Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,170,169
  • Replies Replies 42,894
  • Likes Likes 194
Hey very happy state with nintendont, if somebody can respond a doubt that I have about this. Does Nintendont run the games in native form to the gamecube?, that is to say, in the graphic or very near same quality. I say it for that am very retailer, and I do the borders a lot with mountain teeth. PD: It finishes it version: v373, brings two new options, one to adjust the resolution and the other one to patch in PAL50. It is recommended to future to upgrade the guide. Regards :yaywii:
 
Hey very happy state with nintendont, if somebody can respond a doubt that I have about this. Does Nintendont run the games in native form to the gamecube?, that is to say, in the graphic or very near same quality. I say it for that am very retailer, and I do the borders a lot with mountain teeth. PD: It finishes it version: v373, brings two new options, one to adjust the resolution and the other one to patch in PAL50. It is recommended to future to upgrade the guide. Regards :yaywii:
nintendont is a mix of native and emulated, some components that dont exist are emuated while others are used natively.
 
  • Like
Reactions: Margen67
yes you can unlock the speed limit but there is a catch ssb, is one of those games that uses h4m files so if the speed isnt gcperfect the file wont play their are mainly stage sounds i tihnk so if some stage sounds sometimes not playing doesnt trouble you just unlock the speed in the settings.

Lot of people dont know that DM has the speed unlock that why it has so manny issues too.

Unlock the speed? It sounds like you're making this up, where is this in the settings?


It could also be the speed of the media you have your ISOs on. Are you using USB or SD Slot? If USB, what type of USB(Flash SD Reader or HDD)?

I'm fairly certain it doesn't have to do with my device. I'm using a 32GB Flash Drive that I've tested with many other games. The only thing that has noticeably slow load times is Melee with Nintendont.
 
Unlock the speed? It sounds like you're making this up, where is this in the settings?




I'm fairly certain it doesn't have to do with my device. I'm using a 32GB Flash Drive that I've tested with many other games. The only thing that has noticeably slow load times is Melee with Nintendont.
how is the formatage?

My usb drive is fat32 64kb clusters, and is fast!
 
  • Like
Reactions: Margen67
larger the clusters are, faster loading times is.

but, small files will always be using chunks of 64 kb.

Thank you, already formated my usb in 64kb clusters. (Won't this give me problems with the games of wii truth?), for SD how many custers you recommend to have it?, although alone the use for applications of homebrew channel and games wad.
 
Thank you, already formated my usb in 64kb clusters. (Won't this give me problems with the games of wii truth?), for SD how many custers you recommend to have it?, although alone the use for applications of homebrew channel and games wad.
32 kb is recommended. I used 64 because it works fine for me :)
 
Unlock the speed? It sounds like you're making this up, where is this in the settings?




I'm fairly certain it doesn't have to do with my device. I'm using a 32GB Flash Drive that I've tested with many other games. The only thing that has noticeably slow load times is Melee with Nintendont.
lol im not making this up lol if you have latest nintendont 373, go to settings and there is an unlock speed option...
 
Would anyone want to do me a favor? Last time I checked, for custom Wiimote button config, it required a recompile or something. Would anyone be willing to make the build for me? Or link one if it's already in the thread?

I'm not really sure how it works but I'm looking for the following setup if anyone would help me out, if possible.

Nunchuck

Analog Stick = Left Stick
C = R Button
Z = L Button

Wiimote

D-Pad = C-Stick
A = A
B = B
+ = Start
1 = D-Pad Left if possible.

The rest can be whatever? Except Home.

Thanks, and if I'm mistaken, ignore my retardation. :) lol
 
For some reason launching games from my USB HDD does not work. Nintendont recognizes the disk and finds the games, but after launching a game I just get a black screen. The games launch fine from the SD Card.

