Hacking Nintendont

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Hey all! I have been watching and following this project since it was a weeeeee wind waker demo. Following this project has been like watching a child grow up :') Thank you all contributors who have made this project possible.

I was a long time Dios Mios user, and finally decided nintendont was ready for my wii. Well, turns out my wiis body was not ready. Now all gamecube games, wether I load them from Dios Mios or Nintendont are messed up. The gamecube games are all very off; there is a huge black bar on the left side of the screen, and the right side of the screen is cut off. This occurs with all games, all loaders, and on all TVs. The error did not occur before using I began using nintendont.
Again, thanks to all who are keeping this project alive.
 
This might sound dumb, but I can't manage to get my dualshock 4 working with my Wii. I put the controller.ini in the root of my usb (which is what I'm loading my games off of). I also have the controller plugged in via usb to the back usb port. HID Test can recognise the inputs, but nothing nothing responds in an actual game (gamecube and classic controller work perfectly fine though).
 
This might sound dumb, but I can't manage to get my dualshock 4 working with my Wii. I put the controller.ini in the root of my usb (which is what I'm loading my games off of). I also have the controller plugged in via usb to the back usb port. HID Test can recognise the inputs, but nothing nothing responds in an actual game (gamecube and classic controller work perfectly fine though).

Did you enable HID controllers in the settings?
 
You can't really. He removed the entire ehci code and and modified usb.c and usbstorage.c to use the actual proper IOCTL Calls in IOS58. My HD stopped working for me to at first, but I just switched t.o the other back port and bam it worked. This was on a Wii U with a 2TB HD with USB3.0

If you really wanted it back, you could download the 2.229 and update it yourself with all the other changes and compile. You might find a small market of folks that would thank you.
Wow, thanks for the explanation. I'll try to do what you have suggested.

Again, thanks for the information.
 
Just downloaded Nintendont for the first time, loaded up Medal Of Honor: Rising Sun which is supposed to work fine but got An Error Has Occurred when starting a multiplayer game, anyone got a solution. BTW no settings were changed.
 
Just downloaded Nintendont for the first time, loaded up Medal Of Honor: Rising Sun which is supposed to work fine but got An Error Has Occurred when starting a multiplayer game, anyone got a solution. BTW no settings were changed.
nintendont rev you used?(dont say the latest please)
full iso?
 
Greetings fellow wankers, back again :D Ok... i just got one of those official Nintendo Gamecube Adapters for the Wii U and after discovering there is a newer version of Nintendont i finally got my Wavebird working on all my GC games saved to SD!! YAY!!!!! Ofcourse i can't get it to work with my copies of Resident Evil remake and Resident Evil 0 (the native wii ports) that i run using Wiiflow and have saved on a thumb drive but i could just fix that by re-downloading the GC iso's. However that will take a little while... in the meantime can someone please tell me if the bugs in both games have been fixed yet? The remake worked but froze alot and on RE0 you couldn't get past the bit where you use the dial to open the door to the room where the rail car is. Have those issues been corrected yet if anyone knows?
 
Also does anyone know if there is a way to turn the game off using the wiimote or controller or something so i don't have to get my fat lazy ass up off the couch? Before i had a wired GC controller running through my wiimote with one of those Mayflash adapters and you could turn it off by just holding the start button down long enough. Anything similar here?
 
Hello
Mka2gp works with 2.250 and memcard emu on.
What Mean usb options?
Per game options is possibly without loader?
When nunchack features become public? Who can sendme nunchack dol mod?
 
I'd like to mention for everyone who does testing please test with and without EmuMC enabled, you'd be surprised how many games REQUIRE EmuMC, Triforce games ONLY work with EmuMC enabled even though they don't save yet, also I recently discovered (like a month ago) that Sonic Adventure Alpha not working is related to me disabling EmuMC since real MC support was added before, trust me compatibility is affected by that!

On a side note, I tested Sonic Riders PAL last night, playing through the story I beat both stories with zero issues, however porting a complete save for it cause the story to crash again, I tried to play the NTSC version again and start a new save, the game also crashed after the third race, it seems (at least for the PAL version) the save is affecting the performance of the game as if there was one of the unlockables that just causes the story to break for some reason, it's just a theory though.
 
Also does anyone know if there is a way to turn the game off using the wiimote or controller or something so i don't have to get my fat lazy ass up off the couch? Before i had a wired GC controller running through my wiimote with one of those Mayflash adapters and you could turn it off by just holding the start button down long enough. Anything similar here?
the best you can do is just do the exit combo to go bavk to the homwbrew channel/loader you used
and then you can shut it down via wiimote right?
 
What is AGP exactly?
It's a device that connects to the memory card slot B and with the disc you can play GBA games.
The emulation sucks of course but the device could be used for dumping roms.

The disc was previously undumpable because Datel, that is until GreyRogue did it.
 

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