I always use the single mosfet but IRF8342 didn't work if placed as a single. But others I tested like the AON7506 it always work as a single mosfet without SDA and SCL. That why I switched to single IRF8342 with SDA SCL wires, and the AON7506 as a single mosfet without SDA SCL wires.
Reason: Placing two mosfet and soldering is not easy. But placing one with SDA SCL wires or I just use the stronger one like AON if I have them around.
Quick question. Has anyone recently had further experience with irf8736? Just got one, it's a chunky boy and I will fit a 1k pull down in the install but will have to trim the shield bridge but wanted to know any more info on people's experience with it.
And, does the aon7506 fit snug near the soc with out any need for trimming the metal seperating the ram and soc bit?
What do you recommend from an install and performance perspective between these two, seemingly, champ mosfets.
The switch lite saga continues...after got bsod tought it was emmc...so installed the pico to load hekate and analyse the emmc... installed and got no sd screen (happy). But when i put the sd card with the files...the switch just get black screen....if i remove get a purple screen with some letters...any tip on what to do?
The switch lite saga continues...after got bsod tought it was emmc...so installed the pico to load hekate and analyse the emmc... installed and got no sd screen (happy). But when i put the sd card with the files...the switch just get black screen....if i remove get a purple screen with some letters...any tip on what to do?
The switch lite saga continues...after got bsod tought it was emmc...so installed the pico to load hekate and analyse the emmc... installed and got no sd screen (happy). But when i put the sd card with the files...the switch just get black screen....if i remove get a purple screen with some letters...any tip on what to do?
Hello. What is the first thing that comes to a Switch modder's mind when, after a couple of days of modding a Switch, one day you turn it on and it's Nintendo;'s logo, opening OFW like no modding ever happened?
finally did one of these RP2040 installs; good learning experience after several years since my last SAMD21 install. went with a seeed xiao RP2040, dual mosfet. relocated the status LED to the front of the board where the (nearly) unused home button LED was, so it can act as an external status indicator. boot times seem good. quite pleased
Quick question. Has anyone recently had further experience with irf8736? Just got one, it's a chunky boy and I will fit a 1k pull down in the install but will have to trim the shield bridge but wanted to know any more info on people's experience with it.
And, does the aon7506 fit snug near the soc with out any need for trimming the metal seperating the ram and soc bit?
What do you recommend from an install and performance perspective between these two, seemingly, champ mosfets.
If it is facedown then cannot install without cutting shield bridge. But if somehow you can isolate some part of mosfet Drain with kapton then you can do without cutting shield.
For pulldown resistor even with 10K sometime(sometime) it will give longer glitch or even failed. So i leave it for now, until i can find higher r value.
Go with this one if you can. The best so far.
finally did one of these RP2040 installs; good learning experience after several years since my last SAMD21 install. went with a seeed xiao RP2040, dual mosfet. relocated the status LED to the front of the board where the (nearly) unused home button LED was, so it can act as an external status indicator. boot times seem good. quite pleased
Wow .. nice job.. will try to move the led to this also.. but i dont know if i want to diaseemmble the whole board just to install the led, considering all those flexs and connectors.
Btw where is the original home button led?
Wow .. nice job.. will try to move the led to this also.. but i dont know if i want to diaseemmble the whole board just to install the led.
Btw where is the original home button led?
I completely removed the home button LED; it was originally on the two pads on the right side of where the RP2040's status LED is now. the top pad is constant 3.3V, which is convenient as the status LED needs that as well. the bottom pad is a switched ground to control the original home button LED; I repurposed this to break out and connect the data line of the status LED. I then manually ran a ground wire directly to the status LED. in the extremely unlikely event that nintendo further utilizes the notification feature and the home button LED "turns on" with my status LED in place, no ill should happen, as it would only be grounding the data in pin while the status LED is not in use.
I had a new successful installs since I last posted but now I'm running into an issue again
I am getting the ** (RST not connected error) on a switch lite.
Maybe coincidentally, this is the first time I'm trying an installation without MOSFETs. I am using a cheap flex cable from AliExpress.
I understand the ** error appears when the voltage from RST is not 1.6v. The issue is I have a good connection to RST but the voltage is too low. I measure 0.9v from RST when I turn the system on.
I had a new successful installs since I last posted but now I'm running into an issue again
I am getting the ** (RST not connected error) on a switch lite.
Maybe coincidentally, this is the first time I'm trying an installation without MOSFETs. I am using a cheap flex cable from AliExpress.
I understand the ** error appears when the voltage from RST is not 1.6v. The issue is I have a good connection to RST but the voltage is too low. I measure 0.9v from RST when I turn the system on.
i've never heard someone have problem with cpu flex cable.
