PhyreEngine *.PSSG to *.DAE?

Discussion in 'PS3 - Hacking & Homebrew' started by Tomato Hentai, Jan 22, 2016.

  1. Tomato Hentai
    OP

    Tomato Hentai snart

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    Oct 30, 2014
    Canada
    actually north korea. please send help
    I'm trying to rip some models from Journey, but I've kinda hit a dead end. I can't find a way to convert (or uh, de-serialize since pssg files are serialized dae files) *.PSSG files to *.DAE. I stumbled upon this thread while trying to find a way to do it, and on the last page, chrrox mentioned he'd post a conversion script later, but after looking for a while, I can't seem to find it anywhere.
    I've also tried 3DSimED3, but that could only open one file correctly (MeshWad11_56716.PSSG), and Ego PSSG Editor, which seems to only be able to correctly read textures, if any are present.
    Anyways, can someone help me find a script of some sort for converting *.PSSG files to *.DAE?
     
  2. rubyshoes

    rubyshoes Newbie

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    Apr 18, 2017
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    Hi, Tomato Hentai. Myself and a couple friends are working on this. I will let you know if we're able to figure it out
    Edit:
    https://mega.nz/#!RXxT3bja!E9wz9ifY3x45-a56TH7rIh3sEwImZeB2iAfBgnT2SgY

    I did find this 3dsMax script by the same user you referenced in your post. It does manage to show some things from all MeshWads 1-44, it also shows MeshWadSymbols0 & 1. A lot of data is missing, but it's something. We are currently working on modifying the game and have learned a lot. Let me know if you if you were curious about anything else in the files.
     
    Last edited by rubyshoes, Apr 23, 2017