Hacking Nintendont

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Where can i find the latest update changes for the mastermod version?
If you just need the dol you can grab it from my sig
As for the changes they are same as official PLUS Themes, Custom nunchuck layouts, Detailed download and update menu for other mods, older mods, bios files and what not, few settings tweaks...
You can find the thread in my sig too

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Do you know how to change that? EDIT: I am using a Wii with Gamecube ports, if that makes any difference.:hateit:
Change the emulated mc option from "single" to "multi",
this is not recommended though as any error in any game might corrupt all your saves, so make backups first
You can use Dolphin on PC to transfer your old single file saves to the new card
Jap games need to have their own card, few games such as GC injects or Disney soccer would still require a single file memory card to work fine
 
Do you know how to change that? EDIT: I am using a Wii with Gamecube ports, if that makes any difference.:hateit:
Using Wii or Wii U makes no difference here since you're using EmuNAND, what you need to do is change the Memory Card option to "multi", when you boot up Nintendont, after you select SD/USB, press B on the controller, the options menu will show up, make sure you select EmuMC then scroll down and change the MC from single to multi, make sure to change the size too if you have many games because the default is 51 blocks, keep in mind by doing so you will need to transfer your progress from those single raw files to the multi one "ninmem.raw", you can do that with Dolphin or Save Game Manager GX, most users would recommend to use single MC for each game but I use a multi 16 MB EmuMC and it works just fine I haven't had any problems or slow downs.
 
Last edited by sonictopfan,
Change the emulated mc option from "single" to "multi",
this is not recommended though as any error in any game might corrupt all your saves, so make backups first
You can use Dolphin on PC to transfer your old single file saves to the new card
Jap games need to have their own card, few games such as GC injects or Disney soccer would still require a single file memory card to work fine
Hmm.... I don't think I have any injects, and I have no plans to get Disney Soccer in this dimension :P But, I think I will be OK with backing up my data.:) EDIT: How do you make all the data in to one memory card in dolphin?
 
Last edited by supergamer368,
Hmm.... I don't think I have any injects, and I have no plans to get Disney Soccer in this dimension :P But, I think I will be OK with backing up my data.:) EDIT: How do you make all the data in to one memory card in dolphin?

Do you have a need for a single card file? There are no advantages to it and you're only opening yourself up to the risk of losing all your save data. Single-card emulation still has a limit to both the size and amount of files it can store.
 
That's fair enough. It just seems strange to limit yourself like that when you presumably have a 300GB+ HDD there. Still, Nintendont has you covered.
 
I have a unique problem, and it's configuring my controller using HID_Test for reference.

I own a ZD-V (Wired version)

61qItTcisGL._SX355_.jpg


A unique feature of the controller that is has a DInput and XInput mode, but on the Wii, it defaults to DInput mode, but that's beside the point.
I can map the buttons correctly, including L and R in analog mode, but the problem I'm facing is that two bytes of data change whenever I move the left or right thumbsticks, instead of just one byte.

So, for example, if I decide to move the left thumbstick to the left, it returns:

Code:
6,00
7,80

and if I move the same thumbstick to the right, it returns:

Code:
6,FF
7,7F

and unfortunately, I can't specify both byte positions on StickX/Y or CStickX/Y, because it only accepts one. This is what my ini looks like:

Code:
[ZD-V Wired]
VID=11C5
PID=5506
Polltype=1
DPAD=1
DigitalLR=0
MultiIn=0
Power=3,04
A=3,20
B=3,10
X=3,80
Y=3,40
Z=3,02
L=4,7F
R=5,7F
S=2,10
Left=2,04
Down=2,02
Right=2,08
Up=2,01
RightUp=2,09
DownRight=2,0A
DownLeft=2,06
UpLeft=2,05
StickX=7,80,7F
StickX=6,00,FF
StickY=9,80,7F
StickY=8,00,FF
CStickX=B,80,7F
CStickX=A,00,FF
CStickY=D,80,7F
CStickY=C,00,FF
LAnalog=4
RAnalog=5
Rumble=1
RumbleType=0
RumbleDataLen=05
RumbleDataOn=00,00,00,00,01
RumbleDataOff=00,00,00,00,00
RumbleTransferLen=05
RumbleTransfers=1

If I leave out 6, 8, A, and C, the thumbsticks will simply not work, but if I leave out 7, 9, B, and D, it confuses the neutral position with the left or up position. Any tips on what I should do about it?
 
Last edited by PeeJay Bonobo,
Is there actually any reason not to use a separate card for each game?
Each option has its own pros and cons, it's a matter of preference.

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Do you have a need for a single card file? There are no advantages to it...
Excuse me?
-Having all saves in one file allows you to easily manage or delete saves from the Bios
-Some games unlock special content when you have a save file for another game within the same MC
-If you have a lot of games it's easier to tackle your desired save from one big file

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Piff.... I really don't know why I want to do this, I just want to.
Don't listen to them, do what you want, some people just can't be open minded, I still don't understand what people like in FPSs but here we are.
 
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I still don't understand what people like in FPSs but here we are.
I don't get it either... Plus, I think you are right that I shouldn't listen to what some people say about using 1 memory card for all of my games. Even though it's almost full :/ Is there any way to emulate a card for slot B?
 
I don't get it either... Plus, I think you are right that I shouldn't listen to what some people say about using 1 memory card for all of my games. Even though it's almost full :/ Is there any way to emulate a card for slot B?
There will most likely never be Slot B emulation due to the limited amount of RAM the Wii has. The only way it might work if implemented is by using two 59 Block emuMCs.

I am only aware of one game that uses Slot B and that's a Sonic game.
 
Last edited by ccfman2004,
There will most likely never be Slot B emulation due to the limited amount of RAM the Wii has. The only way it might work if implemented is by using two 59 Block emuMCs.

I am only aware of one game that uses Slot B and that's a Sonic game.

Animal Crossing uses it for swirching cities/towns.
 

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