Hacking Nintendont

  • Thread starter Thread starter sabykos
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I agree, but when you're being considered "annoying" for reporting "stupid games" you learn not to bother the devs with minor issues ^^;
... cmon most of your reported games were versions that werent even released like proto sonic or whatver crap that was, we are talking about full released games not beta versions or demos which dont matter the slightest imo.
 
Quick post in here, I've been using Nintendont for a while now and I can't thank you enough for your awesome work. Having all modern N consoles in a single box is like a dream come true (Especially if you have a cable allergic wife).
 
because I didnt see any major complaints here goes nothing:
-completely rewrote the way nintendont starts, now the kernel is directly loaded on startup meaning there is no more usb reloading, this should increase the usb compatibility by quite a bit
-set the usb refresh rate to 2 minutes and 30 seconds
-added a patch to mario kart gp2 to disable the red item button so if you go into 1st person it doesnt shoot the item away anymore
-added sources for the custom libfat version
 
because I didnt see any major complaints here goes nothing:
-completely rewrote the way nintendont starts, now the kernel is directly loaded on startup meaning there is no more usb reloading, this should increase the usb compatibility by quite a bit
-set the usb refresh rate to 2 minutes and 30 seconds
-added a patch to mario kart gp2 to disable the red item button so if you go into 1st person it doesnt shoot the item away anymore
-added sources for the custom libfat version
#include "usb_ogc.h"
is this file missing?
 
because I didnt see any major complaints here goes nothing:
-completely rewrote the way nintendont starts, now the kernel is directly loaded on startup meaning there is no more usb reloading, this should increase the usb compatibility by quite a bit
-set the usb refresh rate to 2 minutes and 30 seconds
-added a patch to mario kart gp2 to disable the red item button so if you go into 1st person it doesnt shoot the item away anymore
-added sources for the custom libfat version

the gamecube adapter doesnt work anymore, i get a "Make sure the Controller is plugged in" message
 
My drive that used to worked all the time now always reports "No FAT device found etc.". And my drive that freezes at Init DI still freezes at Init DI. So for me it got worse.

EDIT: I just read that USB adapter stopped working. Did you maybe forget to implement uStealth support? Because my drive uses uStealth.
 
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why are you forcing pal60 on a ntsc game anyway? just keep it ntsc you dont gain anything from it, and some games cant be forced due to how they are coded to a diferent videomode.

either choose auto or force ntsc dont force pal srs.

I guess that explains why Ntsc Viewtiful Joe doesn't boot on Pal60
 
I'll test my results with my hard drive

Edit: Same error as strikerdark, "Make sure the controller is plugged in"
 
guess i forgot about hid didnt i...
-added missing h files
-modified HID code the same way USB was modified so it should work again
-updated fatfs to the latest v0.11
-made various usb sync changes to hopefully work more stable

Thank you. It finds my gamecube adapter again
 
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... cmon most of your reported games were versions that werent even released like proto sonic or whatver crap that was, we are talking about full released games not beta versions or demos which dont matter the slightest imo.
They weren't all protos and demos, I did report full games like Sonic Mega Collection and Frogger Ancient Shadows at the time, Sonic Mega Collection still has audio issues (and the proto is much worse it hardly runs with Nintendont I have to use DM I want to progress with the game to unlock the others), besides I was flamed for every report at the time that wasn't a game breaking since compatibility takes the main priority.
Anyway I'm not being hardheaded I'm a man with a low self esteem and I always worry to annoy or bother others so I try to save my bug reports now for games that I know the majority here care for.

SuperrSonic how come I can't send you a PM? I wanted to share some news with you, would it be okay if you allow me to PM you?
 
Now that I could compile rev298 and manually patch main.c since it was drastically changed I have 2 problems:
1. Cancel Autoboot message displaying forever when argboot is off (pressing B works and I can get to the SD/USB select)
booting with argboot on worked fine
2. DS3 controller stopped working in the menu though the DS3 patch is applied fine
might be missing permission to use the other usb port
 
Possible bug, booting games from disc only allows you to use the GCN controller if Native Controls mode is on.
 
Welp. After updating my emulated memory card just got corrupted. It also created two extensionless files called: "i!!" and "1?" both 2.048 kb each. What can I do?
 
I feel so dirty doing this, but i changed the Rebel Strike in the compatibility list to not working. I tried 4 different ISO's one of them was for sure a 1:1 ISO and they all force the wii u to reboot.
 

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