Nintendont

By sabykos, Jun 10, 2013 6,955,405 40,397 159

  1. FIX94

    FIX94 Former Staff
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    I guess its time for me to push this up, still tested it very little so dont expect too much.
    -reworked how nintendont gets booted, hopefully everything that worked still works
    This massive change allows bootup inside a WiiU Wii VC title, so the WiiU Gamepad can be used as an input for player 1, details on that will be on gbatemp, besides that it should still work exactly as it did in the past on Wii/vWii
    With this change I also pushed up the major version of nintendont to v5.
    For a bit more detail in patching check out this post. As of right now no real easy ways exist for all this as it is still very early in progress and I just wanted to have it all up on github.
     
    Last edited by FIX94, Sep 16, 2017
  2. ccfman2004

    ccfman2004 GBAtemp Addict
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    You the man @FIX94
     
  3. Shadow Fyre

    Shadow Fyre Advanced Member
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    Wait, how exactly would this work? You inject the gamecube iso into a Wii VC title? Or do you inject it into a Wii game which you then inject into a Wii VC AND THEN install on the Wii U? Man you're getting me to hyped up.
     
  4. cucholix

    cucholix Banners guy
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    It works like nintendont normally does, you just need to boot the .dol from a Wii VC to get gamepad support, I guess it could be done via a custom Wii VC channel. Just wait for more details, it's still too early :P
     
    ploggy likes this.
  5. Troopage

    Troopage GBAtemp Fan
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    I haven't been paying much attention to the scene for a long while and decided to get back into things. One of the things I noticed was that my signature still had a Nintendont wishlist in it that I put together with some help from you guys. I removed it because of the new signature limits that were put in and because it was outdated anyways. If anyone wants to look at it or update it's in the spoiler below.

    Nintendont Wishlist
    • Swiss' widescreen sprite/text patching
    • A setting to disable the Bios
    • Slot B Memory Card Support
    • Individual game settings without use of an external loader
    • Option to reset to default settings
    • A "Return to..." Setting
    • The ability to take screenshots
    • Integration of Abz' mod into official build
    • Wireless DualShock 3 and 4 support
    • Xbox 360/non-HID compliant controller support
    • A Home menu
    • Better frame rate for Crash Bandicoot: TWoC, Need for Speed: Hot Pursuit 2, and other games
     
  6. Shadow Fyre

    Shadow Fyre Advanced Member
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    So I'm having a problem with my Nintendont. I updated to the latest build just pushed out today, and everytime I load a game through USB Loader GX or WiiFlow it freezes at "Initializing Nintendont". Any idea what's wrong?
     
  7. cucholix

    cucholix Banners guy
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    Probably both need to update to hook the new parameters.
     
  8. Shadow Fyre

    Shadow Fyre Advanced Member
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    So you're saying just load the games through Nintendont itself and not go through the loaders?
     
  9. Cyan

    Cyan GBATemp's lurking knight
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    or revert to 4.451
    5.x only adds WiiU VC support, you don't need it if you launch from USBLoaderGX.

    5.453 should fix the boot from loader without arguments, maybe it has a bug and you can't boot with arguments?
    or just the fact it became "5.x" is making USBLoaderGX unable to launch nintendont properly.
    It looks like I should prepare myself to get lot of bug reports in coming days haha

    it's still beta and in rewriting process, it might break few things until properly tested.
    but that's great to report bugs :)
     
    Last edited by Cyan, Sep 16, 2017
    TyroKith likes this.
  10. fille

    fille GBAtemp Fan
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    works fine here,also from usbloader gx,latest version.
     
  11. ccfman2004

    ccfman2004 GBAtemp Addict
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    Nintendont version 5?
     
  12. fille

    fille GBAtemp Fan
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    yep,version 5

    — Posts automatically merged - Please don't double post! —

    updated today
     
  13. ccfman2004

    ccfman2004 GBAtemp Addict
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    Only reason I asked is because some people will say latest when it really isn't. People really need to say actual version number instead of latest.
     
  14. fille

    fille GBAtemp Fan
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    played metroid prime on it
     
  15. Wobafet

    Wobafet Newbie
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    Im having a problem with nintendont, when I try to load it from the homebrew channel it gets stuck at initializing nintendont and just freezes, homebrew is on IOS58 v24.31 (1.1.2)
     
  16. Wobafet

    Wobafet Newbie
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    Nintendont loader V5.453
    Built sep 16 2017
    firmware 58.24.31

    Freezes and I have to unplug the power cable to restart the wii
     
  17. huma_dawii

    huma_dawii GBAtemp Psycho!
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    Latest version freezes completely when initializing D:
     
  18. RoyMaster4

    RoyMaster4 GBAtemp Regular
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    I have a few questions, more for convenience over anything else.

    - Can I change the name that appears on the game list? For example, I have Mario Parties 4, 5, 6, and 7, but one is labled as MarioParty as opposed to Mario Party, so it appears out of order on the alphabetical list.

    - Can I set it to automatically use a new memory card if the old one runs out of space? The wording seems like it will use a single 251 memory card for *all* games, but that won't be enough space if you have too many games. And bigger cards are unstable and can lose all your data... So is it best to have a separate file per game? Seems like it'd be harder to manage which one goes to which game.

    - Is there a way to boot to the Nintendont menu from inside a game? Using the combination to reset (L+R+Z+Start) sends me back to the Homebrew Channel, which means I need to re-turn on the Wiimote and navigate to Nintendont just to switch games.

    Thanks in advance, I'm hopeful I can do these small things to make the experience more enjoyable.
     
  19. huma_dawii

    huma_dawii GBAtemp Psycho!
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    Every single game has its UNIQUE memory card... so don't worry about that.
     
  20. RoyMaster4

    RoyMaster4 GBAtemp Regular
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    Only if you have Memcard Multi set to Off. I would have preferred it to be On, but if theres no other way around it...
     
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