Hacking Nintendont

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refer to the version of the loader, it's incremented when the sources are edited.
latest release is v3.333
thanks - i guess im just too used to google code - when looking at the source it always shows the rev number on the left column
 
I think you inverted your tldr.

So, the "deflicker" is an option to add blurry-ness, I thought it was to remove it. That's why I didn't understood the ON/OFF.
edit:
Yeah, it looks clearer with that option OFF. but some game may benefit from enabling that option.


the DF is a video mode setting that games can enable/disable, not really a hack.
it's like editing/forcing a different video mode (width, height, DF, prog, int, etc.)

You're most certainly correct my good sir... I indeed inverted what I meant.
DEFAULT= OFF (jaggies and blocks)
CHANGED= ON (blurry but less jaggied)
I still don't quite understand this option though... So GCN games SHOULD by default have this option applied to them (i.e: Blurry but less jaggied)? Then why is my setup defaulting to OFF= Jaggies and blocks)?
Is it because of the video mode= System Default setting I have selected? (System default being NTSC-U obviously)
So if I leave ALL options at default in say, GX the games should be "blurry". Am I right?
Not that it matters that much TBH honest (I don't like the effect that much) I just like to UNDERSTAND options instead of blindly trying them just because...
 
I think nintendont automatically disable it for all games if you set "force xxxx" video mode, unless you want it back.
If you launch your game from another gamecube loader (original gamecube, MIOS, DML) it will be blurry if the developers enabled it.

Edited again :
if you leave all settings to default in GX:
default setting is "video mode auto", so nintendont is a passive interpreter and the game renders as it should.
If you set "force video mode" then the deflicker choice get applied.

Auto = game blurry if developers set this option.
Force NTSC + deflicker OFF = sharp
Force NTSC + deflicker ON = blurry
 
I think nintendont automatically disable it for all games, unless you want it back.
If you launch your game from another gamecube loader (original gamecube, MIOS, DML) it will be blurry if the developers enabled it.

if you leave all settings to default in GX, the blur is removed by Nintendont.
if you don't want nintendont to patch it and keep the game "as it should be", set the option to ON + Force a video mode.

I'm getting to the sad conclusion that I may be stupid or something because I still don't quite get it.
Let's see, NINTENDONT REMOVES deflicker (a setting that should be always ON by default if you could play GCN discs on a WiiU) by default if one selects ANY VIDEO MODE except auto, correct? At least that's what FIX appears to be saying here:
by default, deflicker is always enabled, it basically draws the image smoother but blurred out a bit, if you force a video mode like NTSC without deflicker your games will look sharper and less blurry.

if you wanna check out deflicker in an actual game set the video mode to auto and open up melee, there in the settings you can disable and enable deflicker to see its effects on the graphics live. Its just an option I found was pretty neat since it looks much better for me with deflicker off so I thought I would implement it for all games via nintendont.



yes, it is the game default and cant be disabled in anything besides melee normally, pretty weird setting, no idea why it was only in a single game.
So, if I select auto and leave everything else "as is" graphics should be "blurry", right? Now, Does GX GLOBAL video mode affect this setting at all? (Meaning that there is a VIDEO MODE option in GX "main" options as well as in NINTENDONT specific options)
One overrides the other or are they separate and have nothing to do with one another?
Also, Am I correct in assuming that SYSTEM DEFAULT equals "forcing" a video mode (be it PAL or in my case NTSC-U) or is it more of a "suggestion"? Cause if it's the former, I see no use for that option... There should only be NTSC and PAL. (480p or not)
Again, I'm just trying to fully grasp the concept of this option. Not asking because "I wantz teh bestezt image on teh gamez".
Thanks like always Cyan.
 
the deflicker disable code is basically a hack by me, by default deflicker is used, so if you want to be as accurate to the original as possible then you leave deflicker ON when forcing a video mode. Remember, ONLY when actually forcing a video mode then this hack gets applied, this option has no effect on the auto video mode at all. the fact that GX does enable my deflicker disable hack is actually the other way around, ENABLE=blurry, DISABLE=sharp, its as simple as that.
 
I think nintendont automatically disable it for all games, unless you want it back.
If you launch your game from another gamecube loader (original gamecube, MIOS, DML) it will be blurry if the developers enabled it.

if you leave all settings to default in GX, the blur is removed by Nintendont.
if you don't want nintendont to patch it and keep the game "as it should be", set the option to ON + Force a video mode. but instead of being "as it should be" I guess it'll force to be blurry, even if the game was not designed with it.
I see you updated your original reply.
And that's what I was just wondering. Basically there's no way to simply have NINTENDONT act as a "passive interpreter".
It always either artificially deflickers or it doesn't. Or am I understanding something incorrectly?
I always thought NINTENDONT (Or loaders in general TBH) should be as unobtrusive as they could. Meaning that the less post processing they do to either image, controls, sound, speed or whatever the better.
Regardless of the coders taste or intent.
At least that's what I always strive for: To have the software run as close to untouched as possible. I've find that in the long run it prevents a lot of "issues" users tend to have like with forced widescreen, 480p etc...
I'd really appreciate it if FIX could give a definitive answer regarding this. Basically, how to turn OFF EVERY processing (aside from the basic, necessary ones) that NINTENDONT may be using.
 
the deflicker disable code is basically a hack by me, by default deflicker is used, so if you want to be as accurate to the original as possible then you leave deflicker ON when forcing a video mode. Remember, ONLY when actually forcing a video mode then this hack gets applied, this option has no effect on the auto video mode at all. the fact that GX does enable my deflicker disable hack is actually the other way around, ENABLE=blurry, DISABLE=sharp, its as simple as that.

