Homebrew PKHeX 11.8 in Omega Ruby?

nino08807

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Is it still possible to inject pokemon to Omega Ruby in 11.8? Ive tried multiple times using the JKSM method, but after I edited the save, restored it and loaded in, It said that my data was corrupted, causing me to have to reinstall the game twice. Is this patched?
 
D

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Lookup PKSM for 3ds click the 'flagbrew' github link then click 'code' at the top middle left corner and read about it. This tool allows you to generate pokemon right on your 3ds! all you need to do is download the cia then put in your /cias/ folder on your sd card and install it using FBI, if you dont have CFW read into it here, '3ds dot hacks dot guide' click get started and scroll down till you see 'frogminer' 11.8.41
 
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nino08807

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Lookup PKSM for 3ds click the 'flagbrew' github link and read about it. This tool allows you to generate pokemon right on your 3ds! all you need to do is download the cia then put in your /cias/ folder on your sd card and install it using FBI, if you dont have CFW read into it here, '3ds dot hacks dot guide' click get started and scroll down till you see 'frogminer' 11.8.41
I saw that and got it through homebrew, yes I do have CFW and I will use it if I have to, but PKHeX is useless for my situation?
 
D

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Yes, it is much easier to use the pokemon save file editor which is PKSM where you can gen pokemon from the app to your save on your 3ds and yes ive tried pkhex and its too complicated and you have take your sd card out and back in again and again it also doesnt load on the 3ds app there is also a 3dsx file for pksm too.
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
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