Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,168,631
  • Replies Replies 42,894
  • Likes Likes 194
I have problems with converting a gcm image into a iso one, maybe someone can give an advise, well I'm using Gamecube ISO build 5, I convert a gcm file into a full ISO, the size is correct and everything, but when I try to boot the game 90% of the times it got stuck in the menu screen with a black screen, it's weird because they play the intro just fine but crash at gameplay. Maybe I'm missing something in the process, my current settings are aligment 32KB, I used auto too but still no dice.
 
Nice job Fix!! (and everyone else who contributed)

Not trying to ask for too much, but will it be possible soon to download and use covers with Nintendont, and have gamer card support for Wiinnertag and DUTag?
All of what you ask, is already in usb loaders like gx or wiiflow.
 
Mistake on the OP

L+R+Z+Start is only the combination for the gamecube controller adapter. (L+R+B+DpadDown was not supportable in HIDtest)
The power combination must be created with values that share the same offset

Example: Power=3,0F
All 4 buttons (L+R+Z+Start) all happen on offset 3. If you press all four buttons down at once then the value of offset 3 becomes 0F.
isn't that what I said?
Adapter is using L+R+Z+Start,
If you are using an adapter (of HID controller) you can define the "Power off" buttons combination yourself. it is defined in the controller.ini
it also imply that some controllers can use different combo, the user should check in controller.ini to know the button used to exit game.

I guess the only mistake I made is saying it is the "most commonly" used combo for HID? it depend on the user who created the .ini file and the layout he defined.
 
isn't that what I said?
Adapter is using L+R+Z+Start,
If you are using an adapter (of HID controller) you can define the "Power off" buttons combination yourself. it is defined in the controller.ini
it also imply that some controllers can use different combo, the user should check in controller.ini to know the button used to exit game.

I guess the only mistake I made is saying it is the "most commonly" used combo for HID? it depend on the user who created the .ini file and the layout he defined.

That was the mistake. Only the adapter uses that combination (as far as I know)
 
I have problems with converting a gcm image into a iso one, maybe someone can give an advise, well I'm using Gamecube ISO build 5, I convert a gcm file into a full ISO, the size is correct and everything, but when I try to boot the game 90% of the times it got stuck in the menu screen with a black screen, it's weird because they play the intro just fine but crash at gameplay. Maybe I'm missing something in the process, my current settings are aligment 32KB, I used auto too but still no dice.
gcm is iso.. just rename the extension and put it on the hdd

if you got lik
ww.gcm

rename extension ww.iso no transformation is needed just extension rename.
 
I have problems with converting a gcm image into a iso one, maybe someone can give an advise, well I'm using Gamecube ISO build 5, I convert a gcm file into a full ISO, the size is correct and everything, but when I try to boot the game 90% of the times it got stuck in the menu screen with a black screen, it's weird because they play the intro just fine but crash at gameplay. Maybe I'm missing something in the process, my current settings are aligment 32KB, I used auto too but still no dice.

simple rename game.gcm in game.iso and try...
 
Seems to be always widescreen when I tested it just now. Is there a setting that should make it load a game in 4:3?
no settings yet
just made widescreen as default
I don't have a wiiu to test but a user was complaining that all his games run in 4:3
that's why i just made a quick fix
 
Did you try it? When a controller is reported working it's added to the front post.

Yes, i tested, but the controller doesn't work, the four leds on the controller lights are on, and nothing happens :/ And even if I plug it in and turn the key immediately to the Pro Controller, nothing happens
 
I still can't for the life of me get wave race blue storm past the black screen, I am using a Wii u on latest firmware with latest nintendont and the latest usbloader gx if I try to load the game through homebrew channel then nintendont it freezes on black screen and if I load it through usbloader gx it freezes on black screen. I have the wave race blue storm_USA_ngc_nomis iso if I extract it using discex format using gamcube iso tool it freezes or if I just use the iso it freezes all my other games work and the game directory folder us correct. Thanks
 
no settings yet
just made widescreen as default
I don't have a wiiu to test but a user was complaining that all his games run in 4:3
that's why i just made a quick fix

Not bad, getting it to work without the hardware to test it :)

To me, I think the ideal would be to have it automatically set 16:9 when widescreen patching is enabled and 4:3 when it isn't. But I guess there are people who like the picture always stretched...
 
I still can't for the life of me get wave race blue storm past the black screen, I am using a Wii u on latest firmware with latest nintendont and the latest usbloader gx if I try to load the game through homebrew channel then nintendont it freezes on black screen and if I load it through usbloader gx it freezes on black screen. I have the wave race blue storm_USA_ngc_nomis iso if I extract it using discex format using gamcube iso tool it freezes or if I just use the iso it freezes all my other games work and the game directory folder us correct. Thanks
audiostreaming games freeze when shrunked incorrectly or badly ripped since its all about alligment.
 
My Gamecube controller adaptor is not working. I started up Smash Wii U to activate it, then I went to Nintendont and its telling me to plug my controller in the lower back USB port, which it is. What am I doing wrong?
 
