Hacking Nintendont

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Thanks to several guides and suggestions I have Nintendont working on my Wii U now, using my old Wii drive, a Seagate FreeAgent 1.5TB USB 2.0... but...

Having asked the question here and elsewhere about drive compatibility, I finally read every page (yeah, that's not confusing as hell) and tried to research it on my own, and got nowhere.

The Bottom Line, I guess I have to use two drives for games, one for Wii games (a 512 byte per sector 2TB Seagate Backup Plus Desktop USB 3.0 drive chosen for space) and the old drive that I had been using - which was full - for Gamecube games, all because Nintendont can't see the 2TB drive and throws that damned DSI error on my Wii U as well. I wouldn't care except that the FreeAgent is old, and frankly I've been concerned that it's going to crap out for some time now... and it's the only drive out of the now seven drives I've tried that Nintendont will run the Gamecube games from.

Seriously?? I was lucky the 2TB was even a 512 byte/sector drive, since I haven't been able to find those new (or in most cases find anything that even says whether the drive is 512 or 4k on any website or store sales pages)...

So again, I'll ask, what's a known 2TB or better drive that is being manufactured as we speak, and currently in stock anywhere, that is CONFIRMED working with Nintendont?

Are you sure you're using the latest version (v3.331)? That error did occur in the 2.x versions, but it was fixed for most drives at the turn to 3.x
 
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The GameCube was not designed with a digital TV in mind so you can't help that there will be black bars. It's better than having the image cutoff like my one TV does.
Gamecube further more was not designed to play Mario Kart GP, F-Zero AX. And it was not designed to play games with widescreen, progressive patch, wiird codes applied to games, saving without memory card e.t.c. But Nintendont doing all of it flawless. Small image stretching is not something UNREAL for Nintendont (example - Devolution)
P.S. I'm VERY grateful for all coders of Nintendont))) And small black bars is something I can live with))))
 
For me there is one more thing - stretching the picture to remove black bars on the sides. Like in Devolution
I don't know about you guys but to me adding online support would be nice, and it's not like we have a 100% compatibility yet, just saying, Nintendont is the best software to run GCN games on your Wii hands down, but it's still far from perfect!
 
because I think that seeing a little bit stretched image on tv is more comfortable then seeing black bars
God forbids we have black bars!

Okay I'm sorry but I feel there's a thin line between "reporting bugs" or "making suggestions" and "nitpicking" you must remember that Nintendo not only did they keep the black bars when running Gamecube on your Wii (using a disc of course) but also took away the ability to shut down the console from the remote.

This isn't the first time we have something like that, on the DS if you play a GBA game you still get black bars rather than stretching the screen or even adding a nice border, hell some DS games which were ported form GBA kept the black bars, a good example is Megaman Zero Collection.

Say what you want but I'd rather have black bars over a cut off screen, my TV cuts off some parts of the TV, for me black bars is no big issue, hell the computer I'm using right now to post this comment is wide screen and my Windows is old "Win XP" and my version doesn't support widescreen, I have the options to either stretch the screen or have black bars, guess which option I'm using!
 
im guessing they are diferente region isos?

what region are they?

once i had every game on nintendont appear on black and white becuase my cables werent well connected in the back of my tv lol.

I forced the region setting to ntsc and that fixed the issue. Thanks for the help :)
 
because I think that seeing a little bit stretched image on tv is more comfortable then seeing black bars
I agree, the stretched image cannot possibly be uncomfortable, after all Dolphin users are afaik stuck with square pixels and no one's complaining. I can't help you achieve this but I can give my opinion on it.

In the kernel's source PatchCodes.h contains the values for the deflicker switch, where were these values found? Were they taken from a dol or from memory? My uneducated guess would be to figure out how that was done, then it might be fairly simple to do the same for horizontal scaling. According to yagcd 0xcc204a is the location in memory of how much scaling is used, the value is always there so if we can patch that directly it would work with any game.
Devolution does it well but every TV differs so it just reduces the bars in certain cases, nintendont can improve this by letting the user choose how much or just edit the source.
 
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Are you sure you're using the latest version (v3.331)? That error did occur in the 2.x versions, but it was fixed for most drives at the turn to 3.x
Yeah, I started with v3.330, and when the update was mentioned here the other day updated to v3.331 - both of them don't like the 2TB drive, and love the 1.5TB... It's ok I guess, using two drives ultimately works, but it's kind of annoying due to life expectancy issues.
 
I don't know about you guys but to me adding online support would be nice, and it's not like we have a 100% compatibility yet, just saying, Nintendont is the best software to run GCN games on your Wii hands down, but it's still far from perfect!
I would love to see bba emulation,, we coouldplay lan games likkee double dash onine bia xlink kai :)
 
Just wanted to say thanks to the creators, for some reason dios mios was crashing about every 3rd time trying to reset to loader to pick another game. I'm impressed the compatibility list seems to be 100%! Of course things like nmm,progressive, etc need to be supported by that game but damn I'm very happy with using my ds3 to play it gives me more precision.
 
Just wanted to say thanks to the creators, for some reason dios mios was crashing about every 3rd time trying to reset to loader to pick another game. I'm impressed the compatibility list seems to be 100%! Of course things like nmm,progressive, etc need to be supported by that game but damn I'm very happy with using my ds3 to play it gives me more precision.
what game? mcemu is already supported by all games in nintendont and works perfectly.
 
To what? I also used this.
if im not mistaken i think cheat codes must be converted to a totaly diferent format, since nintendont cant read direct action replay codes, i think its wiird format nintendont reads but i cant garantee that becuase i never used cheats myself.
 
so? you can use whatever codes, its just a tutorial on howto convert any gc code to a code compatible with wii programs like nintendont and neogamma.


I tried to load Path of Radiance from my SD card with Neogamma but it said that the WBFS partition was not found. So then I just saved the gct to sd:/games/Path of Radiance where the game iso is. I loaded Nintendont from the Homebrew Channel and made sure cheats were on but nothing. Did I do something wrong? Do I have to use Neogamma?

EDIT: Well ****, nevermind. I put the gct in sd:/codes/ and loaded Path of Radiance from the USB Loader GX and made sure the ocarina was on and now it is working. -.- Thanks for all the help. :^}
 

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