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AkiraKurusu

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Okay, well. After the newer one turned into a political shitshow, apparently, leading to some guy getting suspended...

I really do not like Xbox controllers for two main reasons.
1) The analog sticks are unaligned, when PlayStation and Nintendo's Wii Classic and Wii U GamePad/Pro Controllers all had aligned analog sticks. As a result, I find unaligned - a la Xbox and Switch controllers - to be horribly uncomfortable and inferior.
2) The lettered buttons are in the wrong order. Again, I grew up with the DS Lite, so I'm used to (clockwise) XABY, not YBAX. If I'm forced to use an Xbox controller, like I have been before, I'll accidentally press the wrong buttons due to the layout messing with my muscle memory.
 
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Okay, well. After the newer one turned into a political shitshow, apparently, leading to some guy getting suspended...

I really do not like Xbox controllers for two main reasons.
1) The analog sticks are unaligned, when PlayStation and Nintendo's Wii Classic and Wii U GamePad/Pro Controllers all had aligned analog sticks. As a result, I find unaligned - a la Xbox and Switch controllers - to be horribly uncomfortable and inferior.
2) The lettered buttons are in the wrong order. Again, I grew up with the DS Lite, so I'm used to (clockwise) XABY, not YBAX. If I'm forced to use an Xbox controller, like I have been before, I'll accidentally press the wrong buttons due to the layout messing with my muscle memory.
that layout for me works best for games where LS and face buttons are most used input methods, and d-pad and RS rarely get touched, so, racing mostly, the ds4 layout i love for dpad and face buttons heavy games, so platformers mostly, i hate ds4 analog sticks, it just feels awkward to have to move my tumbs down so much, on the few games that would benefit from a both sticks at the top situation (shooters) M&K is way better, though since Xbox is such an FPS heavy console im surprised they didnt go that route, as that would feel most natural
 
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Lumstar

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In the Pokedex cuts controversy, I'm not only opposed to programming every Pokemon into each game.
I hold the developers of Gold and Silver accountable for being ludicrously irresponsible in the first place. Game Freak attempted to expand the roster indefinitely, with no failsafe in place in the event it didn't work out. They should've known such a concept would be time consuming to sustain, ever inching toward insurmountable.
 
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werewolfslayr925

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1. Video games are incapable of "telling stories".

2. RPGs have a clear definition which excludes action-RPGs. Action-RPGs are adventure games with RPG elements, not RPGs.
 

r0achtheunsavory

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2. RPGs have a clear definition which excludes action-RPGs. Action-RPGs are adventure games with RPG elements, not RPGs.

What you mean to say is that some basement nerds think only choose your own adventure book-style games should be considered RPG games, but the gameplay in them is non-existent, so number crunching, spreadsheet simulators with lots of text and occasionally some strategic combat became far more popular and took over the name RPG instead.
 

RyRyIV

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In the Pokedex cuts controversy, I'm not only opposed to programming every Pokemon into each game.
I hold the developers of Gold and Silver accountable for being ludicrously irresponsible in the first place. Game Freak attempted to expand the roster indefinitely, with no failsafe in place in the event it didn't work out. They should've known such a concept would be time consuming to sustain, ever inching toward insurmountable.
This is supposed to be for unpopular opinions, not realistic and logical takes. What the heck
 
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professional press has been obsolete ever since social media existed
Edit: forgot this is unpopular gaming opinions, though it still somkewhat applies, there's no reason to have "professional" gaming press ever since social media existed

--------------------- MERGED ---------------------------

In the Pokedex cuts controversy, I'm not only opposed to programming every Pokemon into each game.
I hold the developers of Gold and Silver accountable for being ludicrously irresponsible in the first place. Game Freak attempted to expand the roster indefinitely, with no failsafe in place in the event it didn't work out. They should've known such a concept would be time consuming to sustain, ever inching toward insurmountable.
i'd agree, but
-they already had high quality 3d models (they made them extremely high quality in the 3ds versions for this reason, even if it was detrimental to the framerate) of all pokemon 7th gen and beyond
-there should be (and there probably is) a system in place to make adding pokemon an easy task, the code between different pokemon should be reusable with just base stats, model, movements and animations changing
-the only thing left are animations, i'd get it if they were better, but they are hardly any better from their 3ds counterparts mostly
 
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werewolfslayr925

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What you mean to say is that some basement nerds think only choose your own adventure book-style games should be considered RPG games, but the gameplay in them is non-existent, so number crunching, spreadsheet simulators with lots of text and occasionally some strategic combat became far more popular and took over the name RPG instead.

No, what I mean is that the RPG genre of video games has a clear definition that goes back to its conception:

An RPG is a game:
1. that has a focus on narrative elements
2. that has an explorable diegesis
3. that has passive combat, i.e. combat which is determined more by in-game numbers than by players' kinaesthetic skill
4. in which actions are determined by in-game numbers instead of player skill
 

Lumstar

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This is supposed to be for unpopular opinions, not realistic and logical takes. What the heck

Case in point, they hate logic. You don't want to know what lurks in the shadowy recesses of the minds of the Pokemon fanbase. The obsessive need to have every creature is incredible.

