Hacking Nintendont

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Ironic goncalodoom mentioned the word screenshot because i just have a quick question i was hoping someone here could help me out with. I know this has nothing to do with Nintendont but this is definitely the category that you get your questions answered the fastest on. Ok so... i took my sd card out of my Wii U just now to add another app to the app folder and for some reason there was a whole heap of screenshots of my homebrew channel in there on the root. Just curious as to what's up with that?
 
Ironic goncalodoom mentioned the word screenshot because i just have a quick question i was hoping someone here could help me out with. I know this has nothing to do with Nintendont but this is definitely the category that you get your questions answered the fastest on. Ok so... i took my sd card out of my Wii U just now to add another app to the app folder and for some reason there was a whole heap of screenshots of my homebrew channel in there on the root. Just curious as to what's up with that?

When pressing c+z on Homebrew channel it takes a screenshot, thats it so just avoid doing those button combinations.
 
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So here is my current test file with dynamic HID:
http://www.mediafire.com/download/dbule7wgu4jp3p9/NintendontIOS58ModulesT11.7z
The only thing annoying me is that we now have a free space in the options field to be honest.
You could add an option to enable or disable the bios screen, heck even launch it without a game in. other option id suggest is do something like the mastermod, show or hide loading text when autoboot. I quite enjoy the option of having a loading bar instead.
 
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Thanks for the quick replies, hopefully it'll be tackled down the line.

What's in the second hard drive? Wii U games?
I use RetroArch on my computers and have all my roms and save files on a thumb drive. When I want to play on the big screen, I just plug the thumb drive into my Wii and everything is loaded perfectly. The sad thing is that RA only supports port 1 so it always screws up Nintendont since the HDD is using port 0, an issue that didn't happen with Dios Mios.

I wish they'd play nice with each other.
 
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Thanks for the quick replies, hopefully it'll be tackled down the line.


I use RetroArch on my computers and have all my roms and save files on a thumb drive. When I want to play on the big screen, I just plug the thumb drive into my Wii and everything is loaded perfectly. The sad thing is that RA only supports port 1 so it always screws up Nintendont since the HDD is using port 0, an issue that didn't happen with Dios Mios.

I wish they'd play nice with each other.

Nintendont has a priority list of what USB ports to use. Port 1 take priority. This allows you to have a Wii U drive in Port 0 without having to to remove it first which was a huge issue in earlier revisions. This won't change. Not unless FIX94 changes it so Nintendont allows you to select which USB drive to use to load games from. Most likely that won't happen but you never know.
 
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I'm 100% sure I made alot of mistakes but I guess its good to have at least a state to come back to if everything breaks:
-made HID controllers run without the need to set any options, you can just plug in a hid controller whenever you want and it will automatically be used if a controller config is found, this will work in the nintendont loader and inside the game itself, please note that as of right now only 1 usb device at a time will be used so plugging in multiple controllers will not work
-added internal controller configs, if you dont happen to have a fitting controller ini file nintendont should automatically fallback to its internal storage
-updated the internal nintendont version to v3 because of all the recent changes
 
I'm 100% sure I made alot of mistakes but I guess its good to have at least a state to come back to if everything breaks:
-made HID controllers run without the need to set any options, you can just plug in a hid controller whenever you want and it will automatically be used if a controller config is found, this will work in the nintendont loader and inside the game itself, please note that as of right now only 1 usb device at a time will be used so plugging in multiple controllers will not work
-added internal controller configs, if you dont happen to have a fitting controller ini file nintendont should automatically fallback to its internal storage
-updated the internal nintendont version to v3 because of all the recent changes

Wow! Nintendont God made it again :D
 
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I'm 100% sure I made alot of mistakes but I guess its good to have at least a state to come back to if everything breaks:
-made HID controllers run without the need to set any options, you can just plug in a hid controller whenever you want and it will automatically be used if a controller config is found, this will work in the nintendont loader and inside the game itself, please note that as of right now only 1 usb device at a time will be used so plugging in multiple controllers will not work
-added internal controller configs, if you dont happen to have a fitting controller ini file nintendont should automatically fallback to its internal storage
-updated the internal nintendont version to v3 because of all the recent changes


I'm curious about the internal configs, when we download this manually (since my Wii cannot connect to the internet), how does it fall back on the internal controller configs? Are there more files we need besides the boot.dol?
 
I'm curious about the internal configs, when we download this manually (since my Wii cannot connect to the internet), how does it fall back on the internal controller configs? Are there more files we need besides the boot.dol?

I'm pretty sure he hardcoded the controller.inis like the bluetooth controllers are. If Nintendont finds a controller.ini on your storage device then it will use that instead (in case you want custom configs)
 

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