okay, patch is fake, then let get back to the task at hand and try to get past the AP on HG and SL.
iAlex said:The SS patch from gamereviewers.info confirmed not working on M3 Sakura (3 Events).
so copy from you MS and upload the TTmenu you are usingHBK said:darcangel said:please post te version you are using, and maybe a download linkHBK said:1 hour, lost to Falkner no freeze yet.
Well I use both in one, like you can choose which one you wanna use when you boot. I mean, YSMenu is 1.17 but TTMenu not sure since I always use YS. Just tried to use TTMenu now and it's working quite well.
mdyer94 said:You know she's like 10, right?ccgriffith said:After there's a patch for the AP, then we need a patch so I can molest Lyra.
Yea, that'd be cool.
baldymcbald said:i took a break and analyzed what is known so far now then the glitch occurs in the graphics error when the light is "turned off" by a cascading failure that is occuring at 56612 which is set as 07 nowthen leaving that alone there must be present a level that can be modified as the shader does automatically on screen reset of the sprites at offset 02260344 now then what is needed to be done is to locate the exact point at which the cascade begins as it begins as a dma error there must be a direct cause to this now then what is needed to be found is the exact point at which the dma is launched 1 of 2possibilities to the is that the ap is what is launching the dma event or that it is a general error in the reading of the rom by the various programs since not all programs the crash occurs at the same time the ap must not be the culprit as it whould have to have strict routine that is to be followed
now ine direct line of this is the fact that 2 of the more used emulators have both and access of 50 graphics reset actions before failure while the average flash card system has less then that amount.
if the failure can expediated by the gym badges as some claim then its should be exponential which it seems to be yet there are cases where individuals have made it to the elite 4 thus the case that badges as a possible way of locating the error seems flawed
next the coding that streams itself seems to be in direct correalation to the errors thus by setting them to be skipped or over ridden caused complete failure of the rom as they are needed by the graphics engine to run the game so they cannot be directly changed.
hypothesis-
game mechanics operate a higher level due to the direct refrence of screen changing the emulators use more ram to calculate the exact pixel ratio needed to run the next screen it is in there that the problem lays if we can directly influence the outcome of those calculations being made it should be able to directly prevent the freezing from occuring any ideas on how to due this
Shady Guy Jose said:Seriously. This thread needs to be deleted seeing as we're getting nowhere and it's 90% whining now.
mdyer94 said:You know she's like 10, right?ccgriffith said:After there's a patch for the AP, then we need a patch so I can molest Lyra.
Yea, that'd be cool.
mdyer94 said:You know she's like 10, right?ccgriffith said:After there's a patch for the AP, then we need a patch so I can molest Lyra.
Yea, that'd be cool.
Outgum Baldy has been working on this for a while hes not trollingoutgum said:baldymcbald said:i took a break and analyzed what is known so far now then the glitch occurs in the graphics error when the light is "turned off" by a cascading failure that is occuring at 56612 which is set as 07 nowthen leaving that alone there must be present a level that can be modified as the shader does automatically on screen reset of the sprites at offset 02260344 now then what is needed to be done is to locate the exact point at which the cascade begins as it begins as a dma error there must be a direct cause to this now then what is needed to be found is the exact point at which the dma is launched 1 of 2possibilities to the is that the ap is what is launching the dma event or that it is a general error in the reading of the rom by the various programs since not all programs the crash occurs at the same time the ap must not be the culprit as it whould have to have strict routine that is to be followed
now ine direct line of this is the fact that 2 of the more used emulators have both and access of 50 graphics reset actions before failure while the average flash card system has less then that amount.
if the failure can expediated by the gym badges as some claim then its should be exponential which it seems to be yet there are cases where individuals have made it to the elite 4 thus the case that badges as a possible way of locating the error seems flawed
next the coding that streams itself seems to be in direct correalation to the errors thus by setting them to be skipped or over ridden caused complete failure of the rom as they are needed by the graphics engine to run the game so they cannot be directly changed.
hypothesis-
game mechanics operate a higher level due to the direct refrence of screen changing the emulators use more ram to calculate the exact pixel ratio needed to run the next screen it is in there that the problem lays if we can directly influence the outcome of those calculations being made it should be able to directly prevent the freezing from occuring any ideas on how to due this
Ill translate for you, In basic noob english, TROLOLOLOLOLOL
In basic rom hacking if its being serious, he is describing what appears to AP triggers or AP events.
So either Troll, or purposely trying to act over smart to be superior
I fail to see the problem.mdyer94 said:You know she's like 10, right?ccgriffith said:After there's a patch for the AP, then we need a patch so I can molest Lyra.
Yea, that'd be cool.
all confrimed that that website is a FAKE!Arisa said:iAlex said:The SS patch from gamereviewers.info confirmed not working on M3 Sakura (3 Events).
so made a comment that it would work with R4...
TechnoAllah said:I fail to see the problem.mdyer94 said:You know she's like 10, right?ccgriffith said:After there's a patch for the AP, then we need a patch so I can molest Lyra.
Yea, that'd be cool.