1. THEGUY3ds

    THEGUY3ds GBAtemp Regular
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    https://www.cheatcove.cc/
     
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  2. craig mosley

    craig mosley Newbie
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    sorry to drag up a old thread but can someone tell me where i can download codes or does anyone ave the codes for New Super Mario Bros.™ U + New Super Luigi™ U eur. Ive serched for ages and can only find ntsc ones that dont appear to work
     
    Last edited: Feb 10, 2019
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  3. salmon01

    salmon01 Advanced Member
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    Hello, I have created a few useful codes for Mario Kart 8 using a kind of workaround with the C0 codetype.

    End Codelist If Not in Race

    C0000007 60000000
    3C40010F 3C2043F2
    6021180F 88610004
    2C030000 41820018
    8861000C 2C030000
    4182000C 60426AE0
    48000008 604242C8
    7C4903A6 4E800420

    This code will disable any codes underneath it in your codelist if you're not in a race, allowing for codes that would normally crash the game outside of a race to be enabled forever. No modifications to current codes are necessary. For best results, put this as the first code in your codelist.

    Master Button Activator

    C000000E 60000000
    3C201F60 3C40010F
    3C601101 80830000
    80214EA0 3D00XXXX # change XXXX to the first 16 bits of the (sum of) desired button ID(s)
    6108YYYY 7C214038 # change YYYY to the last 16 bits of the (sum of) desired button ID(s)
    7C014000 41820010
    38A00000 90A30004
    48000020 80C30004
    2C060001 41820014
    38A00001 90A30004
    68840001 90830000
    2C040000 4182000C
    38E042C8 48000008
    38E06AE0 7C423B78
    7C4903A6 4E800420

    This code disables / enables ALL (sent) codes underneath it upon pressing the desired button activator. All codes are enabled by default. For best results, put this as the second code in your codelist (underneath the above code).

    Both codes work by changing the branch address after code execution is complete (depending on certain conditions, of course). Normally, C0 codes must branch to a specific address (0x010F6AE0) once they are done executing. However, after looking through the codehandler in memory, I figured out it is possible to effectively skip most of the codehandler by just branching to where all the registers are restored and the codehandler finishes execution. For those curious, the alternate branch address I'm using is 0x010F42C8. I'm sure this trick would work for other games as well.
     
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  4. AxeLModz

    AxeLModz Newbie
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    DELETED
     
    Last edited: Feb 25, 2019
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  5. xtatu

    xtatu Advanced Member
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    SONIC LOST WORLD [ASNJ8P]

    JPN/USA/EUR

    INF RING
    94 21 FF E8 90 81 00 10 38 00 00 00 38 61 00 10 39 60 27 0F 90 01 00 08 38 81 00 08 38 A1 00 0C 91 61 00 0C 4B FF FF A5 81 83 00 00 91 89 00 00 80 01 00 1C 7C 08 03 A6

    4E 80 00 20 90 81 00 10 38 00 00 00 38 61 00 10 39 60 27 0F 90 01 00 08 38 81 00 08 38 A1 00 0C 91 61 00 0C 4B FF FF A5 81 83 00 00 91 89 00 00 80 01 00 1C 7C 08 03 A6



    JGECKO
    ASNJ8P

    INF RING
    0AF4FC50 4E800020
     
    Last edited: Feb 24, 2019
  6. Knight of Time

    Knight of Time GBAtemp Regular
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    Hey, I'm not sure if anyone here is familiar with the codes Thomas83Lin made for Donkey Kong Country Tropical Freeze (my apologies for asking this a second time; I first mentioned his codes for the game in 2017)? While they look similar to the kind of codes that have been posted in this topic, they require the "rs10_production.rpx" file in the game's update folder to be overwritten with the file in Thomas83Lin's package (meaning that they are pre-installed and don't use TCPGecko or the codehandler; if anyone wants to try the codes, you can find the package here). Anyway, could someone please consider converting the codes so that they can be used with TCPGecko or the codehandler? Here's the original codes (as well as notes Thomas83Lin left):

