I can't tell because I never hacked it, but you can use a huge one to be safe. It'll just take longer to dumpCan you tell me the memory range to search for?
Also, does anybody have a jumps modifier cheat code for P2?
I can't tell because I never hacked it, but you can use a huge one to be safe. It'll just take longer to dumpCan you tell me the memory range to search for?
Also, does anybody have a jumps modifier cheat code for P2?
did you add these to the ww trainer when yes awesomeWtf is this place? xD
@CosmoCortney
These are all Maps which I got to work now.
Some maps crashed, have to take a look at them.
+ Cave08 is missing.
Here is the list of Maps which didn't worked for me:
Edaichi - Crashed
I_SubAN - Crashed
M_Dra09 = Crashed
Mjtower = Crashed
Obshop = Crashed
Maybe there were more maps but I forgot to list them down.
i think he is still working on itdid you add these to the ww trainer when yes awesome
The work is done for now.i think he is still working on it
do you use IDA Pro to find these thing in the elf ?Mario Kart 8 v4.1 [PAL]
Size length tires
10521AA0
Axle Size
10521C20
Other Axle Size (I do not know what it is...)
10521CCC
Gamma Change*
10620CE4 XXXXXXXX
X = 3FE00000 = Correct
X = 3F800000 = Normal
X = 3FD9999A = x1.7
X = 3F000000 = Dark
X = 3DCCCCCD = Very Dark
*This code allows you to change the gamma of your game but it also changes the size of the screen when you leave a party or you start again.
Font Size
106B4C50 XXXXXXXX
106B4C64 XXXXXXXX
What is IDA ? I use TCP Gecko to find the codesdo you use IDA Pro to find these thing in the elf ?
so random pokeWhat is IDA ? I use TCP Gecko to find the codes
not completely random, that memory region has a lot of float values, like speed, drifting, etc. so i guess it is random but not completely random.so random poke
Should take a lot of time xDApparently yes
Hum I don't think you know what you are talking aboutnot completely random, that memory region has a lot of float values, like speed, drifting, etc. so i guess it is random but not completely random.
He just scanned a memory region that happens to have a lot of floating point values so his chances at finding something useful by randomly poking them are greatly increasedHum I don't think you know what you are talking about
A_mori
A_nami // test map
A_umikz
Abesso
Abship
Adanmae
ADMumi // test map
Asoko
Atorizk
Cave01
Cave02
Cave03
Cave04
Cave05
Cave06 // test map
Cave07
Cave08 // test map (does not work for me)
Cave09
Cave10 // test map
Cave11 // test map
Comori
DmSpot0 // test map
E3ROOP // Blackscreen, can exit game via home menu
Ebesso // test map
Edaichi
Ekaze // don't know
ENDumi // test map (does not work for me)
Fairy01
Fairy02
Fairy03
Fairy04
Fairy05
Fairy06
figureA // From A to F + Pfigure = Nintendo Collection Room
figureB
figureC
figureD
figureE
figureF
GanonA
GanonB
GanonC
GanonD
GanonE
GanonJ
GanonK // Ganon Puppet Boss
GanonL // Last room before Ganon Puppet Boss
GanonM
GanonN
GTower // Final Ganon fight
Hyroom
Hyrule
I_SubAN // test map (does not work for me)
ITest61 // test map
ITest62 // test map
Itest63 // test map
Kaisen
kazan // test map
kaze
kazeB
kazeMB
kenroom
kinBOSS
kindan // test map
kinMB
LinkRM
LinkUG
M_Dai
M_DaiB
M_DaiMB
M_Dra09
M_DragB
M_NewD2
M2ganon
M2tower
ma2room
ma3room
majroom
MajyuE // test map
MiniHyo
MiniKaz
Mjtower
Msmoke // test map
Mukao // test map
Nitiyou
Obombh
Obshop
Ocean
Ocmera
Ocrogh
Ojhous
Ojhous2 // test map
Omasao
Omori
Onobuta
Opub
Orichh
Otkura
Pdrgsh
Pfigure
Pjavdou
Pnezumi
PShip
PShip2 // test map
PShip3 // test map
sea_E
sea_LOADALL
sea
sea_T
ShipD
Siren
SirenB
SirenMB
SubD42
SubD43
SubD44 // test map
SubD51 // test map
SubD71
TF_01
TF_02
TF_03
TF_04
TF_06
tincle // test map
TyuTyu
WarpD
Xboss0
Xboss1
Xboss2
Xboss3