Hacking Nintendont

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I think I'm done with the triforce settings now, all seems to be stable enough:
-added some security checks for triforce CARD and settings writing
-added missing code in ax CARD support which made it impossible for the game to read data if a settings file is in use


Hello Fix! Listen, first of all I just want to express how grateful I am and we all are for the hard work you have put into Nintendont. It is turning into something beautiful. But down to business. Ever since r229, when you rewrote all the USB stuff to work on IOS58, my USB HDD hasn't worked with Nintendont. So I'm stuck on r229 while everyone else gets to use these cool fixes and new features you're adding. Do you think you could fix it? Or even just add an alternative build without the IOS 58 stuff, or tell me how to make such a build myself? In any case, thanks again for all you do.
 
Hello Fix! Listen, first of all I just want to express how grateful I am and we all are for the hard work you have put into Nintendont. It is turning into something beautiful. But down to business. Ever since r229, when you rewrote all the USB stuff to work on IOS58, my USB HDD hasn't worked with Nintendont. So I'm stuck on r229 while everyone else gets to use these cool fixes and new features you're adding. Do you think you could fix it? Or even just add an alternative build without the IOS 58 stuff, or tell me how to make such a build myself? In any case, thanks again for all you do.

He's already aware of this but he can't reproduce the problem so he's having a hard time fixing it. We need someone to send him one that doesn't work.
 
thanks so much fix94 and other devs for this great software any chance for more widescreen hacks for other top GameCube games like mgs ts, wind walker, mario kart etc. i also think having different settings per game to be saved would a good idea if possible.
 
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He's already aware of this but he can't reproduce the problem so he's having a hard time fixing it. We need someone to send him one that doesn't work.

I just figured an easy way of fixing it would be to undo what he did to break it (no offense to him, he wasn't trying to lol). And then add any updates unrelated to USB he has done since ontop of that. If he is unwilling to do so, I was hoping he or someone else could give me a pointer or to of how to do this using the source code.
 
I just figured an easy way of fixing it would be to undo what he did to break it (no offense to him, he wasn't trying to lol). And then add any updates unrelated to USB he has done since ontop of that. If he is unwilling to do so, I was hoping he or someone else could give me a pointer or to of how to do this using the source code.

i think if it was that easy the guy doing the Master Mod would have done it already
 
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I just figured an easy way of fixing it would be to undo what he did to break it (no offense to him, he wasn't trying to lol). And then add any updates unrelated to USB he has done since ontop of that. If he is unwilling to do so, I was hoping he or someone else could give me a pointer or to of how to do this using the source code.

I said it like 3 months ago but I'll say it again, its easier to start debugging the codes yourself than trying to revert it because its pretty much impossible.
 
just to make sure its the poke try this dol
http://www.mediafire.com/download/6ya1ct0ogm16z7t/bootnopoke.dol
just rename it to boot.dol and replace your nintendont dol its always better to confirm this isissue before doing something about it.

its the latest nintendont with the poke code deleted try it and see if you fell the stutters on those games.



rogue squadron III is constantly acessing the hdd if i remenber correctly so it doesnt even let the poke begin try the dol abode to confirm the issue still remains or not so we can confirm the poke is indeed the culpright.

Questions about the changes in this version:
- Do you have deleted these lines?

#include "ehci.h"

#ifdef NINTENDONT_USB
static u8 DummyBuffer[0x1000] __attribute__((aligned(32)));
#endif

#ifdef NINTENDONT_USB
245u32 USBReadTimer = Now;
246#endif

#ifdef NINTENDONT_USB
else if((read32(HW_TIMER) - USBReadTimer) / 1898437 > 9) /* Read random sector after about 10 seconds */
{
USBStorage_Read_Sectors(USBReadTimer % s_cnt, 1, DummyBuffer);
USBReadTimer = read32(HW_TIMER);
}
#endif

- To compile ... what version of libogc used?
¿Ported libraries too? ... What version?

Thank you very much to you, FIX94 and all those responsible for this incredible application, a dream come true :)
 
-set the random hdd read time to 4 minutes instead of 10 seconds, that should still be more than enough time to not spin down

Thanks FIX94, just a little request. I have a Toshiba Canvio external usb drive, and the sleep function is after 3 minutes and cannot be changed. I think to be on the safer side it will be better to leave the read time to 150 seconds... not too short and not too long, because for some reason the geniuses at Toshiba decided to leave the sleep function at 3 minutes and maybe that is going to cause some freezes to some Toshiba users in the future (i already had one freeze today playing Rogue Squadron II for that reason).

Thanks in advance. :)
 
PSO is working fine here on the latest . I don't have PSO card III so someone else needs to comfirm this game. but plus is working fine .

I apologize, I didn't specify. I would prefer a non plus version for .dol hacks as there were a whole heap of address changes. On the topic of pso plus, it does indeed work splendidly.
 
Tried Animal Crossing again today using a full gcm / iso verified against redump.org/disc/2124/ instead of a shrunked one and it's still giving me a black screen on all the NES games, game sound is coming through, I'm using a component cable on a PAL RVL-001 Wii, do you need to force a different video to play them? currently I have it set as auto and in-game is 576i my system menu is set as edhdtv 480p widescreen.

Why doesn't Nitendont have a 576p option for PAL games like swiss-gc, not64 and genplus-gx?
why must us PAL users be shunned with 480p PAL60?
 
Questions about the changes in this version:
- Do you have deleted these lines?

#include "ehci.h"

#ifdef NINTENDONT_USB
static u8 DummyBuffer[0x1000] __attribute__((aligned(32)));
#endif

#ifdef NINTENDONT_USB
245u32 USBReadTimer = Now;
246#endif

#ifdef NINTENDONT_USB
else if((read32(HW_TIMER) - USBReadTimer) / 1898437 > 9) /* Read random sector after about 10 seconds */
{
USBStorage_Read_Sectors(USBReadTimer % s_cnt, 1, DummyBuffer);
USBReadTimer = read32(HW_TIMER);
}
#endif

- To compile ... what version of libogc used?
¿Ported libraries too? ... What version?

Thank you very much to you, FIX94 and all those responsible for this incredible application, a dream come true :)

any idea why this happens, i mean i just tried to reproduce the problem with my setup using v287 (way before the fix) and i don thave the issue with my hard drive. I wonder why it doesnt affect all hard drives.
 
So what was with all those people some pages back having issues with pso?


My issue occurs when using Wii Component audio/video cables with 2.284 or higher and PSO I&II Plus. As no one else ever stated if they were using the component a/v or composite a/v, I have no idea if their problem is actually the same as mine. r2.283 has been working fine for me so I haven't been testing any of the newer versions since 2.287. I'll check again in a little while once I get done filing my taxes.


Edit: Just tested 2.296 and the problem still exists when using my component cables. if I switch to using composite a/v cables, PSO I&II Plus works fine.
 
My issue occurs when using Wii Component audio/video cables with 2.284 or higher and PSO I&II Plus. As no one else ever stated if they were using the component a/v or composite a/v, I have no idea if their problem is actually the same as mine. r2.283 has been working fine for me so I haven't been testing any of the newer versions since 2.287. I'll check again in a little while once I get done filing my taxes.


Edit: Just tested 2.296 and the problem still exists when using my component cables. if I switch to using composite a/v cables, PSO I&II Plus works fine.

does the issue happen if you use component cables but run the game in 480i?
 
I'm having trouble with F-Zero AX, when I start the game I create the card and enter my name but then the game freezes while saving and makes a noise sound, I tried it three times and waited for like 2 minutes with no progress, what am I doing wrong?
 

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