    GOD MODE [Thomas83Lin]
    0EB850A0 38600000
    *In Protected Memory*
    *Only Code Needed Nothing can kill you, fully Invincible*
    *Works on everything even on the under water timer*
    *Can get stuck in holes really needs a Moon Jump but you can still exit level when it happens*


    Always Have Green Balloon [Thomas83Lin]
    0EBDD538 60000000
    *In Protected Memory*


    Hold L for Moon Jump (GamePad) [Thomas83Lin]
    0EBE006C 2C070001
    0EBE0070 40820010
    0EBE0074 3D801002
    0EBE0078 618C7000
    0EBE007C 93CC0000
    0EBE0080 ED810772
    0EBE0084 4800D158
    0EBED1D8 4BFF2E94
    0EB10508 3D801002
    0EB1050C 618C7000
    0EB10510 818C0000
    0EB10514 2C0C0000
    0EB10518 41820020
    0EB1051C 3D601002
    0EB10520 616B7B2C
    0EB10524 A16B0002
    0EB10528 716B0020
    0EB1052C 4182000C
    0EB10530 3D604161
    0EB10534 916C006C
    0EB10538 4E800020
    0EBED260 4BF232A8
    *In Protected Memory*

    Thanks in advance.
     
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  7. salmon01

    salmon01 Advanced Member
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    If I’m not mistaken, you can literally just input those codes into JGecko U and check “Assembly RAM Write.” If you do that, they should work.
     
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  8. Knight of Time

    Knight of Time GBAtemp Regular
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    I tried that and had the codes exported to a GCTU file after I inputted them (and yes, I did check Assembly RAM Write for all 3), but when I used the version of Mocha with access to SD cards and installed TCPGecko with the access to SD cards, the codes didn't work despite the fact I had each of them active in JGecko. Did I goof here? This method allowed me to get a code for Mario Kart 8 from the SD card to work, though.
     
  9. salmon01

    salmon01 Advanced Member
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    I don’t think you can’t use ASM Ram Writes with GCTUs, as they rely on JGecko U. If you wanted to use these as SD cheats, you would need to convert each line of code to the C2 codetype for use with the codehandler natively. It’s not that hard to do. Each line of code you have there is basically formatted as LLLLLLLL VVVVVVVV (address, value) and you would just need to convert each line to the following:

    C2000000 LLLLLLLL
    VVVVVVVV 00000000

    For example, the first code would be:
    C2000000 0EB850A0
    38600000 00000000

    If you do it right, this should make all the codes twice as long.

    Before you do this, though, please check if they actually work via JGecko U with the first method. If they don't work that way, they probably won't work with the codehandler either.

    Edit: this method might just be the same as the other one.
     
    Last edited: Feb 26, 2019
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  10. Knight of Time

    Knight of Time GBAtemp Regular
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    I managed to get the codes working with the first method, so I'll convert them just to see if I can get them working on an SD card.

    Edit: I converted the codes to use them on the SD card, but if the game is loaded while the codes are active, the game will be stuck in the opening screen and won't go to the title screen. I'm thinking the first method is the only method to use the codes (in their original format).
     
    Last edited: Feb 25, 2019
  11. salmon01

    salmon01 Advanced Member
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    I think the second method might still require JGecko U, so you're better off using the first.
    There are a few more codes than listed in that zip on the creator's website (archived by Wayback Machine), if you want them:
    https://web.archive.org/web/2016122...y-kong-country--tropical-freeze--arke01-.html
     
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  12. Knight of Time

    Knight of Time GBAtemp Regular
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    Thanks salmon01; I actually was on the Internet Archive looking through all of the codes Thomas83Lin made for DKCTF. I wanted to get some more information about a few of his codes, so he and I conversed back and forth . As it turns out, his God Mode and Invincibility codes may sound similar, but they have a few key differences:

    God Mode prevents damage from spikes, invincibility doesn't.
    God Mode prevents drowning, invincibility doesn't.
    I'm presuming God Mode prevents you from taking damage when using a mine cart or rocket barrel; invincibility doesn't on its own, but the two codes that prevent taking damage on a mine cart or rocket barrel do.
    God Mode causes you to get stuck if you fall in a pit (but at least it still allows you to exit a level and restart it, although it always means you have to restart the level from the beginning, even if you touched a checkpoint), while invincibility still makes you lose a life if you fall in a pit.

