I figured that may be the case. I knew about hold back, but I didn't know about Light of Ruin. I wonder if the eternal flower Floette is in the game as well. I should go back through the other XXX moves to see what event moves they correlate to.
I've just unlocked all the vip content in a new savegame! Turns out the only thing to do was set the "bought" diamonds to 3000, then the game thinks you have bought 3000 diamonds and gives you access to all the vip content!
Thanks to @Princess Emily and @supercarotte savegames, which allowed me to locate where the game stores the boutght diamonds.
Instead of making a set of instructions, I'll ask SciresM to add it to the save editor, or try it myself.
@SciresM I'm sending you a pm regarding this matter, but if for some reason you read this before contact me.
This is a tool that can open up Pokemon Rumble World's save files and let you edit your diamonds/P/Collected Pokemon and save the result as either a compressed or decompressed folder.
Instructions:
Hit the "Open Compressed" button and open the 00slot00 folder in your exported save. Edit values, and save the compressed result.
If you want to hex edit the save, save it as a decompressed folder, hex edit any files you want, open it again using the "Open Decompressed" button, then save the compressed result back to your original folder.
If you want to do all this manually, here's how files in the save work:
0x30 byte header {
8 byte signature, "cAVIAR4\00";
4 byte crc32 of compressed data; // Big Endian
0x1C bytes unused;
4 byte isCompressed; // Little Endian, 01/00
4 byte DecompressedSize; // Big Endian
}
Followed by compressed data/decompressed data depending on the isCompressed flag. The data, if compressed, is compressed with zlib's default compression.
WARNING: If you re-import a save, remember to delete the secure value before doing so or your save may be detected as corrupted.
WARNING: Changes are likely to fail to save to pokemon that you have "Favorited" right now, I'm not sure why this happens. I'm kind of working on it.
WARNING: Changing a pokemon to a species you do not already own causes it to be registered as owned in your pokedex but doesn't actually increase your rank...I would be careful about doing this.
I was wondering though, could these be possible things for a future update (Assuming they aren't already slated to be done)?
-Choosing the Obtained Rank of the Pokemon (ie: choose their "level")
-It may be due to me being on WinVista currently, but the numbers next to abilities renders as a super-narrow text box so you can't see the number.
-Adding the Hidden Traits? (I notice a Japanese one, あいことば in the list as well)
-It seems some moves are missing as well? (I suppose this is due to them not yet being identified?
-Missing Pokemon Forms?
I'm fine with the Purchased Jewels not being an editable part of the program, as I can't seriously believe any argument that those unlockables should not be purchased (especially being minor ones at that). It's a free game (and apparently fun, if it's played this much), so is it really too much for them to ask for SOME return for their work?
I failed too. I've got corrupted files now. But I don't have the last working Backup!
Can I make another "new and proper" savegame and just edit it's Secure Value to one of my backups?
I failed too. I've got corrupted files now. But I don't have the last working Backup!
Can I make another "new and proper" savegame and just edit it's Secure Value to one of my backups?
You need to push back the saved value with SDM or something. Always make a back up, then copy the edited values to your SD card and push them back with save import. That always works for me.
You need to push back the saved value with SDM or something. Always make a back up, then copy the edited values to your SD card and push them back with save import. That always works for me.
I figured you already were aware of what you were doing so that was just the summary.
SDM - Save data manager, you can find that here in the home brew section. Makes it so much more easier to backup digital and physical saves. Easiest way to dump the save data from rumble world. Just make sure that you only have one game save per session.
Backup the data using SDM, copy it from the save data backup folder on your 3DS created by the app, and paste it on your desktop. Make a backup on your desktop of that save incase you screw up. Open the save via this program, edit your values, then save. Copy the edited saves and paste it back into the save backup folder replacing the files. Launch the app again and choose to import the save. Voila. Done.
I've just unlocked all the vip content in a new savegame! Turns out the only thing to do was set the "bought" diamonds to 3000, then the game thinks you have bought 3000 diamonds and gives you access to all the vip content!
Thanks to @Princess Emily and @supercarotte savegames, which allowed me to locate where the game stores the boutght diamonds.
Instead of making a set of instructions, I'll ask SciresM to add it to the save editor, or try it myself.
@SciresM I'm sending you a pm regarding this matter, but if for some reason you read this before contact me.
@SciresM hasn't responded yet, but I'm leaving the updated editor here. Has already been tested by one user, but outside that single test and seeing it does what it should on hex files it is untested (but should work fine).
New:
- Ability to modify bought diamonds.
- Setting bought diamonds to 3000 unlocks vip content (go to the store to unlock).
- I don't recommend setting it to anything higher than 3000 (I should have limited it, but I'm too lazy right now).
Use at your own risk and always have a backup of your working savegames before using any save editor!
source is as pull request on github.
UPDATE: Adding the info about this
The bought diamonds value is stored 72 bytes after the diamonds value:
Attachments
Pokemon Rumble World Save Tool (Multi-Trait 4-18-15)+bought_diamonds.zip
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I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
@TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one
I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
@Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though