Hacking Post your usrcheat.dat files here!!

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I did not said that Worms has the code. I said we were talking about Worms, and putting the aimbot in Worms. I said we are not talking about putting the aimbot in MPH. I said the aimbot we were talking about is going to be put in Worms, but Zeld can't do it. I said zeppo is a complete fag for starting the flame war again and being a faggot. I said zeppo should just shut up because it's not good for anyone to start a flame war that just ended 30 minutes ago. Anybody who does that is a complete fag, faggot, n00b, childish, loser, and idiot.
 
You just started it again.
JUST GO PLAY UR ZELDA

i am
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when someone posted asking what game the aimbot that WAS ALREADY IN EXISTENCE was for, someone said it was for worms 2. someone else said it was for mph. then you came on and cussed at them and said they were wrong, just because a couple posts had been about speculation of whether an aimbot for worms 2 was even possible.

however, the MPH aimbot code has been discussed for multiple pages, so that is the one people have been talking about.

just shut up and go have buttsecks with your mom.
 
For the record, I never really had an argument with Rayder, because all of this kind of posting ^^^ was going on, making his posts somewhat invisible to mine. I was arguing with an encompassing entity that all of you represented; a being I couldn't define as any one person, but could certainly treat as such.

I don't feel nearly as bad for all of my drama after seeing such a silly argument.

It's been about 10 pages since I joined, hardly any posts in here during which were on topic, and that doesn't look good on me. :/

Note: I actually started the MP:H aim bot about two weeks before I even had anything to hack - in the case of MP:H, the basic 3D math could be visualized and prepared without the game. In the case of Worms, though, it's 2D. Guns that shoot straight would be easier to make an aim bot for.

But I've played the N64 Worms game, and most guns aren't used for shooting straight, so if an aim bot for Worms were made, it would have to factor in wind resistance and arc, which would require spying on AI routines to see how the CPU worms shoot (especially since in a 2D shooter, walls are much more prevalent, and as you can see, the MP:H aim bot doesn't bother changing targets if there are walls in the way, whereas in a Worms game, walls could make certain targets completely untargetable for lengthy periods). I'm not gonna try and remember all that stuff I learned in physics and code an aim bot from scratch again. @_x

When Metroid came about, I thought to myself, "I'm gonna be the one to make the aim bot for that game." I wonder if I could do that again for Worms? >.>

Oh, PRO TIP: MP:H Aim Bot still has inaccuracy. I used basic trigonometry, algebra, and geometry formulas. Nintendo used Euclidean math for their angle data, so my lack of Euclidean math means the aim bot can only be "really" accurate instead of "perfectly" accurate. :/
 
yeah. really.

I used to only find pkprostudio slightly annoying, but I can now safely say that I hate him. He is just so damn annoying.
 
Added codes for ASH (J)

Added a couple more codes for Crash of The Titans (U)

You guys need to stop bickering in this thread.

EDIT: Also updated some of the codes in Zelda (USA)
 
Oh, PRO TIP: MP:H Aim Bot still has inaccuracy. I used basic trigonometry, algebra, and geometry formulas. Nintendo used Euclidean math for their angle data, so my lack of Euclidean math means the aim bot can only be "really" accurate instead of "perfectly" accurate. :/

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Rayder - any chance of making a hbdb for dso with updated codes in there? It'd be alot easier than coming to this forum everyday.
 
Oh, PRO TIP: MP:H Aim Bot still has inaccuracy. I used basic trigonometry, algebra, and geometry formulas. Nintendo used Euclidean math for their angle data, so my lack of Euclidean math means the aim bot can only be "really" accurate instead of "perfectly" accurate. :/


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Rayder - any chance of making a hbdb for dso with updated codes in there? It'd be alot easier than coming to this forum everyday.

What is an hbdb?
 
The dat is available exclusively through my sig on GBAtemp forums. I have no intention of announcing the link anywhere else.

Other people might post the link to it on other forums, but i don't. I can't control what other people do....and to be honest, I already know of a few occasions where people have done that. I can only humbly request that people avoid posting my link on other forums.....point them to GBAtemp.net instead. I don't want to have to bounce around 50-11 different forums every time I update the dat just to announce an update, so I don't publicly post it anywhere but GBAtemp.

If the dat is really that useful to people, it should require very little effort to come to GBAtemp to see if they have the latest one. This thread is the ONLY place I announce any updates to the dat. If you see my link posted on other forums, be assured that it wasn't me that posted it there.

It's already becoming clear to me that I'm going to have to keep altering the actual file name of the download just to keep so many instances of the dat from appearing on other sites so often.

From now on, every time I update the dat, it will have a different name, made up by me. That will render previous links posted elsewhere useless.

I'm doing this not to be an elitist or anything, but for simplicity's sake and to try to stop people from posting the link everywhere that is not GBAtemp.
 
maybe 20 pages before someone noted we should make a new topic, a good idea?
I think it is, sometimes the occasional person posts his/her DAT, and that was the original intention of this topic. This topic is more Rayder's cheat DAT topic now
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It's also cluttered with childish flames, for which a warning could be stated in the new topic opening.
 
The dat is available exclusively through my sig on GBAtemp forums. I have no intention of announcing the link anywhere else.
It's okay if you don't want to share the link using DSOrganize's homebrew database, but I just wanted to note that the homebrew database isn't another forum. You could host some kind of server. On that server, you'd put the newest USRCHEAT.DAT. With a special file that people can open in DSOrganize they would be able to download your newest USRCHEAT.DAT... From their DS! It would really rock!

