Hacking Nintendont

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I am not aware of any problem.
How about deccribing your setup and the problem in detail.
Has it worked previously?
it works... but it is lack a bit of precision... when dashdancing on SSBM (left-right on analog stick repeatedly) i'm using wii u pro controller and mayflash gc adapter to wii-remote...
 
Currently playing Kururin Squash with this. Thank you all involved!

It even displays Japanese text which Freeloader never did when I used that to play my imported game.

There are some music issues after using the pause menu:
- music L/R channels can go missing
- music can get stuck playing the same section over and over
- music can stop playing altogether

Sound effects do not seem to be affected.

Dying and letting the game restart the level does not suffer from any sound issues.

Force wide screen is definitely worth using despite some presentation graphics looking a bit odd when they're not positioned at the scre'en edges.
 
why hangs in INIT USB Device

I guess that means the USB call does not return or nintendont crashed, so normally the IOS returns the data at all times but on occasion it can happen a call never returns, in this case the original code has timeouts, my port does not have these because I dont really know how they work. If you are able to implement proper timeouts then the drive might be usable.
 
FIX94, any chance you can add this to the Paper Mario list? Entering battle crashes the thing, adding this fixes it. I know it's just a minor imperfection but if it can be easily avoided then great.
Code:
(TITLE_ID) == 0x443737 ) // Interactive Multi-Game Demo Disc Version 18
 
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Dear

I had ipl.bin file in SD root, and MKGP 1 run perfectly, but Virtua strikers 4 dont run.
Also I dont know how to use autoboot from USB loader gx, in fact I cant save setting change.

Thanks
 
This is something minor, and I think it's been brought up before (not sure though)... but I thought I'd inquire about it anyway.

How come Metroid Prime doesn't work with the Widescreen Hack? If it's activated, the game remains in 4:3 regardless.

I thought I heard someone say that happens with certain games (it does with another one I have) and there's not too much that can be done about it... but I didn't know if it was something that could be looked into or anything, so I thought it might be worth mentioning (no big rush though, since it's minor and nothing that prevents me from playing or enjoying the game or anything).
 
This is something minor, and I think it's been brought up before (not sure though)... but I thought I'd inquire about it anyway.

How come Metroid Prime doesn't work with the Widescreen Hack? If it's activated, the game remains in 4:3 regardless.

I thought I heard someone say that happens with certain games (it does with another one I have) and there's not too much that can be done about it... but I didn't know if it was something that could be looked into or anything, so I thought it might be worth mentioning (no big rush though, since it's minor and nothing that prevents me from playing or enjoying the game or anything).

it is already known :P the widescreen patch just does nothing on metroid prime games.
 
it is already known :P the widescreen patch just does nothing on metroid prime games.


So, I haven't used Nintendont in some time, how does widescreen work now for Gamecube games? Are there files that we need, codes, etc? Sorry for the stupid question, just curious :P ^_^
 
So, I haven't used Nintendont in some time, how does widescreen work now for Gamecube games? Are there files that we need, codes, etc? Sorry for the stupid question, just curious :P ^_^

For most games all you need to do is turn the widescreen option in Nintendont on. Some games have been hardcoded as the generic hack didn't work properly or caused issues. There are no files to download and nothing to manually patch.
 
For most games all you need to do is turn the widescreen option in Nintendont on. Some games have been hardcoded as the generic hack didn't work properly or caused issues. There are no files to download and nothing to manually patch.


Ah, okay, good to know :P
 
Can someone please tell me why isn't the rumble on my DS4 working? Is it my fault, did I overlook something, or is this feature not working with this controller in particular?
 
Dear

I had ipl.bin file in SD root, and MKGP 1 run perfectly, but Virtua strikers 4 dont run.
Also I dont know how to use autoboot from USB loader gx, in fact I cant save setting change.

Thanks
ipl is worthless that hasnt been needed for ages.

Can anyone remove the Cache.txt stuff from the OP considering that thing was dropped ever since 226+ nintendont no longer reads caching.txt files anymore.
 
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A word of caution on the Datel discs:
The AGP disc now correctly reads the cartridge in the Gameboy Advance Port (must be in Memory Slot B, just like the original). However, it rather consistently corrupts my save file on the one game I've tried it with. I would assume the same thing is likely with the Action Replay disc and its memory card, which is why I haven't tried it yet. I don't want to corrupt that memory card. In both cases,

USE AT YOUR OWN RISK.

v2.251
-Do not recenter axes when using Bongos with the WiiU Gamecube Adapter.
-Make Datel timer patching use a pattern instead of hard-coded offsets.
 
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