Picofly fly away to heaven for 3 Oled Switch "Zelda ToK" .. [Help Plz!]

crazycrash_hum

Active Member
OP
Newcomer
Joined
Nov 3, 2015
Messages
33
Trophies
0
Age
38
XP
293
Country
France
HI everybody

I Tried 3 time to make the hardmod picofly on switch butttt... i've got 3 time the same problem (with LED indication), This one : *== No eMMC CMD1 request (poor wiring, or dead CPU)





Can you help me because i don't understand my problem...

Let's make a resume of the situation :
The components :
-I use this Wire ( not Kynar wire maybe it's the problem ?) : 38AWG for the CLK point, 32AWG for the 3.3v, and 36AWG for the other points (GND, Dat0, CMD, RST, CPU)

-RPZero : i made a full install software in first step with v2.73 fimrware uf2

-I use 47 R resistances and and I checked with the multimeter if the 3 resistances was indeed 47 ohm. So this it's Ok

- For the 2 First Switch i used this Mofsets but for the last one i use Adaptator V2 like this one :
CleanShot 2023-07-03 at 10.53.37@2x.png


- I use this Dat0 adpatator

Now we can pass to the soldering points :
So we got 7 points of soldering

-GND :
GND.jpg
the GND is perfectly soldered ✅


-3.3v :
3.3v.jpg
the 3.3v is perfectly soldered ✅

- The Dat0 :
Dat0.jpg
Dat0 with Multimetre.jpg
for this i use the multimeter in diode mode to get this value (between 0.5 and 0.8), what do you think about that ?

-CMD :
CMD.jpg

There is a thing to use the multimeter and check that is ok ?

- CLK :
CLK.jpg
it was a tricky one but soldering is done.
There is a way to check with the multimeter if it's ok ?

- RST :
RST.jpg
the RST is perfectly soldered ✅

- CPU :
CPU.jpg

This was a hard port because of the tiny soldering but i made a very good soldering so ...
there is a way to check that with multimeter

So the CMD and the CLK or the CPU need to be check maybe with multimeter if you have any tips ?


I hope you can find any solutions to this problem, the CPU is dead or anything with this LED Patern ?

any help will be appreciated :)

thank you :)
 

randy_w

Well-Known Member
Member
Joined
Feb 27, 2021
Messages
709
Trophies
0
Age
34
XP
1,373
Country
United States
Your CLK soldering looks a bit suspicious, the large blob of solder could have shorted it to ground if you accidentally scratched the soldering mask on surrounding ground plane, and the pointy solder ball could touch the metal shield and short it to ground.

But first of all you should check all points' diode reading, they should be:
A,C,D: 0.5-0.8V
B: 1-3V, some multimeters may show as open circuit
SoC SP1/SP2 capacitors: one side is ground (0V), the other side's reading is very low (0.01-0.02V iirc, but NOT short to ground).

Also, try to disconnect the chip and see if your switch boots up normally. If not then you might have damaged your console.
 

crazycrash_hum

Active Member
OP
Newcomer
Joined
Nov 3, 2015
Messages
33
Trophies
0
Age
38
XP
293
Country
France
A very big thank you !

For you the CLK may touch this ? What is circled in blue?

I don't understand your second paragraph,
What is this point ACD ? And B ?

With the ship Inside, the oled screen doesn't light up..

Thank you for your help
 

Attachments

  • Screenshot_20230703_231256_Edge.jpg
    Screenshot_20230703_231256_Edge.jpg
    531.5 KB · Views: 56

randy_w

Well-Known Member
Member
Joined
Feb 27, 2021
Messages
709
Trophies
0
Age
34
XP
1,373
Country
United States
What is this point ACD ? And B ?
A - CMD
B - RST
C - DAT0
D - CLK

ABCD are silkscreen marks on hwfly chips.

For you the CLK may touch this ? What is circled in blue?
The metal shield is ground. They should NOT touch each other. Tidy up your CLK point, remove excessive solder and add more flux to prevent forming pointy solder ball. Cover it with some green UV solder mask once you verified the connection.
 

crazycrash_hum

Active Member
OP
Newcomer
Joined
Nov 3, 2015
Messages
33
Trophies
0
Age
38
XP
293
Country
France
A - CMD
B - RST
C - DAT0
D - CLK

ABCD are silkscreen marks on hwfly chips.


The metal shield is ground. They should NOT touch each other. Tidy up your CLK point, remove excessive solder and add more flux to prevent forming pointy solder ball. Cover it with some green UV solder mask once you verified the connection.
Thank you, i do a check when i will be able to !
and i return here to inform you :)
 

deeps

Well-Known Member
Member
Joined
Jul 3, 2007
Messages
448
Trophies
1
XP
1,241
Country
you can just check your clk against gnd before removing. if it reads 0 it needs to be fixed, otherwise not
 

crazycrash_hum

Active Member
OP
Newcomer
Joined
Nov 3, 2015
Messages
33
Trophies
0
Age
38
XP
293
Country
France
the clk should be at 0,5V ? because i check it and i am at 0,004V

So, this is the problem ?

@randy_w
Post automatically merged:

Big thank you for this :

you should check all points' diode reading, they should be:
CMD,DAT0,CLK: 0.5-0.8V
RST: 1-3V, some multimeters may show as open circuit
SoC SP1/SP2 capacitors: one side is ground (0V), the other side's reading is very low [0,866v) (0.01-0.02V iirc, but NOT short to ground).
 
Last edited by crazycrash_hum,

randy_w

Well-Known Member
Member
Joined
Feb 27, 2021
Messages
709
Trophies
0
Age
34
XP
1,373
Country
United States
the clk should be at 0,5V ? beacause i check it and i am at 0,004V

So, this is the problem ?

@randy_w
Post automatically merged:

Big thank you for this :

you should check all points' diode reading, they should be:
CMD,DAT0,CLK: 0.5-0.8V
RST: 1-3V, some multimeters may show as open circuit
SoC SP1/SP2 capacitors: one side is ground (0V), the other side's reading is very low [0,866v) (0.01-0.02V iirc, but NOT short to ground).
Yes, you shorted it to ground. Remove all excessive solder and redo it. You may need to use some solder mask or kapton tape to cover ground plane around it if you exposed them.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    Purple_Heart @ Purple_Heart: @Psionic Roshambo i may try that with my dead sd cards