Homebrew Not64 Update

SaulFabre

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also saw that an issue with Wii U GamePad isn't solved in Wii64 1.3 that you (@pedro702) reported: https://github.com/emukidid/Wii64/issues/75

I noticed that emukidid possibly will review my code for add WiiFlow compatibility to Wii64 considering my pull request so possibly in a future we can autoload ROMs with arguments on Wii64 soon: (message from https://github.com/emukidid/Wii64/pull/71)
saulfabreg: Any interest for add this feature i'm trying to integrate to main Wii64?
Please, since this will be utile for WiiFlow, but also for people (like me) that like to have individual game launchers of Wii64 which also work with the Wii U GamePad.
emu_kidid: Yes there's interest, I just haven't had time to review.
 

pedro702

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can you send screenshots of both versions of Not64 (v20210822 and v20210829) running the same game you're trying (GT64 (Gran Turismo 64) - Championship Edition)?
i can but extrems will see it in seconds if he wants too lol but here it is

old not64 before the regression fix

IMG_20211226_215539.jpg


latest not64
IMG_20211226_215341.jpg
 
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SaulFabre

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I was just so confused thinking there was a Gran Turismo game on the N64 that I've never heard of lol
GT64 seems to be as Gran Turismo 64, but according to Wikipedia (https://en.wikipedia.org/wiki/GT_64:_Championship_Edition) says that:
GT 64 is a racing game that features a ranking system comparable to Gran Turismo. Unlike the original version, which features tracks set in the US and Europe, the Japanese version features two new tracks set in Japan.[2] The game supports the Rumble Pak.[3]
 

DarthBellic

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Here's a small comparison of two problematic games and differences between emukidid's RiceVideoLinux.ini and FIX94's RiceVideoLinux.ini, which teorically have the same settings but they have different codification, so it explain me why those issues still occur:

emukidid's RiceVideoLinux.ini
Beetle Adventure Racing: sky and trees all messed up
View attachment 290778
Yoshi's Story: broken everything
View attachment 290779

FIX94's RiceVideoLinux.ini
Beetle Adventure Racing: fixed skyboxes and trees, almost perfect GFX.
View attachment 290780
Yoshi's Story: you can actually see the levels and other things, still can't correctly see eggs or enemies but that's a huge step in that
View attachment 290781

These are just two examples, i'm going to test a few more games that had trouble before before FIX94's fix.
hey where can i get this file?
 
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SaulFabre

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ive also just discovered not64 loads .ndd files
So it can load Nintendo 64DD games? I definitively need to try this.
EDIT: Are you sure about you're saying? Because when i try to load .ndd roms it shows me this screen:
1640656069525.png
 
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SaulFabre

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So it can load Nintendo 64DD games? I definitively need to try this.
EDIT: Are you sure about you're saying? Because when i try to load .ndd roms it shows me this screen:
View attachment 291506
Tried to load a 64DD game on Not64 with no luck.
@DarthBellic, are you sure about what you're saying? :glare:
 

SaulFabre

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aye, just loaded a mod for the fzero exp pack with the .ndd file type, worked fine-ish (had some performance quirks)
@DarthBellic
What version of Not64 you're using?
Because tried with SM64 Disk Version and no luck.
Tried again but with SimCity 64 and still not luck (the "Invalid ROM type" message appears).
Am I doing something wrong?
How's your ROMs directory?
 
Last edited by SaulFabre,

SaulFabre

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yep aug 29th build
Nope, still "Invalid ROM type" message.
I think your .ndd roms are actually 64DD roms converted to normal N64 roms (.n64/.z64/.v64) but renamed to .ndd, which i don't see any sense why to rename these 64DD-to-N64 converted roms to .ndd if that is unnecessary.
 

DarthBellic

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well wither way they load and play with all the DD content, on a side, sim city is likely unplayable due to gfx issues tho i need to test on rice 1.3 before i can write that off properly
 

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