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well, on spanish froums i never saw anyone who had an original copyThe most impressive thing about Tenkaichi 3 is the prices that it goes for now. lol
well, on spanish froums i never saw anyone who had an original copyThe most impressive thing about Tenkaichi 3 is the prices that it goes for now. lol
that layout for me works best for games where LS and face buttons are most used input methods, and d-pad and RS rarely get touched, so, racing mostly, the ds4 layout i love for dpad and face buttons heavy games, so platformers mostly, i hate ds4 analog sticks, it just feels awkward to have to move my tumbs down so much, on the few games that would benefit from a both sticks at the top situation (shooters) M&K is way better, though since Xbox is such an FPS heavy console im surprised they didnt go that route, as that would feel most naturalOkay, well. After the newer one turned into a political shitshow, apparently, leading to some guy getting suspended...
I really do not like Xbox controllers for two main reasons.
1) The analog sticks are unaligned, when PlayStation and Nintendo's Wii Classic and Wii U GamePad/Pro Controllers all had aligned analog sticks. As a result, I find unaligned - a la Xbox and Switch controllers - to be horribly uncomfortable and inferior.
2) The lettered buttons are in the wrong order. Again, I grew up with the DS Lite, so I'm used to (clockwise) XABY, not YBAX. If I'm forced to use an Xbox controller, like I have been before, I'll accidentally press the wrong buttons due to the layout messing with my muscle memory.
2. RPGs have a clear definition which excludes action-RPGs. Action-RPGs are adventure games with RPG elements, not RPGs.
This is supposed to be for unpopular opinions, not realistic and logical takes. What the heckIn the Pokedex cuts controversy, I'm not only opposed to programming every Pokemon into each game.
I hold the developers of Gold and Silver accountable for being ludicrously irresponsible in the first place. Game Freak attempted to expand the roster indefinitely, with no failsafe in place in the event it didn't work out. They should've known such a concept would be time consuming to sustain, ever inching toward insurmountable.
i'd agree, butIn the Pokedex cuts controversy, I'm not only opposed to programming every Pokemon into each game.
I hold the developers of Gold and Silver accountable for being ludicrously irresponsible in the first place. Game Freak attempted to expand the roster indefinitely, with no failsafe in place in the event it didn't work out. They should've known such a concept would be time consuming to sustain, ever inching toward insurmountable.
What you mean to say is that some basement nerds think only choose your own adventure book-style games should be considered RPG games, but the gameplay in them is non-existent, so number crunching, spreadsheet simulators with lots of text and occasionally some strategic combat became far more popular and took over the name RPG instead.
This is supposed to be for unpopular opinions, not realistic and logical takes. What the heck
No, what I mean is that the RPG genre of video games has a clear definition that goes back to its conception:
An RPG is a game:
1. that has a focus on narrative elements
2. that has an explorable diegesis
3. that has passive combat, i.e. combat which is determined more by in-game numbers than by players' kinaesthetic skill
4. in which actions are determined by in-game numbers instead of player skill
There are two lines of thought at this point.professional press has been obsolete ever since social media existed
Edit: forgot this is unpopular gaming opinions, though it still somkewhat applies, there's no reason to have "professional" gaming press ever since social media existed
First two then maybe, though I might prefer substantial rather than focus.
The latter two. Says who or on what basis? You can make a distinction along those lines (many others do similar things where mental skill vs physical skill and real time vs turn based are concerned) but I struggle to get to it having to be a defining trait.
As far as computer games being "incapable of telling stories" then I can't get there. Do the vast majority of computer games tremble before the might of the basic written word, comics/graphic novels, plays/spoken word, long form and short form video (TV, film and series of shorts)? Absolutely.
Is it a physical or conceptual impossibility to tell a story as compelling as any of the more traditional mediums for such things? Not even close. Not sure why so many games seem to struggle here where each year produces a million trashy fantasy novels that succeed better at it than most games, and there are differences (the problems with open world troubling pacing being but the tip of the iceberg), but so very far from impossible.