So could SYSTEM DEFAULT be considered "forcing" a video mode?
Thanks Fix.
 
Is there a way to enter the service menu in Mario Kart Arcade GP2? Any controller except the Gamecube is fine, since i'm using it on the Wii U
 
Thanks for the reply Fix94.

In USBLoaderGX, all the "force xxxxx" are considered forcing : Force NTSC 480p, Force PAL576i etc...
the other one (auto, none, system default, game default) are not enabling the "force" option in nintendont and the deflicker option has no effect.


If you don't select one of the "force xxx" in GX then the game displays as it is intended by the developers.
if you select Force xxxx, then in addition you have to choose whether you want deflicker ON (blurry) or OFF (not blurry). by default it's set to OFF in USBLoaderGX.
There's no default in Nintendont, either you select "Force" (deflicker is OFF) or "Force + deflicker " (deflicker is ON).
 
If you don't select one of the "force xxx" in GX then the game displays as it is intended by the developers.
if you select Force xxxx, then in addition you have to choose whether you want deflicker ON (blurry) or OFF (not blurry). by default it's set to OFF in USBLoaderGX.
There's no default in Nintendont, either you select "Force" (deflicker is OFF) or "Force + deflicker " (deflicker is ON).

so the behaviour very much is the same then in both yea.
 
yes, I try to match options behavior from both loaders so it's easier to setup.
I'll probably hide the deflicker choice if no video mode is forced, that will prevent users trying the option with Auto and thinking it's broken.
 
I'll probably hide the deflicker choice if no video mode is forced, that will prevent users trying the option with Auto and thinking it's broken.
good idea, also as a suggestion by crediar I renamed the github repository, now its just Nintendont so maybe you can rename that again.
 
Hey Fix94

Is there an solution that you make nintendont compatible with Pointer codes
i'll talk with a few code hackers they hack this self dead but alone with dios mios or lite version is it acceptable to use this
1 example Moonjumps these things they don't work in Nintendont in Dios mios good
Nintendont is a very good loader when it work with pointer codes like dios mios
than Nintendont the best :D

Regards
 
Thanks for the reply Fix94.

In USBLoaderGX, all the "force xxxxx" are considered forcing : Force NTSC 480p, Force PAL576i etc...
the other one (auto, none, system default, game default) are not enabling the "force" option in nintendont and the deflicker option has no effect.


If you don't select one of the "force xxx" in GX then the game displays as it is intended by the developers.
if you select Force xxxx, then in addition you have to choose whether you want deflicker ON (blurry) or OFF (not blurry). by default it's set to OFF in USBLoaderGX.
There's no default in Nintendont, either you select "Force" (deflicker is OFF) or "Force + deflicker " (deflicker is ON).

so the behaviour very much is the same then in both yea.

See? That's where it gets confusing for me at least...
If SYSTEM DEFAULT is NOT a forced video mode. And the "original/default/as intended" is for the game to be blurry (deflicker ON) then how come even if I don't change a thing in either GX or NINTENDONT the game still looks "sharp" (deflicker OFF)? And I do mean no changes at all. OOTB, put the dols into the HDD and go kinda stuff.
Or is it that NINTENDONT is receiving the instruction from GX to set it EXPLICITLY to OFF since that's the "default setting" in GX? If that's the case maybe you should consider changing the default Cyan.
Anyway, since I'm not "forcing" any video mode on either. How come the setting still works? (IF GX is indeed turning deflicker OFF). If I understand both of you correctly the setting ONLY WORKS if one forces a video mode, otherwise it doesn't do anything at all. Correct?
See where it gets confusing?
I'm on WiiU by the way... Perhaps it works different on it? Or maybe I'm just misunderstanding the setting and its default completely...
 
"nintendont" itself doesnt do anything with the codes, its the kenobiwii file, I have no idea where that file even came from but what I can say is that its very similar to the cheats file from neogamma. Now you also need to keep in mind that most cheats written for gamecube use some different format.
 
anyone give me please nintendont v 3.31 or lover... in 3.33 some glitches... freezes, steam audio is not work in some games, RE2 when you pick Magnum and Equip it, freez!!!!!
 
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anyone give me please nintendont v 3.31 or lover... in 3.33 some glitches... freezes, steam audio is not work in some games, RE2 when you pick Magnum and Equip it, freez!!!!!
there is no diference that affects any games besides freekstyle and from russia with love from 331 to 333 lol its game specific code, if your having issues on 333 make sure you didnt changed settings and forced stuff.
 
yes, I try to match options behavior from both loaders so it's easier to setup.
I'll probably hide the deflicker choice if no video mode is forced, that will prevent users trying the option with Auto and thinking it's broken.
good idea, also as a suggestion by crediar I renamed the github repository, now its just Nintendont so maybe you can rename that again.
Guys, after testing back and forth i finally got it. And now I wonder... Would it be possible to "port"(so to speak) the deflicker switch to wii games since Smash Bros has the same deflicker on/off option?
 

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