Pokemon Hacks

Discussion in 'NDS - ROM Hacking and Translations' started by Phyras, Dec 10, 2008.

Dec 10, 2008

Pokemon Hacks by Phyras at 6:25 AM (2,820 Views / 0 Likes) 11 replies

  1. Phyras
    OP

    Newcomer Phyras Newbie

    Joined:
    Dec 10, 2008
    Messages:
    9
    Country:
    Australia
    This Topic Is For Pokemon Game Hacks So Please Give Us All The Hacks You Got! [​IMG]
     
  2. Edgedancer

    Member Edgedancer Director of Moon based operations

    Joined:
    Oct 2, 2006
    Messages:
    2,641
    Location:
    Canberra
    Country:
    Australia
    As of now, there are not many hacks. The ones released are mainly for enabling all the pokemon to be in one game and accessing the special-event flags.
    If you are thinking that the hacks are at the same level as GBA hacking, your going to be very disappointed.
     
  3. yikkyon

    Member yikkyon GBAtemp Regular

    Joined:
    Sep 20, 2008
    Messages:
    227
    Country:
    United States
    That was disappointing...
    Anyways, isn't there like a hack called "Bloody Diamond" in the hacking section?
     
  4. Edgedancer

    Member Edgedancer Director of Moon based operations

    Joined:
    Oct 2, 2006
    Messages:
    2,641
    Location:
    Canberra
    Country:
    Australia
    Yeah but that is jsut a hack of adding in the rest of the pokemon to fill one game.
     
  5. DokiDoki98

    Member DokiDoki98 GBAtemp Fan

    Joined:
    Nov 29, 2008
    Messages:
    394
    Location:
    Behind you
    Country:
    United States
    ShinyGold, and Waterfall are my favorites
     
  6. gangsterboi

    Member gangsterboi GBAtemp Regular

    Joined:
    Feb 27, 2008
    Messages:
    295
    Location:
    At my girlfriends house
    Country:
    United Kingdom
    They have only got to the stages of unstably changing map texture's using hex editing. For d/p/pl hacking goto pokecommunity, thats were all the weirdo genuises work out offsets and stuff like that.
     
  7. SCVgeo

    Member SCVgeo GBAtemp Regular

    Joined:
    Nov 5, 2008
    Messages:
    115
    Location:
    USA
    Country:
    United States
    Actually its seems that there is almost no one active in DPP hacking at pokecommunity. Some people were working on it but apparently they got bored. Most other are too scared.

    I only know of me and one other guy working on it at the moment. I have made some pretty good progress in the past few days with regards to in game events and scripts. But still a long way a way from a tool for such things.
     
  8. DokiDoki98

    Member DokiDoki98 GBAtemp Fan

    Joined:
    Nov 29, 2008
    Messages:
    394
    Location:
    Behind you
    Country:
    United States
  9. SCVgeo

    Member SCVgeo GBAtemp Regular

    Joined:
    Nov 5, 2008
    Messages:
    115
    Location:
    USA
    Country:
    United States
    This is the NDS Rom hacking section. What you linked to only has GBA hacks.

    Anyways, here are the latest developments in DPP Hacking: DPP Hacking

    and an older thread that is mostly spam now: DPP Hacking
     
  10. D-Trogh

    Member D-Trogh GBAtemp Regular

    Joined:
    Aug 18, 2006
    Messages:
    166
    Location:
    Belgium
    Country:
    Belgium
    Thanks for calling my work spam, lol [​IMG]
    YouTube!
     
  11. SCVgeo

    Member SCVgeo GBAtemp Regular

    Joined:
    Nov 5, 2008
    Messages:
    115
    Location:
    USA
    Country:
    United States
    I said mostly. There are a few of people still making advanced and you are in fact one of them.

    Or do you contend that that thread is 60 pages of quality research?

    Actually with you there are three of us working on DPP, 4 if loadingNOW still happens to be doing something.

    Do you know what you will move on to after your Overworld Editor is done?
     
  12. D-Trogh

    Member D-Trogh GBAtemp Regular

    Joined:
    Aug 18, 2006
    Messages:
    166
    Location:
    Belgium
    Country:
    Belgium
    Right NOW I'm updating my moveset editor, so people can add attacks..
    After my OWE, not that's it's going to be 'completed' soon (It works perfectly as it is now, for the normal 32x32 overworlds; edits palettes too btw!), I'm going to take a look at the scripting I guess..
     

Share This Page