Hacking Nintendont

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Is there a Nintendon't forwarder for Haxchi or perhaps a Wii U channel menu forwarder?

It would really save the hassle of having to go into vWii every time with a Wii remote and then switching to the Wii U Pro Controller.

use hbl2hbc, then you can configure haxchi's config.txt for something like this:

a=wiiu/apps/hbl2hbc/hbl2hbc.elf
b=wiiu/apps/homebrew_launcher/homebrew_launcher.elf
default=sysmenu


and then for hbl2hbc.txt

UNEO=USB Loader GX
WFLA=WiiFlow Lite
LULZ=Homebrew Channel


Mind you, this is how mine is set up, you'll need a nintendon't channel forwarder that works for the vWii and its 4 character code like above.
 
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So... I have a little problem here and I want to learn why
Game : Metroid Prime
Describe Issue : Black Screen
Region : EUR
Wii/Wii U : Wii
Nintendont revision : 4.444
Last known working revision (if any) : 4.428
Loader used (if any) with revision no. :
SD/USB Pen/USB HDD : USB Pen
SD/USB Pen/USB HDD make, model, size, format & cluster size : SanDisk Cruzer, (Supossed to be 16GB) 14.8GB, FAT32, 64kb
ISO 1:1/compressed : 1:1
McEmu/Real Mem card and size : Real Mem 251 Blocks
Native on/off : On
Controller used if Native off :
Composite/Component/HDMI: RCA original
Anything else you want to explain: I am using my Wii in a Widescreen and configured the Wii on the System Menu to that
 
So... I have a little problem here and I want to learn why
Game : Metroid Prime
Describe Issue : Black Screen
Region : EUR
Wii/Wii U : Wii
Nintendont revision : 4.444
Last known working revision (if any) : 4.428
Loader used (if any) with revision no. :
SD/USB Pen/USB HDD : USB Pen
SD/USB Pen/USB HDD make, model, size, format & cluster size : SanDisk Cruzer, (Supossed to be 16GB) 14.8GB, FAT32, 64kb
ISO 1:1/compressed : 1:1
McEmu/Real Mem card and size : Real Mem 251 Blocks
Native on/off : On
Controller used if Native off :
Composite/Component/HDMI: RCA original
Anything else you want to explain: I am using my Wii in a Widescreen and configured the Wii on the System Menu to that

Did you verify your game disc image and make sure it's good?
 
So... I have a little problem here and I want to learn why
Game : Metroid Prime
Describe Issue : Black Screen
Region : EUR
Wii/Wii U : Wii
Nintendont revision : 4.444
Last known working revision (if any) : 4.428
Loader used (if any) with revision no. :
SD/USB Pen/USB HDD : USB Pen
SD/USB Pen/USB HDD make, model, size, format & cluster size : SanDisk Cruzer, (Supossed to be 16GB) 14.8GB, FAT32, 64kb
ISO 1:1/compressed : 1:1
McEmu/Real Mem card and size : Real Mem 251 Blocks
Native on/off : On
Controller used if Native off :
Composite/Component/HDMI: RCA original
Anything else you want to explain: I am using my Wii in a Widescreen and configured the Wii on the System Menu to that
take a picture of your nintendont settings
 
Did you verify your game disc image and make sure it's good?
Well, this will sound kinda stupid I guess; On the forum were I dowloaded the ISO were saying it was good, and 1:1 ISO and Shrunk ISO played by Dolphin 5 were working good

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take a picture of your nintendont settings
Sorry for potato cam
 

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Well, this will sound kinda stupid I guess; On the forum were I dowloaded the ISO were saying it was good, and 1:1 ISO and Shrunk ISO played by Dolphin 5 were working good

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Sorry for potato cam
turn log and osreport to off and probably fixes all your issues, why are they on to begin with?
Also not all pal games support being forced into ntsc videomode, so set that to auto aswhell.
 