The common problem is usually short circuit.
Theres lot of thing you might check, for example on picofly board.
1. Check resistance between 'cpu pin' on pico with GND.
If its around 20-60 ohms its okay, if its around 0-5ohms, its shorted.
2. Check continuity between RST and other pin. Do the same thing on CLK, CMD, Dat0.
3. Use microscope and examine the board, especially the place that you modded. Search for something that looks shorted, or something that might ripped.
Actually the emmc brand should not have any effect, they are following industry standart afterall.
I cannot image that big N need to tune the firmware somehow to compensate the difference,, it wil only say you follow or you out, but this also unnecessary, because we are talking about big global memory vendor here.
For difference in initial training then it should only come down from the Random Array function when preparing first glitch .. as it is random then it can take any time, from short to long time depending on the result of the randomize function.
Actually the emmc brand should not have any effect, they are following industry standart afterall.
I cannot image that big N need to tune the firmware somehow to compensate the difference,, it wil only say you follow or you out, but this also unnecessary, because we are talking about big global memory vendor here.
Thats also what i always talking is.
The datasheet is so clear, that all number is similar.
But who knows, i know some manufacture tampering the datasheet. Its "common practice". Someone who have work on this field, understand what i am talking about. Especially when the manufacturer is not famous.
Also people saying toshiba this, toshiba that. But still i dont find a solid prove that toshiba did have issue on emmc. As a researcher, i don't discarded this info, but noted it.
For difference in initial training then it should only come down from the Random Array function when preparing first glitch .. as it is random then it can take any time, from short to long time depending on the result of the randomize function.
Thats the initial stage. To make the search of the offset faster, make it random. But after the offset found, it will be recorded. And the next boot will use from the recorded first.
Every successfull glitched, the offset will be recorded. It will save the count number the glitched offset success.
For example:
10000: 10 success
10010: 4 success
....
The algorithm will take the most success first, then the others.
And the record will be "locked" when theres offset that has been hit the 'maximum' success which is 2048 success.
I also consider to make the picofly repeatedly reboot until it got maxiumum success programatically.
The algorithm is already good. The improvement might be the OFFSET_DIV change to 1, but it will be slower than using 10.
I also see in the code for every glitch, the offset will be shifted a little bit by a random number. I might remove this code. I once made a government simulation about oil spill. And this random stuff usually forbidden to be used. Since it make the simulation not repeatable. Its less scientific.
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
As each year passes, retro games become harder and harder to play, as the physical media begins to fall apart and becomes more difficult and expensive to obtain. The...
While rumors had been floating about rampantly as to the future plans of Nintendo, the President of the company, Shuntaro Furukawa, made a brief statement confirming...
TheFlow has done it again--a new kernel exploit has been released for PlayStation 4 consoles. This latest exploit is called PPPwn, and works on PlayStation 4 systems...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
Nintendo has officially announced that a successor to the beloved Switch console is on the horizon. As we eagerly anticipate what innovations this new device will...
Another video game prototype has been found and preserved, and this time, it's none other than the game that spawned an entire franchise beloved by many, the very...
DOOM is well-known for being ported to basically every device with some kind of input, and that list now includes the old retro game console in Persona 5 Royal...
Two classic titles join the Nintendo Switch Online Expansion Pack game lineup. Available starting April 24th will be the motorcycle racing game Extreme G and another...
Earlier this year, AYANEO revealed details of its next Android-based gaming handheld, the AYANEO Pocket S. However, the actual launch of the device was unknown; that...
Nintendo has officially announced that a successor to the beloved Switch console is on the horizon. As we eagerly anticipate what innovations this new device will...
While rumors had been floating about rampantly as to the future plans of Nintendo, the President of the company, Shuntaro Furukawa, made a brief statement confirming...
As each year passes, retro games become harder and harder to play, as the physical media begins to fall apart and becomes more difficult and expensive to obtain. The...
Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
Ubisoft has today officially revealed the next installment in the Assassin's Creed franchise: Assassin's Creed Shadows. This entry is set in late Sengoku-era Japan...
A new Nintendo Switch firmware update is here. System software version 18.0.1 has been released. This update offers the typical stability features as all other...
TheFlow has done it again--a new kernel exploit has been released for PlayStation 4 consoles. This latest exploit is called PPPwn, and works on PlayStation 4 systems...
After rumour got out about an upcoming NES Edition release for the famed Nintendo World Championships, Nintendo has officially unveiled the new game, titled "Nintendo...
After a little more than three years of exclusivity with the Epic Games Store, Square Enix has decided to bring their beloved Kingdom Hearts franchise to Steam. The...
DOOM is well-known for being ported to basically every device with some kind of input, and that list now includes the old retro game console in Persona 5 Royal...