The Disk is a 500GB WD Blue which has a 250GB FAT32 Primary partition (the rest is unallocated). Here's the file system info for that partition:

"Sectors per Cluster: 64 (32768 bytes)
Number of Fats: 2
Reserved Sectors: 32
Sectors per FAT: 64225
Root 1st Cluster NO.: 2"

Nintendont version is V3.373 (Sep 29 2015 build).

The partition also has a folder for Wii WBFS files which load fine in USB loaders.


I'm using Wii U's vWii, but I tried it on a regular Wii and it's the same problem. SD works, USB HDD doesn't.

EDIT: Tried a 8GB USB Flash Drive. Worked flawlessly.
Tried to put a 500GB Seagate HDD in the USB adapter. Whole drive formatted as a FAT32, 32KB cluster, primary, etc. Same thing, Nintendont recognizes it and finds the games, but freezes to a black screen after loading a game.
Maybe it's a compatibility issue with the USB HDD enclosure/adapter. It's a CnMemory Airy.
 
Last edited by Reconer,
For some reason launching games from my USB HDD does not work. Nintendont recognizes the disk and finds the games, but after launching a game I just get a black screen. The games launch fine from the SD Card.

The Disk is a 500GB WD Blue which has a 250GB FAT32 Primary partition (the rest is unallocated). Here's the file system info for that partition:

"Sectors per Cluster: 64 (32768 bytes)
Number of Fats: 2
Reserved Sectors: 32
Sectors per FAT: 64225
Root 1st Cluster NO.: 2"

Nintendont version is V3.373 (Sep 29 2015 build).

The partition also has a folder for Wii WBFS files which load fine in USB loaders.


I'm using Wii U's vWii, but I tried it on a regular Wii and it's the same problem. SD works, USB HDD doesn't.

EDIT: Tried a 8GB USB Flash Drive. Worked flawlessly.
Tried to put a 500GB Seagate HDD in the USB adapter. Whole drive formatted as a FAT32, 32KB cluster, primary, etc. Same thing, Nintendont recognizes it and finds the games, but freezes to a black screen after loading a game.
Maybe it's a compatibility issue with the USB HDD enclosure/adapter. It's a CnMemory Airy.
wii or wiiu?
 
because videos you saw were likely to be interlaced.
I get them even in interlaced mode.

Possible glitch: When adjusting the picture wider than the width of the tv, the picture black screens and stays that way, even if you back out to wiiflow or the vwii menu. the only fix is to power off.
 
Last edited by Drak0rex,
Just tested this for the first time today and it's so much easier than USB Loader GX and shit. None of this WBFS formatting... Just paste the game and go! Also, a quick suggestion, for noobs who forget to rename it to game.iso, you should make it search for *.iso instead of just that specific filename

--------------------- MERGED ---------------------------

photo-20151009_130404.jpg


Ah, good times...
 
If someone has RE4, could you please check the battle right before the first El Gigante. I crashed three times before fighting him in the area before you trigger the cutscene. Way to reproduce was open the inventory multiple times and then try running into the cutscene area.

Has anyone had this happen with the newest Nintendont?
 
If someone has RE4, could you please check the battle right before the first El Gigante. I crashed three times before fighting him in the area before you trigger the cutscene. Way to reproduce was open the inventory multiple times and then try running into the cutscene area.

Has anyone had this happen with the newest Nintendont?
played RE4 fully and everything works, make sure your not using forced stuff since i only got one crash and it was on that boss battle where the soldier guy (forgot the name) becuase i was forcing widescreen.
 
Just tested this for the first time today and it's so much easier than USB Loader GX and shit. None of this WBFS formatting... Just paste the game and go! Also, a quick suggestion, for noobs who forget to rename it to game.iso, you should make it search for *.iso instead of just that specific filename

--------------------- MERGED ---------------------------

View attachment 26639

Ah, good times...
usb loader gx is just cut and paste as well

paste the wii game in /wbfs/gamename/xxxx.wbfs and it appears in usb loader gx

The developer of usb loader gx also worked on Nintendont for a small bit.
 

Site & Scene News

Popular threads in this forum