Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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The only cheat I would add not in that list is Moon Jumping (which would not be that useful at all, more I'm interested in the boundaries of the game and what potential weirdness I can find). Too bad I still haven't been able to create a proper Moon Jump code, but I'll probably be stubborn and try it here.
 
Hyrule Warriors is only for testing ^^
But like StarFox Zero / Guard or Pokemon Tekken or...
I like to search myself before i need to make a request for it xD
 
Hyrule Warriors is only for testing ^^
But like StarFox Zero / Guard or Pokemon Tekken or...
I like to search myself before i need to make a request for it xD
For StarFox someone posted the EUR codes in page 70 something, but for Pokken I would like to know too.
 
The game hang up on startup for me with this version.
Yeap same for me here. Got past to the screen after it loads and then even without connecting to the TCP it freezes. @wj44

Tested Game : Bayonetta
Steps :
- k31
- py2
- launched Bayonetta
- Freezes after initial loading screen, Funny enough I can hear music until its loop ends.
 
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The game hang up on startup for me with this version.
Thanks for trying this version. The changed Install Address have probably overwritten some functions. I changed it back now.
Which TCP Gecko.NET Client are you using? The one linked in the first post?
 
I'm using this kernel exploit: http://wj44.ml/k31/
and this pyGecko/TCPGecko installer: http://wj44.ml/py/

And this version of TCPGecko most of the time (IDK if it's the same as in the first post) check out the attachment
 

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I'm using this kernel exploit: http://wj44.ml/k31/
and this pyGecko/TCPGecko installer: http://wj44.ml/py/

And this version of TCPGecko most of the time (IDK if it's the same as in the first post) check out the attachment
For some reason the /py website didnt work for me, it froze on the attempting to install part. Will test it again in a bit.

Oh yeah, I'm using the TCPGecko from the first post and JGecko too, both worked with the first py, the py2 before connecting itself would freeze.
 
For some reason the /py website didnt work for me, it froze on the attempting to install part. Will test it again in a bit.

Oh yeah, I'm using the TCPGecko from the first post and JGecko too, both worked with the first py, the py2 before connecting itself would freeze.
You need py. I think py2 resets the memory mapping to default. I have also experienced that the webbrowser of the Wii U opens the exploits in a new tab if opened over GBATemp. Gave me some freezes attempting to install TCPGecko too, which has never happened to be while selfhosting
 
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You need py. I think py2 resets the memory mapping to default. I have also experienced that the webbrowser of the Wii U opens the exploits in a new tab if opened over GBATemp. Gave me some freezes attempting to install TCPGecko too, which has never happened to be while selfhosting
Exactly, I mean there are times it's almost instant and it would go directly to the whole "Press any button to exit" but just today it started with the "Attempting" Im hoping a quick clear cookies fix will save it or I was hoping it was just wj44 messing with files.

edit: Ok it works again. Phew
 
Last edited by Misledz,
Exactly, I mean there are times it's almost instant and it would go directly to the whole "Press any button to exit" but just today it started with the "Attempting" Im hoping a quick clear cookies fix will save it or I was hoping it was just wj44 messing with files.
py should be working now added my patch now.
 
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Because the first post is full and just posting codes in here isn't really a good thing(just looked through 10 pages again trying to find mk8 codes), I was working on something in the last few days. It's a code database like GeckoCodes, with a few things added like versions, sorting for users and XML/JSON output.
I asked a GBATemp mod if I could import the codes already added in this thread(it's in progress, but that'll take some time), and he said yes if I credit the creators. If you do not want your codes to be on there, please tell me and I'll immediately delete them.

Please note that there could still be some bugs and the design isn't really beautiful, but I'm trying to fix these as soon as I can, so if you notice anything, pm me.

It's available here: http://wiiucodes.tk

Thank you for checking it out, maybe a few people will use it :)
 
Thanks for trying this version. The changed Install Address have probably overwritten some functions. I changed it back now.
Which TCP Gecko.NET Client are you using? The one linked in the first post?
the one from the first Post.

edit: the one from CosmoCortney give me that Error Message if i want connect to the WiiU :
26.04.2016 08:53:07: Opened log
08:53:07: Exception occured!
Message: Eine Ausnahme vom Typ "TCPTCPGecko.ETCPGeckoException" wurde ausgelöst.
Stack Trace:
bei TCPTCPGecko.TCPGecko.status() in c:\Users\ALEX\Desktop\CD\tcp-gecko-dotnet-master\Gecko dNet\TCPGecko.cs:Zeile 1196.
bei GeckoApp.MainForm.Search_Click(Object sender, EventArgs e) in c:\Users\ALEX\Desktop\CD\tcp-gecko-dotnet-master\Gecko dNet\MainForm.cs:Zeile 950.
Inner Exception:

but if i press "weiter" the programm stay there and working

edit: tested with py2
 
Last edited by Kyrara,
Some codes for Splatoon Ver. 2.7.0 (EU) anyway.

Max Cash (9999999)
12CDB1A0 0098967F

Max Super Sea Snails (999)
12CDB1B6 000003E7

Level-Meter (Level 1-20)
12CDB1A4 0000XXXX

XXXX = Value in Hex ofc
 
Last edited by GoldCobra,
Here is an example code written in PowerPC Assembly language (ASM) which uses the kernel exploit for mirroring and disabled memory protection. It is mixed up and combined with the codetypes (string codetype) which can be used with JGeckoU instead of poking every single line into the ram (which also work but cost some time). I have not tested the codetype version of it but I'm "pretty" sure it should work.


Super Smash Bros 4. PAL 1.1.5
Replace 7 different characters with all dlc characters. Each YY (7 of it) stands for one of 7 characters. Values for YY (characters) are listed some pages ago.

P1 Character Replacement (using DLC characters)
010000C8 A11AE170
380000E4 3DC01098
61CEEDEB 89CE0000
3DE01098 61EFEDE6
2C0E00YY 40820014 # 1. Character
3E000000 62100034 # Mewtwo
9A0F0000 9A0F0005
2C0E00YY 40820014 # 2. Character
3E000000 62100035 # Ryu
9A0F0000 9A0F0005
2C0E00YY 40820014 # 3. Character
3E000000 62100036 # Lucas
9A0F0000 9A0F0005
2C0E00YY 40820014 # 4. Character
3E000000 62100037 # Roy
9A0F0000 9A0F0005
2C0E00YY 40820014 # 5. Character
3E000000 62100038 # Cloud
9A0F0000 9A0F0005
2C0E00YY 40820014 # 6. Character
3E000000 62100039 # Bayonetta
9A0F0000 9A0F0005
2C0E00YY 40820014 # 7. Character
3E000000 6210003A # Corrin
9A0F0000 9A0F0005
380000E4 4BFF63E8
00000000 000000FF
00020000 A11A4618
48009B58 00000000
 
Last edited by Deathwolf1000,

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