After Hargrun insight I'm totally against it. It creates too much issues for a small solution to what isn't even a problem. Unless you work up a menu option for swapping, textures and all, but even so it's completely unecessary.
Just so that doesn't happen, here's the plugin set up to automatically swap X and O when starting a game. It's set to have the note button deactivate it.I remember it being just as hit-and-miss as RemoteJoy
If you guys insist on this X/O thing at least consider making two versions of the patch, please.
If you guys insist on this X/O thing at least consider making two versions of the patch, please.
What system menus? Graphics I believe exist also icon for X, so you can just change that. But have to do it everywhere...
Stuff like the save, load menu - though on deeper thought that's not a problem on this game since it uses it's own menus not the built in ones
So... Yes?
40-60%
Even if this is true, always remember that just because it took X time to reach Y, 2X time won't necessarily reach 2Y.
As for wikis we have to deal with this and http://psp2.psupedia.info/. There's also a japanese (can't remenber the link) who can be somewhat used with translation, with more information like status effect mechanics, for example.
Anyway, is the PSP2 portion of PSP2i all the complete same, drop wise? As in, PSP2pedia is compatible with PSP2i? I can't imagine they would totally redo the drop table, besides maybe a few things and of course adding drops to Infinity rank.
Drop wise, there's been only little changes from PSP2 to PSP2I. And yes, PSP2pedia is still 100% compatible with PSP2I. I also happen to have found this spreadsheet lying around: https://docs.google.com/spreadsheet/pub?key=0AneZiaAiYedKdFM4Y2lhdVQ1dEFzSXRUTVU4UmFRU1E&gid=0
It only translates weapon names, shield weaves/, modules and trade items. It also includes some illustrations of the weapons including the DLC ones.
Time for the weekly bump to put the king of fan translations back in the spotlight!
I started PSP2i earlier this week and have seen most if not all of the new content. I must say, all the touch ups and rebalances have really made the game more fun. However, I'm a bit disappointed in some of the newer bosses. Olga Flow, especially. Sonic Team gave him ADHD this time around and its impossible to get a high chain going without a gunner backing you up. The kill cutscene also seems like it was put on fast forward and lacks the buildup that the original PSO cutscene had. Dark Falz Dios, same thing. Jumps around a lot, you do 20 damage without a chain going or if you're not hitting the head, but that one is more manageable. The absolute worst new boss however has to be that brown robot that's at the end of that Parum mission on the train, bleh. The new missions however are great and jam packed with enemies and action. Don't even get me started on the Max Attack Infinity DLCs and Gurhal Heroes and all the variety and spawns they contain. So while its not the perfect expansion I was hoping for, its still PSP2 with even more content and rebalances, so I'm satisfied. This only strengthens my desire for the English patch, that way I can better understand what I'm doing and when its ok to discard/sell things!
Finally, while I can't help the group progress with the patch, I can help the community. If you want your English PSP2 save converted so its Infinity ready, upload it here https://www.sendspace.com/ and then PM it to me and I'll take care of it. Please note that I'm not sure if this will work if you have a European save. All North American saves will work.
Again, thank you Jam and the team for making this possible and godspeed to the project.
Time for the weekly bump to put the king of fan translations back in the spotlight!
I started PSP2i earlier this week and have seen most if not all of the new content. I must say, all the touch ups and rebalances have really made the game more fun. However, I'm a bit disappointed in some of the newer bosses. Olga Flow, especially. Sonic Team gave him ADHD this time around and its impossible to get a high chain going without a gunner backing you up. The kill cutscene also seems like it was put on fast forward and lacks the buildup that the original PSO cutscene had. Dark Falz Dios, same thing. Jumps around a lot, you do 20 damage without a chain going or if you're not hitting the head, but that one is more manageable. The absolute worst new boss however has to be that brown robot that's at the end of that Parum mission on the train, bleh. The new missions however are great and jam packed with enemies and action. Don't even get me started on the Max Attack Infinity DLCs and Gurhal Heroes and all the variety and spawns they contain. So while its not the perfect expansion I was hoping for, its still PSP2 with even more content and rebalances, so I'm satisfied. This only strengthens my desire for the English patch, that way I can better understand what I'm doing and when its ok to discard/sell things!
Finally, while I can't help the group progress with the patch, I can help the community. If you want your English PSP2 save converted so its Infinity ready, upload it here https://www.sendspace.com/ and then PM it to me and I'll take care of it. Please note that I'm not sure if this will work if you have a European save. All North American saves will work.
Again, thank you Jam and the team for making this possible and godspeed to the project.