An unpopular opinion? Street Fighter 2 was not good.
 
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FAST6191

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No, what I mean is that the RPG genre of video games has a clear definition that goes back to its conception:

An RPG is a game:
1. that has a focus on narrative elements
2. that has an explorable diegesis
3. that has passive combat, i.e. combat which is determined more by in-game numbers than by players' kinaesthetic skill
4. in which actions are determined by in-game numbers instead of player skill

First two then maybe, though I might prefer substantial rather than focus.

The latter two. Says who or on what basis? You can make a distinction along those lines (many others do similar things where mental skill vs physical skill and real time vs turn based are concerned) but I struggle to get to it having to be a defining trait.

Also are we making the distinction between Japanese (got the spreadsheet part, usually less option to play a role and instead it is more of a fixed story), US (usually "I like D&D, want computer game version of it" and having to try to replicate that on limited computer space) and European (which again splits between UK, Germany and Russia if you want to go for a deeper reading into styles, though the distinctions there get finer, still mostly more about telling old stories or variations on them).

As far as computer games being "incapable of telling stories" then I can't get there. Do the vast majority of computer games tremble before the might of the basic written word, comics/graphic novels, plays/spoken word, long form and short form video (TV, film and series of shorts)? Absolutely.
Is it a physical or conceptual impossibility to tell a story as compelling as any of the more traditional mediums for such things? Not even close. Not sure why so many games seem to struggle here where each year produces a million trashy fantasy novels that succeed better at it than most games, and there are differences (the problems with open world troubling pacing being but the tip of the iceberg), but so very far from impossible.

professional press has been obsolete ever since social media existed
Edit: forgot this is unpopular gaming opinions, though it still somkewhat applies, there's no reason to have "professional" gaming press ever since social media existed
There are two lines of thought at this point.

1) When it comes to "useless" degrees they might indeed confer little practical benefit but it can be something of a sign that your country/civilisation is able to support such frivolities. Something similar could apply here.

2) There is scope for expertise. Kids on the forum have a valuable input but those that can properly articulate why do serve a purpose.


Now do I trust most of the popular gaming press (all 20 companies owned by 5 bigger companies that it consists of, have not run the list for a while of who owns what but https://gbatemp.net/threads/the-201...-troubled-media-collection-sold-again.535563/ was 2019) or consider them in any way sources to trust? Do I bollocks. I can deal with, aka read past to extract the useful info, hyper partisan and what the kids call super woke stuff but I am struggling to believe most people working at such sites even like computer games as a general concept these days, and as for any kind of independence or objectivity (earlier part of the sentence not withstanding) then hahahahaha.
 

werewolfslayr925

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First two then maybe, though I might prefer substantial rather than focus.

The latter two. Says who or on what basis? You can make a distinction along those lines (many others do similar things where mental skill vs physical skill and real time vs turn based are concerned) but I struggle to get to it having to be a defining trait.

On the basis that all RPGs have these traits. Since that's a bit circular, let me explain:

Video game genres can be reduced to their most fundamental features. The best place to look for those fundamental features is in the earliest examples of each genre. You wouldn't look to Touhou for what makes a shmup a shmup, you would look to Space Invaders, or arguably, Computer Space. You would'nt look to Super Mario Bros. for the definition of a platformer, you'd look to Space Panic or Donkey Kong. For the RPG, making distinctions between regions of the world is irrelevant. The earliest RPGs (e.g. dnd on PLATO) were more D&D than Dragon Quest, sure, but they and Dragon Quest have much more in common than, say, NieR: Automata or Mass Effect (both of which are adventure games, not RPGs).

As far as computer games being "incapable of telling stories" then I can't get there. Do the vast majority of computer games tremble before the might of the basic written word, comics/graphic novels, plays/spoken word, long form and short form video (TV, film and series of shorts)? Absolutely.
Is it a physical or conceptual impossibility to tell a story as compelling as any of the more traditional mediums for such things? Not even close. Not sure why so many games seem to struggle here where each year produces a million trashy fantasy novels that succeed better at it than most games, and there are differences (the problems with open world troubling pacing being but the tip of the iceberg), but so very far from impossible.

What I mean by "incapable of telling stories" is that the format of the video game does not allow for the concept of "story-telling". Plot, characters, and other narrative elements, yes, but not story-telling. You can find the best explanation for this in Jesper Juul's first article in Game Studies.
 

Goemonz

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Um... Old games are better than the latest ones because they were about fun and skill instead of forcing you to walk through a bad movie and watch tedious videos before you can even start playing.

Oh.. and Mario would look better without that revolting mustache. I mean... who has facial hair in 2020 besides religious extremists...

And... The PS5 is the least exciting mainstream console release ever. I wanted to be wowed by their demo videos of release games but they just don't look sufficiently better than PS4 games for me to care.
 

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