Homebrew Not64 Update

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Hello, I'm having issues with Banjo Tooie on wii. I have no issue playing the first game aside from the screen going black when the games piecing the world I enter together. But Tooie has much more issues, according to the wii64 compatibility list it should work fine on Not64 20210820. I tried that version as well as the latest not64 version. The game doesn't load Banjo's shadow and the game eventually crashed after the background went white around Klungo's dialogue for the first fight. Most of these problems were fixed when I played with wii64 rice but occasionally all the models disappear for a second and the puzzle mingames to open worlds are messed up. Anyone know what I'm doing wrong?
use Wii64 Rice for Banjo-Tooie
 
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Thanks for the quick response you guys, unfortunately when I try frame buffer in not64 I can't see the picture for the game at all. Wii 64 rice definitely seems like the better option for tooie. I just wish there was a way to fix the puzzles and models from occasionally disappearing. Is the issue that I'm loading the game from an SD card by any chance? I'm playing on an NTSC USA wii by the way.
 
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use Wii64 Rice for Banjo-Tooie
Hi Saul. Is it possible to implement 240p 60hz pal and other resolutions on wii64 rice? How can you in not64 simply change the video option in the emulator options. It would be good to implement this option in the emulator's options file because the difference in quality is overwhelming as can be seen in not64 playing on a crt. Regards my friend
 
Hello all

Extrems has just released an update on our favourite N64 emu on the Wii

https://github.com/extremscorner/not64/releases

- Increased maximum ROM size to 252/256 MiB.
- Improved framebuffer size heuristic.

From my brief testing it seems a bit faster in 64mb romhacks like SM64 Eureka

Thanks Extrems for your work
 
Is there any way to map a singular classic controller to multiple N64 controllers? I am attempting to get dual stick controls in Perfect Dark/Goldeneye, which ordinarily requires two controllers.
 
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Is there any way to map a singular classic controller to multiple N64 controllers? I am attempting to get dual stick controls in Perfect Dark/Goldeneye, which ordinarily requires two controllers.
I don't think so, as you need two controllers to be detected by the emulator (as on the N64), i.e. the 2nd controller stick can't be mapped to the right stick of the classic controller (which is detected as Pad #1 anyway).

For Perfect Dark, you can simply use the awesome open-source PC port, which allows to map the controls as desired (including dual stick controls on one controller, obviously).
 
I don't think so, as you need two controllers to be detected by the emulator (as on the N64), i.e. the 2nd controller stick can't be mapped to the right stick of the classic controller (which is detected as Pad #1 anyway).

For Perfect Dark, you can simply use the awesome open-source PC port, which allows to map the controls as desired (including dual stick controls on one controller, obviously).
You can by manually assigning 1 controller to 2 N64 controllers.
 
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