I agree, but my remappable setup would be X - Select, A - Start, B - A, and Y - B. More ergonomically skewed towards the natural pivot of your right thumb that way, y'dig?
EDIT: I'm thinking less about ergonomics and more about "fewest changes" philosophy - A on A, B on B, Start on X, Select on Y
1. Changes as few buttons as possible while still remapping start/select
2. Keepsthetraditionalrelativepositionsof Aand B
3. Grip-wise, this matches the SNES Final Fantasies, Final Fantasy VII's default layout on PS1, and Pokemon starting from Diamond/Pearl
Pro tip: you can use interrupts to set buttons faster. Although sadly there is no unpress interrupt, so you can only unset buttons at VSync, and even then you might need to wait some time before actually releasing the buttons, so the game has time to process the button press.
While it might be ugly, you can unpress released buttons in the "scaler" driver, after the VSync event (that is sent by the "scaler" hardware, not 3DS LCD VSync!), there should come a DMA request event, pretty sure you can release the buttons after the 2nd DMA request event, almost all games should've read the input by that point.
No, but I admit, I like that interpretation of my statement, because the Xbox layout is not ergonomically designed for the pull and travel distance of human thumbs to begin with, so I support this interpretation.
Here is the build of latest commit. IPS and UPS patches can now automatically be applied to games by placing "<rom file name>.ips"/"<rom file name>.ups" in the same directory as the rom you are launching.
While it has been tested with "standard" sized games, it has not been thoroughly tested with games that are 1MiB (only the nes classic series?). If you know of any patches for these types of games (besides crack patches), please PM me the name of the game along with a link to the patch.
Alternatively, if you want to test it yourself, use the "debug" version of oaf (included) and:
Manually apply the patch to the game
Load this patched version and take note of the hash result (New hash: <hash>). This is the expected hash
Load the game with the patch file in the (unpatched) game directory and launch it. You should see a message about a patch file being detected and applied. If you do not, make sure you have named the patch file correctly and repeat this step.
Once the automatically patched version is loaded, take note of the hash result (New hash: <hash>). This is the actual hash result.
Compare expected and actual hash results. If these hashes do not match, make sure you are looking at the correct hashes (oaf debug produces 2 hashes, you need to compare only the "new hash"), and make sure you are not applying the patch to an already patched rom. If you are still not getting matching hashes, PM me the name of the game and a link to the patch file (or update the code yourself to fix this issue. Why would you be looking at this otherwise? )
Here is the build of latest commit. IPS and UPS patches can now automatically be applied to games by placing "<rom file name>.ips"/"<rom file name>.ups" in the same directory as the rom you are launching.
While it has been tested with "standard" sized games, it has not been thoroughly tested with games that are 1MiB (only the nes classic series?). If you know of any patches for these types of games (besides crack patches), please PM me the name of the game along with a link to the patch.
Alternatively, if you want to test it yourself, use the "debug" version of oaf (included) and:
Manually apply the patch to the game
Load this patched version and take note of the hash result (New hash: <hash>). This is the expected hash
Load the game with the patch file in the (unpatched) game directory and launch it. You should see a message about a patch file being detected and applied. If you do not, make sure you have named the patch file correctly and repeat this step.
Once the automatically patched version is loaded, take note of the hash result (New hash: <hash>). This is the actual hash result.
Compare expected and actual hash results. If these hashes do not match, make sure you are looking at the correct hashes (oaf debug produces 2 hashes, you need to compare only the "new hash"), and make sure you are not applying the patch to an already patched rom. If you are still not getting matching hashes, PM me the name of the game and a link to the patch file (or update the code yourself to fix this issue. Why would you be looking at this otherwise? )
Here is the build of latest commit. IPS and UPS patches can now automatically be applied to games by placing "<rom file name>.ips"/"<rom file name>.ups" in the same directory as the rom you are launching.
While it has been tested with "standard" sized games, it has not been thoroughly tested with games that are 1MiB (only the nes classic series?). If you know of any patches for these types of games (besides crack patches), please PM me the name of the game along with a link to the patch.
Alternatively, if you want to test it yourself, use the "debug" version of oaf (included) and:
Manually apply the patch to the game
Load this patched version and take note of the hash result (New hash: <hash>). This is the expected hash
Load the game with the patch file in the (unpatched) game directory and launch it. You should see a message about a patch file being detected and applied. If you do not, make sure you have named the patch file correctly and repeat this step.
Once the automatically patched version is loaded, take note of the hash result (New hash: <hash>). This is the actual hash result.
Compare expected and actual hash results. If these hashes do not match, make sure you are looking at the correct hashes (oaf debug produces 2 hashes, you need to compare only the "new hash"), and make sure you are not applying the patch to an already patched rom. If you are still not getting matching hashes, PM me the name of the game and a link to the patch file (or update the code yourself to fix this issue. Why would you be looking at this otherwise? )
Wow! Works very good, tested some patches like dkc color restoration patch and crash nitro kart english patched and they both works excellent, but i have a question, when running open agb firm, does the 3ds headphone jack port works? just plugged a headphone but audio still keeps coming out from the speakers, the headphone works alright when i normally boot the 3ds btw
The headphone detection is "incorrect" - it doesn't properly detect a TRRS plug (plugs with four sections); it's known and a fix is in the works. In the meantime, use a headset that's just stereo (or any with just three sections), not stereo+mic.
A lot of Pokemon ROM hacks seem to need their save type set to Flash 128k to function properly, but I don't see that in the config list for OAF. Would any of the other options work the same way?
A lot of Pokemon ROM hacks seem to need their save type set to Flash 128k to function properly, but I don't see that in the config list for OAF. Would any of the other options work the same way?
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