lyoozero said:Hold Z.
Nuff' said.
mr deez said:This part of the game has been criticised in some reviews, I've just got up to it and yeah it's ridiculously frustrating.. Stupidly poorly implemented controls.
ChiGGz said:I hate games that use the wiimote for point and click. I'm having trouble getting past the part war that drunk swords guy tries to slash dummies. I can't seem to get the slash right. Any tips?
Hardcore Gamer said:ChiGGz said:I hate games that use the wiimote for point and click. I'm having trouble getting past the part war that drunk swords guy tries to slash dummies. I can't seem to get the slash right. Any tips?
You're going to love it a few hours after this, there's a section that you have to do 8 slashes in a row.
Vampire Hunter D said:Also I really don't want to nor have the time to invest like 30-40hours into a game which is why Zelda TP on the Cube rots so that would be a stopper as well likely.
Vampire Hunter D said:TP maybe your favorite, but I'd put it as a middle area one for me as Wind Waker, Ocarina, and SNES/GBA Link to the Past I find more interesting. I'd put it just under there right with the NES original and GB/GBC game, and below that the other NES game, Minish Cap, that horribly bad Majora, and then the 3rdparty capcom trash under it on GBC.
The majority complaint is a complaint that lies with all versions of this game. The paint brush movements are often too specific. However, this is really only true for a handful of them. Most of the controls are quite lenient and diverse. One move comes to mind that's often-times problematic for me (minor spoilers ahead): Basically to teleport to a different area you can write an X on the mirror part of the save dealy. For some reason this x is extremely specific and it often times takes multiple attempts.mr deez said:This part of the game has been criticised in some reviews, I've just got up to it and yeah it's ridiculously frustrating.. Stupidly poorly implemented controls.
That's only partially correct. What has generally be criticized is the nunchuk-using moves, which aren't mandatory (you buy them) and only preform a dodge, which is almost always unnecessary. This is not a problem with Okami, but rather a problem with the nunchuk attachment; it has a difficult time reading your range of motion compared to the Wiimote itself.
The bs being talked in here right now about the control in that one respect, also I did hear something about dodges being done when you don't want too...those still have me waiting to buy this if I ever do.jhoff80 said:You don't have to buy the dodge move. Its called fleetfoot. It does suck, but just don't get it then.
Basically just avoid this move. The problem lies with the nunchuk attachment itself. It's a peripheral with many issues; namely:
1) It's too light (needs a bit more heft to be comfortable).
2) It doesn't read motion properly the majority of the time.
3) Finally, it's a definite hair-trigger. It goes off at the drop of a pin. Often times when you're merely moving your other wiimote-holding hand.
These are only a problem in the game by extension, the actual fault lies with the peripheral. Luckily the only move assigned to the nunchuk's motion controls is dodge, the least important and least useful move in the game.
If you like Action/Adventure-RPGs, specifically Legend of Zelda: Wind Waker or Twilight Princess, there's a strong chance you'll enjoy this game. I'm nearly 50 hours in and it's one of the best purchases I've made in ages; I'm completely satisfied. Then again, action/adventure-RPGs are my favorite genre.mr deez said:Hardcore Gamer said:You're going to love it a few hours after this, there's a section that you have to do 8 slashes in a row.
Uh oh... that news has dampened my spirits somewhat...
QUOTE(Vampire Hunter D @ Apr 26 2008, 05:34 PM)
Also I really don't want to nor have the time to invest like 30-40hours into a game which is why Zelda TP on the Cube rots so that would be a stopper as well likely.