Last edited by pedro702,
I read nintendont wont load if there is two usb connected, but those are for drives right? I have one Wii U drive and the other is just the Wii U pro charger cable, would nintendont still boot or I still have to have only one usb slot used and the other free?

the best option is to store those cube games on an sd card. that's how I have mine setup. however, I've heard of some hiccups due to read speed. I've never encountered this. :P

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oh, btw, u can also use a toggle switch to turn the wii u hdd off. I have a toggle switch on both my wii u and vwii hdds. I never use them though.
 
turn log and osreport to off and probably fixes all your issues, why are they on to begin with?
Also not all pal games support being forced into ntsc videomode, so set that to auto aswhell.
Yeah, very thank you, that worked out. But now I got the Black & White screen, I mean, all works, but in B&W, There is a mode to fix that?, the game doesnt work with Forced NTSC
 
Yeah, very thank you, that worked out. But now I got the Black & White screen, I mean, all works, but in B&W, There is a mode to fix that?, the game doesnt work with Forced NTSC
its called get the ntsc version of the game xD.

some pal games refuse to be turned into ntsc videomode and your tv doesnt support pal colors so yeah not much that can be done, just grab the ntsc version of the game problem solved.
 
So is their no multiplayer at all? Or can I use 2 wiimotes and have 2 players? Also I don't know if it's cause I had 2 wiimotes on or if it's the classic controller but I got this error. Just got classic controllers today in the mail and have worked fine on N64 emulator. But testing out nintendont and get that.

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So is their no multiplayer at all? Or can I use 2 wiimotes and have 2 players? Also I don't know if it's cause I had 2 wiimotes on or if it's the classic controller but I got this error. Just got classic controllers today in the mail and have worked fine on N64 emulator. But testing out nintendont and get that.
I got it to work but would still like to know what the error means and how I can keep from getting it again. Also answered my own question that yes we can have multiplayer
 

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So is their no multiplayer at all? Or can I use 2 wiimotes and have 2 players? Also I don't know if it's cause I had 2 wiimotes on or if it's the classic controller but I got this error. Just got classic controllers today in the mail and have worked fine on N64 emulator. But testing out nintendont and get that.

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I got it to work but would still like to know what the error means and how I can keep from getting it again. Also answered my own question that yes we can have multiplayer
Are all of the controllers Nintendo Made or are any of them 3rd party/fake controllers? This error usually means a fake/3rd party controller is being used that Nintendont doesn't like.
 
So is their no multiplayer at all? Or can I use 2 wiimotes and have 2 players? Also I don't know if it's cause I had 2 wiimotes on or if it's the classic controller but I got this error. Just got classic controllers today in the mail and have worked fine on N64 emulator. But testing out nintendont and get that.

--------------------- MERGED ---------------------------


I got it to work but would still like to know what the error means and how I can keep from getting it again. Also answered my own question that yes we can have multiplayer
there is multiplayer but fake wiimotes/3rd party ones and CC usualy dont work and dsi exception is for sure a fake one or you got a corrupted nintendont boot.dol or ninconfig.bin

you can use a combination of wiimote+cc + hid controller+gc controller even.

Is there a version history I can look up? I just updated from 3.4 and I want to know what changed.
if you wach it on github each release has some text to it but from 3.4 to 4.446 you have over 100 changes lol
 
Last edited by pedro702,
just pushed an update, mostly just more compatibility things.
-added patch to Swingerz Golf NTSC-U to allow forcing other video modes
-extended getTiming patch to fix a few more games when forcing other video modes (such as Crazy Taxi NTSC-U)
-clearing out more cache of controller inputs to allow controllers with bigger messages to work properly
 
Are all of the controllers Nintendo Made or are any of them 3rd party/fake controllers? This error usually means a fake/3rd party controller is being used that Nintendont doesn't like.
It's a third party classic controller. It works just fine on everything, so just load the game with wiimote and add classic controller to it after choose game?

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just pushed an update, mostly just more compatibility things.
-added patch to Swingerz Golf NTSC-U to allow forcing other video modes
-extended getTiming patch to fix a few more games when forcing other video modes (such as Crazy Taxi NTSC-U)
-clearing out more cache of controller inputs to allow controllers with bigger messages to work properly
How do I get it to self update or do I have to do it manually?
 

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