what? you dont know how to connect a classic controller directly into a wiimote? you need a tutorial?
what? you dont know how to connect a classic controller directly into a wiimote? you need a tutorial?
i really dont get it lol, how is someone using nintendont a homebrew app, if it doesnt even know how a classic controller works lol, this is beyond me.
I guess it's a language problem, he's german. Maybe he's talking about compatibility...i really dont get it lol, how is someone using nintendont a homebrew app, if it doesnt even know how a classic controller works lol, this is beyond me.
fix said he talked to him in german and still didnt understood what he wanted to say lol and they speak the same language, im guessing he must be really young.I guess it's a language problem, he's german. Maybe he's talking about compatibility...
fix said he talked to him in german and still didnt understood what he wanted to say lol and they speak the same language, im guessing he must be really young.
Pedro 702.
The recognition of Mayflash adapter and Wii Classic Controller Pro is normally automatically Nintendond.
Only with my Wii U not.
In test mode, the HID test the Button Keys do not change.
all buttons do not function.
Can you understand me now
this, why use the adapter at all? makes no sence, grab your wiimote plug the CC pro to the bottom of wiimote and its done.You dont need to use the adapter. Just plug the classic controller pro to your wiimote and that's it.
i doubt anyone here owns a random jap only game, maybe some collector at best if you can find any.Does anyone actually own a copy of GT Cube here?
Hey guys, quick question:
Could somebody explain to me what's "antiflicker"? I mean, I UNDERSTAND the CONCEPT of flicker, but what does it do on NINTENDON'T?
Thanks.
by default, deflicker is always enabled, it basically draws the image smoother but blurred out a bit, if you force a video mode like NTSC without deflicker your games will look sharper and less blurry.
Does anyone actually own a copy of GT Cube here?