Please, at least think about it
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The dat is available exclusively through my sig on GBAtemp forums. I have no intention of announcing the link anywhere else.
It's okay if you don't want to share the link using DSOrganize's homebrew database, but I just wanted to note that the homebrew database isn't another forum. You could host some kind of server. On that server, you'd put the newest USRCHEAT.DAT. With a special file that people can open in DSOrganize they would be able to download your newest USRCHEAT.DAT... From their DS! It would really rock!

Please, at least think about it
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That's an awesome idea
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Now, I constantly eject/reinsert my MicroSD (though I could use SDFTP) to update the cheat.dat.
 
maybe 20 pages before someone noted we should make a new topic, a good idea?

I think it is, sometimes the occasional person posts his/her DAT, and that was the original intention of this topic. This topic is more Rayder's cheat DAT topic now
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It's also cluttered with childish flames, for which a warning could be stated in the new topic opening.

I mentioned something along those lines a few pages back. If a new topic was created, it should have links to the editors that are capable of manipulating the dat. Some pics would be nice too. Maybe even have instructions (or links to instructions) on how to use the editors. Teaching people to use the editor is much better than just providing a dat. It would enrich the knowledge of the entire interested community and maybe even yield a dat that is so large, we can't even put it in the R4 anymore. It would turn into a reference dat that you copy-and-paste codes out of and into your own custom dat for only the games you actually play.

I never intended this to become MY thread or MY dat. I wasn't looking to be popular or infamous. I just simply followed the instructions of the thread title. It is inevitable that one day I will no longer be able to update the dat anymore. When that happens, it will likely be somewhat instantaneous and with little warning other than an announcement here. When that time comes, I will attempt to pass the dat on to someone else who will continue to maintain it. We'll see how that goes when and/or if that time ever comes.

I don't have any current intentions of stopping the updates for the time being, but you never can tell what will happen in the future. The little bit of webspace I'm using to host the dat has been working for the last 7-8 years, but that doesn't mean it couldn't stop working tomorrow.
Or it could be that I get an actual job and no longer have time to play around on a pet project, such as this dat. I've been slacking real hard on the job hunting thing. That has to change very soon.
If the mods/admin ever tell me to stop providing the dat. That will end it right there.
If I start incurring SERIOUS legal action because of the dat, that will cause it to end.
If too many coders start telling me to remove this-or-that code, it will render the dat useless and this pet-project of mine will stop at that point.

There are many factors that could come into play to stop me from continuing to maintain this dat, but until one of those factors presents them self. GAME ON!


One thing that really needs to be addressed in the dat is non-working codes. Codes that just don't work need to be removed. The dat is getting really large as it is without containing a bunch of codes that don't work. I don't test the codes I add, so I don't know what codes work and what doesn't until I attempt to use one in a game, which is rare. I'll rely on you guys to point me to bad codes to be removed. We need to come up with a dedicated group of members to work together to determine and remove bad codes. I can't possibly do it alone.

The dat is a constant work-in-progress. It's inevitable that issues and problems can occur within it. All we can do is try our best to work through the issues and eliminate them.

I really enjoy hanging out at GBAtemp and I don't want that ruined by this dat. So we should all work together to make this dat great, but at the same time, not be a devastating force to anyone not privy to it or in online games. Local multi is all good though. I'm just hosting the file, the dat belongs to the whole GBAtemp community.
 
I mentioned something along those lines a few pages back. If a new topic was created, it should have links to the editors that are capable of manipulating the dat. Some pics would be nice too. Maybe even have instructions (or links to instructions) on how to use the editors. Teaching people to use the editor is much better than just providing a dat. It would enrich the knowledge of the entire interested community and maybe even yield a dat that is so large, we can't even put it in the R4 anymore. It would turn into a reference dat that you copy-and-paste codes out of and into your own custom dat for only the games you actually play.
Good ideas, maybe you can give it a start and add in things like small tutorials contributed by others.

QUOTE said:
I never intended this to become MY thread or MY dat. I wasn't looking to be popular or infamous.
Sorry if I made it sound like I thought it was like that. I know you're doing this for the community. You saying many times you only take codes you find and put them in the .dat makes that very clear
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QUOTE
One thing that really needs to be addressed in the dat is non-working codes. Codes that just don't work need to be removed. The dat is getting really large as it is without containing a bunch of codes that don't work. I don't test the codes I add, so I don't know what codes work and what doesn't until I attempt to use one in a game, which is rare. I'll rely on you guys to point me to bad codes to be removed. We need to come up with a dedicated group of members to work together to determine and remove bad codes. I can't possibly do it alone.
That's a good point for this or future topics about the .dat you maintain. Instead of people asking to make/include cheats without a clear source/ask for cheats of which it isn't even known they exist (or flame
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) we could all help by reporting non-working cheats (together with the (proper!) ROM used, firmware version, other cheats activated at the same time, etc.). Let me start
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1456 - Legend of Zelda The - Phantom Hourglass (U), NDSCRC renamed, not trimmed
Loader 1.11
Change camera position with R+dpad cheat doesn't seem to work.
 
Hmm....the camera cheat worked for me.
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I just tried it. Only difference is that I trimmed the ROM with NDSTokyoTrim.

Possibly it's one of the codes that I changed in the last update. i don't remember....it's a little jumpy looking, but it worked.
 
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