i just compiled this today if you want me to send you the source code?Has anyone seen this error while trying to build the appx bundle?
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i just compiled this today if you want me to send you the source code?Has anyone seen this error while trying to build the appx bundle?
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never had an error like that :/Has anyone seen this error while trying to build the appx bundle?
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still doesnt explain why my ds game wont emulate but you guys seem to be fine
im not sure what you are talking about by downloaded assetsokay, so what exactly is in the downloaded assets?
im not sure what you are talking about by downloaded assets
also yoshis island still crashes after replacing all the files
i just compiled this today if you want me to send you the source code?
before i do are you setting it to x64 and release?Please, do so. I don't know why this is happening only when creating the appx, as the code compiles and deploys locally correctly. Thx
assets are just image file for retroarch's menu to my knowledgeI still think it is a core issue, not being built with the UWP version. But you might have to create a new sandbox and start fresh to be certain.
One of the things you can download using the online updater is assets. What exactly are these "assets"?
assets are just image file for retroarch's menu to my knowledge
https://github.com/libretro/RetroArch/archive/42098e09adabae345cbbe444fcb0d9d92f12888c.zipPlease, do so. I don't know why this is happening only when creating the appx, as the code compiles and deploys locally correctly. Thx
i just got the core to load on pc uwp as well but how is that supposed to help for xbox one?
nope ppsspp core still wont load on xbox one i just tried still works on pc versionWell, in theory it should be cross compatible. Hence Universal Windows Platform
Get it working on one and it is supposed to work on the other with minor tweaking.
Try your DS core there also.
nope ppsspp core still wont load on xbox one i just tried still works on pc version
I haven't personally seen that error before. is that only in the latest commit?Has anyone seen this error while trying to build the appx bundle?
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maybe there is to much going on for retroarch. like you or someone said about all the partitions that show up (its reading) and then assets on top (images and icons). could we possible just have partitions U (internal) and E (external) showing?That's what I thought. But the odd thing about it is that without the assets downloaded, that was when I had the faster scanning of my games into playlists. I just tested it 3 different times with the same results.
Starting to feel like someone is messing with you and me, giving us situations no one else can produce.
I haven't personally seen that error before. is that only in the latest commit?
maybe there is to much going on for retroarch. like you or someone said about all the partitions that show up (its reading) and then assets on top (images and icons). could we possible just have partitions U (internal) and E (external) showing?
Maybe report Your thoughts somewhere in libretro Github issue section, im pretty sure some developer can manage to run dolphin core on xbox somehow...Yeah, that's what I wanted to validate. There should be no reason as to why UWP and the xbox would defer in this instance. They are sharing the same codebase. And guess what? Dolphin also loads on uwp windows, but not xbox. It loads games on windows too. I don't know what is going on. I don't think its something about symbols, and I don't think it has anything to do with relative paths or absolute paths either. I'm baffled... Well, I could be wrong on the paths things, but still, it shouldn't matter anyways. Better report this, it could be easy to fix for someone with the time to debug. I got to work in a few hours. I bet that if someone remotes debugs this, they could figure out whats causing the failure to load on xbox.