Hacking Nintendont

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Hey, can Nintendont load from a Wii-U Formatted External USB-Connected Storage Device? (that was a mouthful) Also, would using an External USB-Connected Storage Device used with the Wii U cause it to delete stuff like loader roms and non-Wii U related stuff whenever it reads/writes from it?
 
Probably not the correct place to ask this but on pretty much all gamecube games I'm trying, I'm getting what can only be described as horrendous dithering I think its called. This is an offscreen picture I've took of the Lord Of The Rings game. Surely something is wrong here, a setting or something. Am I doing something wrong. Games play fine, they just look like they are using hardly any colours.

https://ibb.co/e7xkMv
a>

e7xkMv
 
Last edited by kristianity77,
Probably not the correct place to ask this but on pretty much all gamecube games I'm trying, I'm getting what can only be described as horrendous dithering I think its called. This is an offscreen picture I've took of the Lord Of The Rings game. Surely something is wrong here, a setting or something. Am I doing something wrong. Games play fine, they just look like they are using hardly any colours.

https://ibb.co/e7xkMv
a>

e7xkMv

Looks fine to me, probably your TV affecting the colour more than anything (only 1st pic works btw)
 
Probably not the correct place to ask this but on pretty much all gamecube games I'm trying, I'm getting what can only be described as horrendous dithering I think its called. This is an offscreen picture I've took of the Lord Of The Rings game. Surely something is wrong here, a setting or something. Am I doing something wrong. Games play fine, they just look like they are using hardly any colours.

https://ibb.co/e7xkMv
a>

e7xkMv
the lord of the rings games look very blurry and lifeless on the gc just see videos of it on youtube running on the gc itself.
 
Hello
I think found another game not working as intended. GDCP51 - Speed Kings PAL; the bgm in menues and in races is completely distortet. Can someone confirm please. Im not shure my iso is in proper condition though the hashes are fine.

In the compatibility list the ntsc-version is shown as working with v2.277 tested with a compressed iso.

I have a new fulliso now and still just noise instead of backgroundmusic
 
Last edited by 77Urmel77,
In the compatibility list its shown as working with v2.277 tested with a compressed iso.

I have a new fulliso now and still just noise instead of backgroundmusic
The compatibility list is outdated and 2.277 is REALLY old. A lot of code has been added/rewritten since.
 
Hello @FIX94 could you please be so kind and take a closer look at Speed Kings PAL [GDCP51]. It seems as if something happened to the bgm-paths or adresses needed to replay the music in the races and menues.
 
Last edited by 77Urmel77,
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Hello @FIX94 could you please be so kind and take a closer look at Speed Kings PAL [GDCP51]. It seems as if something happened to the bgm-paths or adresses needed to replay the music in the races and menues.
both PAL and NTSC versions work perfectly for me, both redump.org verified, clean uncompressed ISOs with v4.451.
 
Thanks for your answer FIX94. Now i m not shure but it has to be my fault that causes issues here. Eventually its USBloaderGX causing the trouble. I had problems with one of the 007-games too (the screen was absolutely garbled), but not when i booted it with nintendont only. I really forgot about this circumstance.
 
Last edited by 77Urmel77,
Dumb question: If I get the Action Replay ISO file and install it as game.iso and name the game I want to play disc2.iso, will it work? Will it load Action Replay, swap the disc to the game and start it with codes working?
 
Dumb question: If I get the Action Replay ISO file and install it as game.iso and name the game I want to play disc2.iso, will it work? Will it load Action Replay, swap the disc to the game and start it with codes working?
if you want cheats then you have to go through nintendonts own cheat system.
 
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Hello!

I'm using Nintendont on my Wii U. Little problem here:

I bought two "KADE miniconsoles" (KADE is a "gaming device that connects retro gamepads and controllers to a huge variety of computers and consoles using plug and play detection"). I can now connect the KADE to WiiMote or to a USB port on the Wii U and use GameCube controllers (or whatever controller I want).

I can play with two controllers using two KADEs connected to two WiiMotes (in this case, KADE emulates two Classic Controllers).

I can also play with one controller using one KADE connected to one USB port on the Wii U (in this case, KADE emulates a SSB GameCube Adapter with one GameCube controller connected to it - even if I use other controller connected to KADE, the point is that the KADE connected to the Wii U via USB emulates this adapter).

But I cannot play with two KADEs connected to two USB ports on the Wii U.

