Power Whip is in already :3Generation 16 said:Hey, I don't have any programs that read doc files. Would you mind making an rtf of "Important Trainer Rosters.doc?"
Nice hack by the way, just restarted into 3.0 and already having a blast.
I can also report that getting the national Pokedex and the liberty ticket worked fine.
Good to hear =] Uhh, I probably can but the problem is Wordpad's thingy is too small to show everything, the sixth one gets cut off iirc >_<
Ahh, okay! So, v-3's out, eh? Hehehehe...Alright, I'm on it broski. Once I'm done with the playthrough of Blaze Black, I'll probably start on a version 3 of my mod.Ninja_13 said:Just wanted to say that those cheat codes are a godsend; the movement speed and battle message ones remove the insufferable slowness of my emulator so that I can play it at a bearable pace, although the computer anywhere code seems to freeze my emulator. Is there a special method to using the code so it doesn't do that?
Anyways, I'd be Nuzlocking it right now, but I'm going to be posting it to the Nuzlocke forums, and I'm not sure whether I want to do tedious, time-consuming screenshots or try to figure out how to Livestream it effectively, since I've never used it before. Since it's a blind run, this means that I can't proceed until I know which one I want to do.
Don't think there is, that one always seems to freeze for some reason
Not sure if I'd Livestream if the emulator is that crap, hah
Thanks =] Uhh, I doubt I could, I've never played any of the Dragon Quest games so I probably wouldn't have any idea what I'm doing tbh. Yeah, I reckon the third BW will be on the DS personally.BurlyEd said:@Drayano,
Thank you for making and sharing this major mod.
I am playing a new game of Blaze Black 3.0 (Full) on a NDS XL with a DSTWO. I have one badge.
This is definitely better than the real thing. Your documentation is outstanding.
I need to make these last until Dragon Quest Monsters: Joker 2 (USA) becomes available on September 19.
DQM/DWM games are my favorite series, but I think B&W with all the MODS and extras are now worth more in replay value.
Pokemon games are getting better, while other great RPGs seem to be fading away on DS.
Maybe you could add some value to DQM:J2 if it ever really shows up?
Is there any other real RPG expected for DS? Pokemon Gray, maybe?
QUOTE(Twanny Bizzle-The Bandit @ Aug 7 2011, 11:20 PM)
But for now, I'm just gonna relax and see what you're game have to offer. Expect a vid...SOON.
I'll probably start with the 2nd rival battle against Bianca/Cheren. I'm pretty sure nobody wants to watch two Pokemon using Tackle, growl, tail whip, over and over again.
Damn, it one last thing I wanted to suggest, but since you've already updated your mod, I think it's a bit too late. It's was nothing, only with Serperior and Power Whip, unless you've already added this, then...Disregard that statement.
Alright, I'm off.
Drayano said:Power Whip is in already :3Generation 16 said:Hey, I don't have any programs that read doc files. Would you mind making an rtf of "Important Trainer Rosters.doc?"
Nice hack by the way, just restarted into 3.0 and already having a blast.
I can also report that getting the national Pokedex and the liberty ticket worked fine.
Good to hear =] Uhh, I probably can but the problem is Wordpad's thingy is too small to show everything, the sixth one gets cut off iirc >_<
Ahh, okay! So, v-3's out, eh? Hehehehe...Alright, I'm on it broski. Once I'm done with the playthrough of Blaze Black, I'll probably start on a version 3 of my mod.Ninja_13 said:Just wanted to say that those cheat codes are a godsend; the movement speed and battle message ones remove the insufferable slowness of my emulator so that I can play it at a bearable pace, although the computer anywhere code seems to freeze my emulator. Is there a special method to using the code so it doesn't do that?
Anyways, I'd be Nuzlocking it right now, but I'm going to be posting it to the Nuzlocke forums, and I'm not sure whether I want to do tedious, time-consuming screenshots or try to figure out how to Livestream it effectively, since I've never used it before. Since it's a blind run, this means that I can't proceed until I know which one I want to do.
Don't think there is, that one always seems to freeze for some reason
Not sure if I'd Livestream if the emulator is that crap, hah
Thanks =] Uhh, I doubt I could, I've never played any of the Dragon Quest games so I probably wouldn't have any idea what I'm doing tbh. Yeah, I reckon the third BW will be on the DS personally.BurlyEd said:@Drayano,
Thank you for making and sharing this major mod.
I am playing a new game of Blaze Black 3.0 (Full) on a NDS XL with a DSTWO. I have one badge.
This is definitely better than the real thing. Your documentation is outstanding.
I need to make these last until Dragon Quest Monsters: Joker 2 (USA) becomes available on September 19.
DQM/DWM games are my favorite series, but I think B&W with all the MODS and extras are now worth more in replay value.
Pokemon games are getting better, while other great RPGs seem to be fading away on DS.
Maybe you could add some value to DQM:J2 if it ever really shows up?
Is there any other real RPG expected for DS? Pokemon Gray, maybe?
QUOTE(Twanny Bizzle-The Bandit @ Aug 7 2011, 11:20 PM)
But for now, I'm just gonna relax and see what you're game have to offer. Expect a vid...SOON.
I'll probably start with the 2nd rival battle against Bianca/Cheren. I'm pretty sure nobody wants to watch two Pokemon using Tackle, growl, tail whip, over and over again.
Damn, it one last thing I wanted to suggest, but since you've already updated your mod, I think it's a bit too late. It's was nothing, only with Serperior and Power Whip, unless you've already added this, then...Disregard that statement.
Alright, I'm off.
conann: Regardless of whether you mean the actual attacks or level up moves, it was all done with a hex editor. Attacks I just used crystaltile2 for via the index that comes up when you open a .narc, level up moves I had to split into the individual files with the kiwi ds editor and then hex edit each one
Drayano said:conann: Regardless of whether you mean the actual attacks or level up moves, it was all done with a hex editor. Attacks I just used crystaltile2 for via the index that comes up when you open a .narc, level up moves I had to split into the individual files with the kiwi ds editor and then hex edit each one
Yes is on "a/0/2/1" , oh is a attack move data XD sorryconannkid said:Drayano said:conann: Regardless of whether you mean the actual attacks or level up moves, it was all done with a hex editor. Attacks I just used crystaltile2 for via the index that comes up when you open a .narc, level up moves I had to split into the individual files with the kiwi ds editor and then hex edit each one
Oh ok. I was interested in editing the actual attacks. Would you mind telling me the location of the attacks .narc file at when using NitroEx?
Edit: I found it. It's a/0/2/1. Correct me if I'm wrong.
Edit#2: I've come to understand the basic of editing the bytes after a little more research, however, how do you figure out which move is corresponding to each offset? Is there an index somewhere that I haven't figure out yet? Would you mind guiding me a little bit through this? Thanks.