Pokemini v0.5.2

VatoLoco

Don't crush that dwarf, hand me the pliers.
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Pokemini_2011-06-07.png

justburner has updated PokeMini to version 0.5.2. This Pokemon-Mini emulator is available for several systems, including DS/DSi and PSP. See the change log for what's new in this release, and be sure to check out the project page linked below for more information about this homebrew.



Change Log (06/03/12) said:
  • Opening .minc files now opens the linked .min files
  • More accurant PRC timing and triggering
  • Minor changes

    Debugger Only:
    • Recent ROMs list
    • Drag & Drop ROM files support
    • Added file association to .min and .minc files
    • Moved PRC Counter from Timers Window to Misc. Window
    • Added more special registers for printing and controlling the debug output
    • Reorganized the menu
    • Improved the memory content components
    • Added 16-bits memory filler into memory viewer
    • All viewers and main window position & size are now saved
    Win32 Only:
    • Fixed command-lines and closing code
    • Recent ROMs list
    • Drag & Drop ROM files support
    • Added "Pause when inactive" window option
    • Added file association to .min and .minc files

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NDS Download
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PSP Download
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Project page
icon11.gif
Source
 

Another World

Emulate the Planet!
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if there was more homebrew for the system i would grab one and a flash kit for it. for now i can enjoy the games on my xl and psp. there really isn't much to the games so i think i'm better off playing them using emulation. the last i checked the flash kits were selling for around $140. that is pretty expensive to play a few fun "mini" games.

-another world
 

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  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1