I made the modification on the OLED switch, and after soldering all the points and making the connections with the chip, everything worked very well; the 'No SD card' screen appeared repeatedly. My problem started after I began reassembling the Nintendo. After placing the copper heatsink and tightening it with screws, the switch only booted into the original system. The chip showed a blue light, a long yellow light, and a short yellow light.
I removed the heatsink, and it worked a few times on the modified system, but other times it booted into the original system. I re-soldered some points to shorten the wires, but nothing changed; now it continues to show the long yellow light and the short yellow light.
I thought the readings were high because the dat0 cable was connected to the chip. I removed the dat0 cable from the chip and got the correct value of 0.862. After confirming everything was correct, I re-soldered it, and it started working again multiple times; I did at least 10 boots that entered Hekate.
I decided it was time to close the Nintendo. After putting on the heatsink, I booted it up and everything was fine. I reattached the shielding, tightened all the screws, and booted it up, and it entered Hekate. BUT on the second attempt, it went back to the original system with the same error code: 'long yellow, short yellow'.
Tomorrow I will redo the soldering of this point again, but it’s very strange. Could it be the chip? Since all the readings seem to be good and the soldering looks fine.
The reading was measured directly from the modchip of dat0, but to be sure, I removed the dat0 and measured only on the cable, and the reading was 0.862. I re-soldered it, and it started entering Hekate again for about 10 times in a row. I decided to close it up, put on the heatsink, the shielding, and all the screws. I tested it again, and it entered Hekate. BUT on the second time, it returned with the same error of dat0 not connected and booted into the original system.
I thought the readings were high because the dat0 cable was connected to the chip. I removed the dat0 cable from the chip and got the correct value of 0.862. After confirming everything was correct, I re-soldered it, and it started working again multiple times; I did at least 10 boots that entered Hekate.
I decided it was time to close the Nintendo. After putting on the heatsink, I booted it up and everything was fine. I reattached the shielding, tightened all the screws, and booted it up, and it entered Hekate. BUT on the second attempt, it went back to the original system with the same error code: 'long yellow, short yellow'.
Tomorrow I will redo the soldering of this point again, but it’s very strange. Could it be the chip? Since all the readings seem to be good and the soldering looks fine.
Post automatically merged:
The reading was measured directly from the modchip of dat0, but to be sure, I removed the dat0 and measured only on the cable, and the reading was 0.862. I re-soldered it, and it started entering Hekate again for about 10 times in a row. I decided to close it up, put on the heatsink, the shielding, and all the screws. I tested it again, and it entered Hekate. BUT on the second time, it returned with the same error of dat0 not connected and booted into the original system.
Does anyone know if picofly works also with Japanese or Chinese version of switch?? I am guessing yes, just want to be sure if anyone has already tried and succeeded in it??
Does anyone know if picofly works also with Japanese or Chinese version of switch?? I am guessing yes, just want to be sure if anyone has already tried and succeeded in it??
Does anyone know if picofly works also with Japanese or Chinese version of switch?? I am guessing yes, just want to be sure if anyone has already tried and succeeded in it??
What is the minimum size required for the creation to back up the NAND of the OLED model?
Can I do it with less than the original capacity of 59GB? I'm asking because on the Switch v1, v2, and Lite, I used the minimum size of 12GB, which corresponds to the size that the original system occupies.
What is the minimum size required for the creation to back up the NAND of the OLED model?
Can I do it with less than the original capacity of 59GB? I'm asking because on the Switch v1, v2, and Lite, I used the minimum size of 12GB, which corresponds to the size that the original system occupies.
What is the minimum size required for the creation to back up the NAND of the OLED model?
Can I do it with less than the original capacity of 59GB? I'm asking because on the Switch v1, v2, and Lite, I used the minimum size of 12GB, which corresponds to the size that the original system occupies.
Backup entire gpp emmc 26/52GB is no longer mandatory since emmchacgen can rebuild the most of them.
All you need is individual prod.key and the prodinfo partition, which can be extract/backup from NxNandManager
I noticed an unlocking behavior where it enters Hekate repeatedly if the device is COLD, but after warming up, it shows a long yellow error, followed by a short yellow error 'Dat0 not connected.'
Could the flex cable connected to the NAND expand after heating up? In that case, the flex might end up losing its connection.
Or is there another possible cause for this behavior? CPU flex? Clk, RST?
Backup entire gpp emmc 26/52GB is no longer mandatory since emmchacgen can rebuild the most of them.
All you need is individual prod.key and the prodinfo partition, which can be extract/backup from NxNandManager
Thank you, my friend. Is there a place where I can get more information about this?
For example, I used to create the alternative NAND on v1/v2/lite with 12GB instead of creating it with 32GB, and the unlock worked very well.
In this case, I’m not talking about the backup but the executable system within the SD card.
For example, I used to create the alternative NAND on v1/v2/lite with 12GB instead of creating it with 32GB, and the unlock worked very well.
In this case, I’m not talking about the backup but the executable system within the SD card.
resize emummc user partition is always OK, I think minimum is around 7GB, then all rest goes to spare SD space. system partition wise I dont know but I dont think you would resize any partition than user partition.
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
Earlier this year, Sony announced major price increases for the PS5, PS5 Pro, and PlayStation Portal. Now the company is raising prices again, this time for...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
Continuing with the great news of Pokémon Platinum getting a native unofficial PC port just a few days ago, today, yet another classic title from the franchise has...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
When you talk about 3DS emulation, most people would jump to Citra. As the defacto choice since its first release it's seen tremendous success, and even after its...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
For the first time in 13 years, the Call of Duty series will again return to Nintendo's consoles. Set to launch on the 23rd of October, the latest release, Modern...
Back in April we covered the ROM hacking efforts to add fifth-generation animated sprites to third generation Pokemon games. It remains a thoroughly impressive...
With very little in the way of announcement, Valve has today increased the price of the Steam Deck but some fairly considerable margins. Both of the available models...
Nintendo's expected Summer showcase is here, offering up plenty of new announcements and exciting reveals. Let's see what they have in store in the latest Nintendo...
Seemingly out of nowhere a PC port for Pokemon Platinum has surfaced online, bundled alongside the source code for those interested in building and developing it for...
Earlier this year, Sony announced major price increases for the PS5, PS5 Pro, and PlayStation Portal. Now the company is raising prices again, this time for...
With rumours circulating about a Nintendo Direct in the coming days and weeks, fans are left speculating and hoping as to what might be included. At the centre of all...
The latest in a growing number of native PC ports, Paper Mario ReCut got its first pre-release build earlier this week. Based on the N64 recompilation toolchain, the...
A whole hour of PlayStation content is on the way, thanks to the latest State of Play showcase. Headlining the stream will be Marvel's Wolverine, alongside a...
After much speculation and rumour, the fabled Nintendo Direct is upon us. Set to go live tomorrow, the 9th of June, at 3pm in the UK, it'll feature 50 minutes of...
For the first time in 13 years, the Call of Duty series will again return to Nintendo's consoles. Set to launch on the 23rd of October, the latest release, Modern...
Following an investigation over misleading commercial practices, today Nintendo has been imposed a fine of 35 million euros related to the controller malfunctions...