Overworld sprite glitchy (HG)

Discussion in 'NDS - ROM Hacking and Translations' started by Yellow-SH, Oct 15, 2010.

Oct 15, 2010
  1. Yellow-SH
    OP

    Newcomer Yellow-SH Member

    Joined:
    Mar 12, 2010
    Messages:
    47
    Country:
    France
    Good morning everyone. I have a little problem. I followed the tutorial from KazoWAR to replace Gold's overworld with Red's one, and this is what's happening :
    http://www.youtube.com/watch?v=5F9BiyPgOBk

    And here are the sprites I used :
    [​IMG][​IMG][​IMG][​IMG][​IMG]

    Can somebody help me ? Also, is there any method to change the sprite in-battle and things like this ?
     
  2. king_leo

    Member king_leo Real Hero

    Joined:
    Sep 12, 2009
    Messages:
    755
    Location:
    De RigueurMortis
    Country:
    Australia
    from what i see it seems the walking sprite has some images the wrong way, it happened to my pachi hack, i was missing a sprite and had one in the wrong order, try copying each sprite on a fresh ow trainer sprite (make sure there the right way), or you have not got the sprites in the right position so not in the middle, if you want i could give fixing the sprite a try? for credit
     
  3. Yellow-SH
    OP

    Newcomer Yellow-SH Member

    Joined:
    Mar 12, 2010
    Messages:
    47
    Country:
    France
    I'll try first, and if there is still a matter, it would be nice if you could give me help.
    Thank you anyway.
    Oh, and there is still a matter : how can I open the .btx (if they are the good one) for the in-battle sprites, like this one :
    [​IMG]
    Yeah, I know, this is a custom sprite, but it's for the example.

    Edit : New video, I can't fix the walking Red...
    http://www.youtube.com/watch?v=tMs26MKFxu4
     
  4. Necron

    Member Necron Lurking~

    Joined:
    Dec 29, 2008
    Messages:
    861
    Location:
    Mi casa
    Country:
    Chile
    Hey, here's a Kotone overworld Sprite I extracted and modified a little. Use the same positions with red and then replace it on Gold. This works like a charm in my SoulSilver.

    [​IMG]
     
  5. Yellow-SH
    OP

    Newcomer Yellow-SH Member

    Joined:
    Mar 12, 2010
    Messages:
    47
    Country:
    France
    I did it, this is why I don't understand... They are at the same position, but it seems that is not enough...
     
  6. Necron

    Member Necron Lurking~

    Joined:
    Dec 29, 2008
    Messages:
    861
    Location:
    Mi casa
    Country:
    Chile
    but you are using just one file (just as i did) or multiple images?
    btw, i noticed that you are using one long image, and mine is a rectangle, maybe that is the problem?
     
  7. Yellow-SH
    OP

    Newcomer Yellow-SH Member

    Joined:
    Mar 12, 2010
    Messages:
    47
    Country:
    France
    i use the .btx editor by kazowar and the images show up like this :
    [​IMG]
    have you any other method ?
     
  8. Necron

    Member Necron Lurking~

    Joined:
    Dec 29, 2008
    Messages:
    861
    Location:
    Mi casa
    Country:
    Chile
    oh, yes, editing the .narc files directly... here's how to do it:

    credits to alpha from projectpokemon

    1.- unpack your rom with dslazy or dsbuff. extract the file /a/0/8/1
    2.- rename it to 1.nds
    3.- open up poketex and load 1.nds
    4.- edit as you wish. when reinserting another sprite, you will need to change the pallet, so before inserting, save the another pallet settings (sorry, manually)
    5.- save and rename 1.nds to 1 and put it back where it was.
    6.- pack your rom
    7.- enjoy

    maybe it's a little hard than kazowar method (haven't seen it) but works perfectly.

    oh, and here's the program: http://www.megaupload.com/?d=jwdm740w

    p.s: you can change the names (not the values) from the list.txt to know quicker where the sprite is.
     
  9. Yellow-SH
    OP

    Newcomer Yellow-SH Member

    Joined:
    Mar 12, 2010
    Messages:
    47
    Country:
    France
    ugh, do you have a tutorial ? i don't really understand how it works. :s
    i understand how to change the colors, but how can you replace the sprites (i'm a noob at hacking) ? =/
     
  10. Necron

    Member Necron Lurking~

    Joined:
    Dec 29, 2008
    Messages:
    861
    Location:
    Mi casa
    Country:
    Chile
    here's it: http://projectpokemon.org/forums/showthrea...mon-platinum-us

    btw, i just dit it manually, not using tile molester. to do this, you will need to know the pallet color values (0,1,2, etc) and then edit the sprite in the area with many numbers. i found it better than the tile molester thing (just me)
     
  11. Yellow-SH
    OP

    Newcomer Yellow-SH Member

    Joined:
    Mar 12, 2010
    Messages:
    47
    Country:
    France
    [​IMG]
    thank you for your help ! finally i did it !
    well, it's not over, but nevermind, i'm happy, finally a good result.

    edit : yeaaah, i knew it... another problem : how can i know the sprite palette offset of the character ? i need it for the bicycle sprite set.
     
  12. Necron

    Member Necron Lurking~

    Joined:
    Dec 29, 2008
    Messages:
    861
    Location:
    Mi casa
    Country:
    Chile
    In the area where are numbers to 0-9 and letters A-F with colors, double click on any of them and the window with color configuration will pop up, and there you have it.

    P.S: a question, who did the others sprites for red? you? I'm looking for someone to make others sprites of Rocket Kotone/Lyra (swim, bicycle, etc)
     
  13. Gtfo

    Newcomer Gtfo Member

    Joined:
    Mar 21, 2010
    Messages:
    36
    Country:
    Australia
    [​IMG]
    Hey Yellow, had any progress on the hack?

    If anyone is willing to help implement the attached sprites/overworlds to a ROM of HeartGold or SoulSilver, it would be aprreciated.
     
  14. Necron

    Member Necron Lurking~

    Joined:
    Dec 29, 2008
    Messages:
    861
    Location:
    Mi casa
    Country:
    Chile
    To Gtfo: He's already doing it. I can help too, since I did this with my SoulSilver, but with other sprites

    I misunderstood your question. Technically, I don't know how to do this, but manually, yes. Open your sprite in paint/whatever and select colors and see their values (you should have 16 colors) Then, take a note on a txt file and then edit the pallete on PokeTex
     
  15. Gtfo

    Newcomer Gtfo Member

    Joined:
    Mar 21, 2010
    Messages:
    36
    Country:
    Australia
    Hey Yellow, instead of making a new thread on /vp/
    Could you just post here your progress or PM me?
     
  16. leonstrife

    Newcomer leonstrife Newbie

    Joined:
    Dec 16, 2009
    Messages:
    3
    Country:
    United States
    Nvm fixed
     
  17. leonstrife

    Newcomer leonstrife Newbie

    Joined:
    Dec 16, 2009
    Messages:
    3
    Country:
    United States
    Which File is HM use in the list you gave for Poketex? I cant tell which one it is.
     

Share This Page