My Gamecube controller adaptor is not working. I started up Smash Wii U to activate it, then I went to Nintendont and its telling me to plug my controller in the lower back USB port, which it is. What am I doing wrong?
manny things first that nintendont version must be old, i mean really old and second smash isnt needed in ages, latest nintendont rev is 260 incase you didnt know.
 
manny things first that nintendont version must be old, i mean really old and second smash isnt needed in ages, latest nintendont rev is 260 incase you didnt know.
Ok I just updated it, but now it's stuck on Initing Devices
 
Can't get One Piece: Treasure Battle to work, the game itself doesn't crash, it just stays in loading screen forever.

Log:
Code:
Nintendont IOS58 v24.32
Built  : Dec 20 2014 17:50:56
Version : 2.260
Game path: /games/GOTJB2/game.iso
EXIInit Start
Trying to open /saves/GOTJ.raw
DIP:DOL Size:1910276 MinOff:0x00003100 MaxOff:0x00221140
DIP:DOL EntryPoint::0x01201580, GameEntry::0x80003140
Patch:Offset:0x00003100 EOffset:0x00221140 Length:0021E040
Patch:Game ID = 474f544a
Patch:[SI] applied 19 times
Patch:[AI] applied 17 times
Patch:[DI] applied 41 times
Patch:[ARStartDMA] applied (0x000901D8)
Patch:[ARInit] skipped (0x00090330)
Patch:[__ARHandler] skipped (0x000903FC)
Patch:[__ARChecksize A] applied (0x000909F0)
Patch:[ARQPostRequest] skipped (0x00090FC0)
Patch:[__CARDReadStatus] applied (0x000915CC)
Patch:[__CARDClearStatus] applied (0x000916BC)
Patch:[__CARDStat A] applied (0x00091B48)
Patch:[__CARDUnlock] applied (0x0009284C)
Patch:[__DSPHandler] applied (0x00097BBC)
Patch:[__DVDInterruptHandler]: 0x00098504 (0x00098504)
Patch:[EXIImm B] applied (0x0009CAD4)
Patch:[EXIDMA B] applied (0x0009CDD0)
Patch:[EXISync D] applied (0x0009CEBC)
Patch:[__EXIProbe B] applied (0x0009D1B8)
Patch:[EXISelect B] applied (0x0009D628)
Patch:[EXIDeselect B] applied (0x0009D754)
Patch:[EXIntrruptHandler C] applied (0x0009D86C)
Patch:[TCIntrruptHandler C] applied (0x0009D934)
Patch:[EXILock B] applied (0x0009DD28)
Patch:[EXIUnlock B] applied (0x0009DE7C)
Patch:[GXInit] stw r5,-0x7610(r13) (0x0009E62E)
Patch:[PI_FIFO_WP] rlwinm r6,r6,0,3,1 (0x0009F8A0)
Patch:[PI_FIFO_WP] rlwinm r0,r0,0,3,1 (0x0009F91C)
Patch:[PI_FIFO_WP] rlwinm r3,r0,0,3,1 (0x0009FB2C)
Patch:[GXInitTlutObj A] applied (0x000A305C)
Patch:[PI_FIFO_WP] extrwi r30,r0,1,2 (0x000A4F98)
Patch:[SetInterruptMask] applied (0x000AB47C)
Patch:[__OSDispatchInterrupt] applied (0x000AB864)
Patch:[__OSResetSWInterruptHandler] applied (0x000AC7F0)
Patch:[OSGetResetButtonState A] applied (0x000AC88C)
Patch:[PADRead A] applied (0x000AF660)
Patch:[PADControlMotor B] applied (0x000AFA0C)
Patch:[CompleteTransfer A] applied (0x000B0548)
Patch:[SIEnablePollingInterrupt A] applied (0x000B0BB8)
Patch:[SIEnablePollingInterrupt A] applied (0x000B0BBC)
Patch:[SIInit D] applied (0x000B0DFC)
Patch:[SIInterruptHandler] applied (0x000B0814)
Patch:[SIInterruptHandler] applied (0x000B0940)
Patch:[__SITransfer A] applied (0x000B0EAC)
Patch:[__SITransfer A] applied (0x000B0F94)
Patch:[SIGetType A] applied (0x000B1894)
Patch:[VIConfigure] applied (0x000BA584)
Patch:[__fwrite A] applied (0x000D9658)
Patch:[DSP v2] patched (0x001CC380)
Patch:[PADInit] applied (0x000AF65C)
Patch:[__OSInitAudioSystem] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PrsLoad] not found
Patch:[DolEntryMod] not found
Patch:[PADControlAllMotors] not found
Patch:[PADIsBarrel] not found
Patch:Using a EXI Timing of 1900
Jumping to 0x80003140
 
Dolphin OS $Revision: 54 $.
Kernel built : Jun  5 2002 02:09:12
Console Type : Retail 3
Memory 24 MB
Arena : 0x80231180 - 0x817e3180
app booted from bootrom
EXI: Saving memory card...Done!
 
Two quick questions: one is there a way to control ninntendont with a gamecube controller? (the gui, before you start) and two, what do I need in the controller.ini to allow me to reset nintendont without having to turn off my system?

Oops, and a third question. If I have on wii u widescreen, should I also have on force widescreen?
 
i have a problem with fzeroAX on nintendont.. (normail wii) i get JVS BOARD error..
I use memcard on and other options to off...
When the internal loader can use PERGAME OPTIONS?
I had the same problem and reported it earlier, but then I deleted the old save file and now the game runs fine, let it create a new one.
 

Site & Scene News

Popular threads in this forum