    Now, I'm thinking of requesting a code, while Thomas83Lin made a good code to always have a Green Balloon, it doesn't show how many you have in the HUD, and if you fall into a pit immediately after a Green Balloon saves you, you won't be saved for a second consecutive time. So I was wondering if someone could please make a code (preferably with the requirement of having Assembly RAM Writes checked) that gives you unlimited Green Balloons and also shows how many you have on the HUD (even it it ends up adding at least one additional line to Thomas83Lin's code, or was a different code altogether)? I'm presuming if the number of Green Balloons you have is shown on the HUD, that it would be the amount of consecutive times you can fall into a pit, and still survive.

    Anyway thanks in advance.
     
  13. xtatu

    xtatu Advanced Member
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    New SUPER MARIO BROS U
    ARPJ01
    VER 65

    invelcible mode
    0F4F10E0 38600001

    ORIGINAL CODE
    38 60 00 00 4E 80 00 20 80 03 04 90 54 0C 77 FF 4D 82 00 20 D0 23 27 74 4E 80 00 20 C1 43 00 70 C1 63 27 78 C1 A3 29 D0 ED 8A 58 2A C1 63 00 6C 3D 80 10 17 C1 43 27 74 ED 8C 68 2A
    MOD CODE
    38 60 00 01 4E 80 00 20 80 03 04 90 54 0C 77 FF 4D 82 00 20 D0 23 27 74 4E 80 00 20 C1 43 00 70 C1 63 27 78 C1 A3 29 D0 ED 8A 58 2A C1 63 00 6C 3D 80 10 17 C1 43 27 74 ED 8C 68 2A

     
    Last edited: Mar 1, 2019
  14. Chakratos

    Chakratos GBAtemp Fan
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    The letters X and Y are in the W spoiler, you may want to fix that ^^
    @CosmoCortney
     
  15. xtatu

    xtatu Advanced Member
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    New SUPER MARIO BROS U
    ARPJ01
    VER 65

    P-Acorn auto
    0F4FCCA8 38600001

    38 60 00 00 4E 80 00 20 7C 08 02 A6 94 21 FF E8 93 A1 00 0C 93 81 00 08 93 E1 00 14 93 C1 00 10 7C 7F 1B 78 90 01 00 1C 81 5F 1A CC 55 4B 07 FF 40 82 00 FC 81 9F 04 9C 55 80 4F FF 40 82 00 F0 7F E3 FB 78

    38 60 00 01 4E 80 00 20 7C 08 02 A6 94 21 FF E8 93 A1 00 0C 93 81 00 08 93 E1 00 14 93 C1 00 10 7C 7F 1B 78 90 01 00 1C 81 5F 1A CC 55 4B 07 FF 40 82 00 FC 81 9F 04 9C 55 80 4F FF 40 82 00 F0 7F E3 FB 78

     
  16. MattM

    MattM Member
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    So has anyone put together a full list or index of all the available cheats that work with gecko?
     
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  17. CORE

    CORE 3:16
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    It be good to access a A-Z of Game and Codes
     
  18. MattM

    MattM Member
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    Yeah, I have found it quite difficult to find cheats and there don't seem to be a lot for all the Wii U games. Maybe like 4 or 5 that keep popping up like BotW and WindWaker. And I always find bits and pieces. Like a cheat code here and there for a game, but not like a compiled list for that game. It's surprising considering how there seem to be lots of databases and sites dedicated to 3DS cheat codes. I guess there just isn't much interest in it for WiiU.
     
  19. skoolzout1

    skoolzout1 GBAtemp Advanced Fan
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    There are quite a few of half completed ones.
     
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  20. masterbuzzsaw

    masterbuzzsaw Member
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    Ok, tried the codes posted on this page for Sonic Lost World and DKC: Tropical Freeze, and they work great! You guys did an awesome job! Thank you! Any chance an Infinite Lives code could be made for Sonic too???

    Also, I found these codes for Kirby and the Rainbow Curse. Any chance they could be converted to US/NTSC???

     
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