Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,174,237
  • Replies Replies 42,894
  • Likes Likes 194
widescreen has alot of bugs with several games try playing with widescreen off, widescreen its a hack and some games dont like the hack.

Yeah- but SA2 supposedly isn't one of those games. It's listed as compatible with widescreen hack on the compatibility list. With only minor bugs like things not stretching beyond the 4:3 frame.

I'm actually gonna check my ISO's hashes real quick, I suppose I could have a bad iso- since I ripped this one myself- but I never had problems with it on Dolphin or on Dios Mios.
(And I used Widescreen hack on DM with this game as well- if that's relevant.)
 
Yeah- but SA2 supposedly isn't one of those games. It's listed as compatible with widescreen hack on the compatibility list. With only minor bugs like things not stretching beyond the 4:3 frame.

I'm actually gonna check my ISO's hashes real quick, I suppose I could have a bad iso- since I ripped this one myself- but I never had problems with it on Dolphin or on Dios Mios.
(And I used Widescreen hack on DM with this game as well- if that's relevant.)
DM isnt nintendont and you know that everyone can edit the compat list so green on widescreen is pointless considering the code was changed by fix some revs ago and the compat widescreen list wasnt updated at all also you never said if your using the latest 277 rev or not but im assuming you are and its always good to get a md5 check since cleanrip fails manny times due to old drive or scratched discs.
 
DM isnt nintendont and you know that everyone can edit the compat list so green on widescreen is pointless considering the code was changed by fix some revs ago and the compat widescreen list wasnt updated at all also you never said if your using the latest 277 rev or not but im assuming you are and its always good to get a md5 check since cleanrip fails manny times due to old drive or scratched discs.

Well- the MD5 matches up with the one on GameTDB. So I have a clean ISO for sure. No idea what the problem could be then.
Also yeah I'm using the latest revision. Weird. I'll try without widescreen hack then- and see if that fixes it.
 
Yeah- but SA2 supposedly isn't one of those games. It's listed as compatible with widescreen hack on the compatibility list. With only minor bugs like things not stretching beyond the 4:3 frame.

I'm actually gonna check my ISO's hashes real quick, I suppose I could have a bad iso- since I ripped this one myself- but I never had problems with it on Dolphin or on Dios Mios.
(And I used Widescreen hack on DM with this game as well- if that's relevant.)

I find SA2 mostly stable with widescreen hack on, I will occasionally freeze but its random and rare. With Widescreen hack off i've played it without any problems ever.
 
Yeah, the Xbone/X360 Controller's should work perfect, due to them being all Bluetooth controllers + The Wii/Wii U Supports even DATA USB Bus, which Nintendo never ment to use such a thing except for things like the sky-lander accessory + the Wii Speak Mic for example. It's just that they have to be Mapped correctly, or your X button and R Bumper on you 360 controller becomes a A button and the L Trigger.
No idea where you came up with the idea that Xbox controllers work at all. It's *possible* to support them on USB, but that requires adding support for the proprietary protocol they use. Wireless will never work unless you have the special PC adapter, since the Xbox 360 controllers use a proprietary RF protocol. (Xbox One controllers I believe use Wi-Fi Direct, but the application layer is still proprietary.)
 
I can't get the Nintendo NGC adapter working...
Using the latest nintendont with the GC adapter connected to the front USB ports with NGC pad on port 1.

Loading games from SD card, I have no controller.ini in the SDCard root so Nintendont should auto detect the controller but it won't!

Wii U pro bluetooth adapter doesn't work either
 
I can't get the Nintendo NGC adapter working...
Using the latest nintendont with the GC adapter connected to the front USB ports with NGC pad on port 1.

Loading games from SD card, I have no controller.ini in the SDCard root so Nintendont should auto detect the controller but it won't!

Wii U pro bluetooth adapter doesn't work either

Thats your problem. You need either an individual controller.ini or a controllers folder with multiple controller.ini-s at the root of the device the games are on. Nintendont wont magically autodetect something it doesnt have information for

Edit: Wii U Pro is a whole 'nother matter, though, I dont know how to help you there...
 
Thats your problem. You need either an individual controller.ini or a controllers folder with multiple controller.ini-s at the root of the device the games are on. Nintendont wont magically autodetect something it doesnt have information for

Edit: Wii U Pro is a whole 'nother matter, though, I dont know how to help you there...
Sorry, forgot to mention that I don't have individual controller.ini BUT I HAVE the controllers folder as the root of the SD CARD.

But even with that folder, my GC pad doesn't work
 
Updated to the latest build and the controllers zip etc. I thought the loader was crashing but apparently when using the Mayflash GC controller adapter to the wiimote (http://mayflash.com/Products/NINTENDOWiiU/W007.html) the start button is bound to the "home" button making it impossible to be able to press start. Obviously this causes a problem in some games not being able to press start... Any ideas on how to fix this or a possible update? Thanks!
 
Updated to the latest build and the controllers zip etc. I thought the loader was crashing but apparently when using the Mayflash GC controller adapter to the wiimote (http://mayflash.com/Products/NINTENDOWiiU/W007.html) the start button is bound to the "home" button making it impossible to be able to press start. Obviously this causes a problem in some games not being able to press start... Any ideas on how to fix this or a possible update? Thanks!
read the mayflash intructions... its not a bug its intended like that read the manual.
 
FIX94: you sir, are an absoulte LEGEND for adding IPL support.

Although... when there's a IPL detected and autoboot is enabled, would it be possible to have a blackscreen instead of seeing the Nintendont GUI?

Edit: we only need card support for Triforce in Nintendont, then there's no need for either DIOS MIOS or quadforce anymore. :)
 
  • Like
Reactions: bm123456
I don't know if anyone has mentioned this but with the GameCube USB Adaptor for WiiU every so often the analogue stick will lock and will send me into a wall in FZeroGX

Has anyone else notice this? I load games from a USB HDD on the WiiU.
 
I don't know if anyone has mentioned this but with the GameCube USB Adaptor for WiiU every so often the analogue stick will lock and will send me into a wall in FZeroGX

Has anyone else notice this? I load games from a USB HDD on the WiiU.

Your iso is compressed

The adapter does not like compressed isos at all!
 

Site & Scene News

Popular threads in this forum