PS1/2 Odd issue with OPL Nightly and HDD

razinx

Active Member
OP
Newcomer
Joined
Aug 17, 2009
Messages
31
Trophies
0
XP
537
Country
Canada
I had been running OPL 0.9.3 for awhile now, with a gamestar SATA adapter, with no issues. I opted to try one of the nightly builds recently and on first attempt it would take a couple minutes of loading/searching for the drive, only to come back with 221: HardDisk not formatted.

I still have 0.9.3 available, so I tested that again to be sure and everything is good.

Shutdown the PS2 for a few days, came back tried again with the nightly that was still sitting on my USB stick, and it worked. Awesome, games run, UI looks a little slicker, thought I was good to go....nope. After a few uses, back to error 221. Again, 0.9.3 works, no issues.

Tried another nightly (now 1024 all) and same issue, searches for drive, 221.

I have tried loading them from USB and MC. No go.

While I can live with 0.9.3, the nightlies do look a lot nicer and would like to stick with them, if I can figure what the heck is going on...

Any ideas??
TIA
 

Dungeonseeker

Well-Known Member
Member
Joined
Mar 28, 2016
Messages
440
Trophies
0
Age
42
XP
1,689
Country
Don't know what causes this issue but I know the workaround...

Essentially OPL isn't initialising your HDD before it tries to access it, it's not the only thing that does it either, Free McBoot Configurator does the exact same thing.

To workaround it just run something that initialises your HDD, either OPL 0.93 or ULaunchELF (with ULE make sure you see the Initialising HDD Module message, you might have to click on HDD:0 in the file browser). You should hear the HDD spin up as its initialised, once the drive is spinning OPL 0.94 Beta and Free MCBoot Configuratior will work properly.

The way I do it is very easy, first I got ULE 0.44 HDD Edition, renamed it to boot.elf and replaced the boot.elf in my MCs boot folder then when I power my PS2 on I just hold R1 down and it auto boots ULE, as I'm running the HDD edition of ULE drive initialising happens during the app launching so I can then just quit ULE back to browser and run OPL 0.94. The only thing I had to do was setup a quit to browser button in ULE as by default it doesn't come with one assigned.
 
Last edited by Dungeonseeker,
  • Like
Reactions: TeamScriptKiddies

Dungeonseeker

Well-Known Member
Member
Joined
Mar 28, 2016
Messages
440
Trophies
0
Age
42
XP
1,689
Country
So I've been looking into this some more as it annoys me too, turns out its a known issue with OPL 0.94 which has been reported multiple times to the devs. Its an unofficial adapter thing (1st party Sony IDE adapters are unaffected), the devs know exactly what it causing this issue however they might not actually fix it.

Turns out the bug was introduced when they streamlined some code to improve OPL and they've basically said they're not sure they want to undo these changes and undo their improvements for the sake of unofficial adapters.

http://www.ps2-home.com/forum/viewtopic.php?f=30&t=3450
Here's the thread reporting the issue

http://psx-scene.com/forums/f19/des...n-gamestar-compatible-network-adaptor-157321/
Here's the thread where the devs are asking if its worth fixing or not.
 

Chickenhunterx

Well-Known Member
Newcomer
Joined
Jul 21, 2015
Messages
71
Trophies
0
Age
36
XP
733
Country
Canada
I'm also using the game star adapter I had the same issues until I tightened the screws in the back I dont know what that does but for whatever reason ightening them up allowed my ps2 to to see the had in opl and then installing fhdb cleared up all my other issues also go to your fmcb configuration and disable the skip initialize hdd option
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
    +1
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Samsung SD format can sometimes fix them too
  • Purple_Heart @ Purple_Heart:
    yes looks like an faulty sd
  • Purple_Heart @ Purple_Heart:
    @Psionic Roshambo i may try that with my dead sd cards
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    It's always worth a shot
  • TwoSpikedHands @ TwoSpikedHands:
    @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the mail lol
    TwoSpikedHands @ TwoSpikedHands: @The Real Jdbye, I considered that, but i'll have to wait until i can get the eu version in the...