After trying various firmwares that one of the developers rebuild for me to test with the Wii U, the conclusion is that Nintendont doesn't recongnize two SSB GameCube adapters connecter at the same time - the developer told me that he can use two of this adapters at the same time on the SSB for Wii U. We had also set one KADE to be always as controller 1 and the other to be always the controller 2, and as a result we have only controller 1 or only controller 2 connected, demonstrating that Nintendont doesn't really recognize two SSB GameCube Adapters at the same time.

This could be, at this time, the only way to me to play with two GameCube controllers with vibration (I can play with two controllers connected to the WiiMote simulating a Classic Controller, that don't have vibration).

Could someone help me making Nintendont work with two SSB GameCube Adapters to play with them using two KADEs?

Thank you all for the hard work here!!
 
Hello!

I'm using Nintendont on my Wii U. Little problem here:

I bought two "KADE miniconsoles" (KADE is a "gaming device that connects retro gamepads and controllers to a huge variety of computers and consoles using plug and play detection"). I can now connect the KADE to WiiMote or to a USB port on the Wii U and use GameCube controllers (or whatever controller I want).

I can play with two controllers using two KADEs connected to two WiiMotes (in this case, KADE emulates two Classic Controllers).

I can also play with one controller using one KADE connected to one USB port on the Wii U (in this case, KADE emulates a SSB GameCube Adapter with one GameCube controller connected to it - even if I use other controller connected to KADE, the point is that the KADE connected to the Wii U via USB emulates this adapter).

But I cannot play with two KADEs connected to two USB ports on the Wii U.

After trying various firmwares that one of the developers rebuild for me to test with the Wii U, the conclusion is that Nintendont doesn't recongnize two SSB GameCube adapters connecter at the same time - the developer told me that he can use two of this adapters at the same time on the SSB for Wii U. We had also set one KADE to be always as controller 1 and the other to be always the controller 2, and as a result we have only controller 1 or only controller 2 connected, demonstrating that Nintendont doesn't really recognize two SSB GameCube Adapters at the same time.

This could be, at this time, the only way to me to play with two GameCube controllers with vibration (I can play with two controllers connected to the WiiMote simulating a Classic Controller, that don't have vibration).

Could someone help me making Nintendont work with two SSB GameCube Adapters to play with them using two KADEs?

Thank you all for the hard work here!!
nintendont only supoorts one usb controler at a time, with a wiiu ssb adapter you can plug 4 controllers since its only one diveice with multiple ports, but yeah nintendont is limited to a single usb controller at a time, to bypass that you would need to rewrite the entire controls section of nintendont.
 
Hello!

I'm using Nintendont on my Wii U. Little problem here:

I bought two "KADE miniconsoles" (KADE is a "gaming device that connects retro gamepads and controllers to a huge variety of computers and consoles using plug and play detection"). I can now connect the KADE to WiiMote or to a USB port on the Wii U and use GameCube controllers (or whatever controller I want).

I can play with two controllers using two KADEs connected to two WiiMotes (in this case, KADE emulates two Classic Controllers).

I can also play with one controller using one KADE connected to one USB port on the Wii U (in this case, KADE emulates a SSB GameCube Adapter with one GameCube controller connected to it - even if I use other controller connected to KADE, the point is that the KADE connected to the Wii U via USB emulates this adapter).

But I cannot play with two KADEs connected to two USB ports on the Wii U.

After trying various firmwares that one of the developers rebuild for me to test with the Wii U, the conclusion is that Nintendont doesn't recongnize two SSB GameCube adapters connecter at the same time - the developer told me that he can use two of this adapters at the same time on the SSB for Wii U. We had also set one KADE to be always as controller 1 and the other to be always the controller 2, and as a result we have only controller 1 or only controller 2 connected, demonstrating that Nintendont doesn't really recognize two SSB GameCube Adapters at the same time.

This could be, at this time, the only way to me to play with two GameCube controllers with vibration (I can play with two controllers connected to the WiiMote simulating a Classic Controller, that don't have vibration).

Could someone help me making Nintendont work with two SSB GameCube Adapters to play with them using two KADEs?

Thank you all for the hard work here!!
Suport one USB :/ Faz o urro
 
I guess its time for me to push this up, still tested it very little so dont expect too much.
-reworked how nintendont gets booted, hopefully everything that worked still works
This massive change allows bootup inside a WiiU Wii VC title, so the WiiU Gamepad can be used as an input for player 1, details on that will be on gbatemp, besides that it should still work exactly as it did in the past on Wii/vWii
With this change I also pushed up the major version of nintendont to v5.
For a bit more detail in patching check out this post. As of right now no real easy ways exist for all this as it is still very early in progress and I just wanted to have it all up on github.
 
Last edited by FIX94,

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