now trying it doesn't give me the blank page, but freezes with the video loading. Again, I might have misinterpreted 5.5.1 being included in the "all exploitable firmwares."
 
This is abnormal, now trying it doesn't give me the blank page, but freezes with the video loading. Again, I might have misinterpreted 5.5.1 being included in the "all exploitable firmwares."
CosmoCourney said that only 5.4.0 was untested. So I don't think you misinterpreted.
 
This is abnormal, now trying it doesn't give me the blank page, but freezes with the video loading. Again, I might have misinterpreted 5.5.1 being included in the "all exploitable firmwares."
I've just updated the index of k31, that's the reason. I forgot to update it.
 
@aracom @Duckling i see that if i do it with replacing the number i have to change save file before play online and like i have splatoon on original disc i dont want modify it so i prefer duckling method, and how i do it? where i have to put my adress, and someone knows if wj44 has updated his pygecko to otoling version?
 
Yeap works as it should, although the weird thing is the Codes list doesn't seem to send for some reason, but if I manually go to Memory Viewer, type the Memory Address for example money for Hyrule Warriors 1.8.0 "3560DC24" and poke the 32bit value "0098967F" it updates it to 9,999,999, but if i manually enter the code into the codes tab and try to send it, it doesn't do anything. Am I missing some big step?
 
Yeap works as it should, although the weird thing is the Codes list doesn't seem to send for some reason, but if I manually go to Memory Viewer, type the Memory Address for example money for Hyrule Warriors 1.8.0 "3560DC24" and poke the 32bit value "0098967F" it updates it to 9,999,999, but if i manually enter the code into the codes tab and try to send it, it doesn't do anything. Am I missing some big step?
Are you on 5.5.1?
 

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