Hacking Nintendont

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I can confirm you are correct. I was the one that reported that adapter as working, including the analog triggers!:lol:

Sorry I missed your thread on this.. Thanks again to all who helped! .. I have a lot of reminiscing to do -- in HD!
 
the "-" button on wii-remote switch all buttons to default or some buttons? ._.

i wan't all buttons as default.

You hold the start button for more then 1 second for -/select button
the "-" button on wii-remote switch all buttons to default or some buttons? ._.


i wan't all buttons as default.

Pressing the - button switches it to default
 
I think the r157 has a bad idea...

"
-if you hold "L" on your classic controller/wiiu pro controller, your inputs on
ZL/ZR will be used as half pressed L and R buttons ingame"

OMG o.o
 
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Idea: Instead of swapping scheme with "minus" button...

I think the Scheme Swap option could be on Nintendont settings:

Scheme swap buttons: ON (Classic controller mode) and OFF (as Gamecube controller default)

because gamecube controller on wii-remote adapter while trying to press start (double press start) i accidentally swap buttons agains, and that's uncomfortable; No "minus" button please :'(

You hold the start button for more then 1 second for -/select button

Pressing the - button switches it to default
I know this already, but i don't (or many users don't) want to switch too many times... why devs can't add a "scheme swap button: ON/OFF" option to Nintendont menu settings instead of pressing "minus" a lot.

to play default button or swapped buttons: ONCE! :)
 
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I know this already, but i don't (or many users don't) want to switch too many times... why devs can't add a "scheme swap button: ON/OFF" option to Nintendont menu settings instead of pressing "minus" a lot.

to play default button or swapped buttons: ONCE! :)
I don't find this a problem at all. Just don't hold the start button.

But I do find that tapping the start button once causes resetting very annoying. Tapping start twice for it to actually click start is very stupid.

Just wait until bluetooth supports controller.ini

Edit: just finished testing myself and holding start resets the game, nevermind
 
thats enough criticism to the work of me and the other developers, thanks to you JuanLeOnardO and to many others who are extremly ignorant and only want their own problems solved and cant stop whining about it I'll take some time off nintendont, thanks for the people who supported me and to those who cant stop begging, there you go, hope you are happy with that.
 
thats enough criticism to the work of me and the other developers, thanks to you JuanLeOnardO and to many others who are extremly ignorant and only want their own problems solved and cant stop whining about it I'll take some time off nintendont, thanks for the people who supported me and to those who cant stop begging, there you go, hope you are happy with that.

Thx man!
 
thats enough criticism to the work of me and the other developers, thanks to you JuanLeOnardO and to many others who are extremly ignorant and only want their own problems solved and cant stop whining about it I'll take some time off nintendont, thanks for the people who supported me and to those who cant stop begging, there you go, hope you are happy with that.
Sorry that people can be so self-centered and obnoxious, and thanks for the work you've put into this.
 
When i try to launch Luigi´s Mansion, it shut down the console after Init DI. I looked the ndebug and it says: Got Shutdown button call
I´m trying on a Wii Family on HBC Ios58 (Nintendont says IOS55 v22.31) Nintendont 2.157
I tried with 2 different USA Isos and the PAl Iso, compressed an uncompressed On 2 USB and a SD. I cant get it to run. All the other games run fine.

Try changing the folder name for the game, for instance i have mine named the name of the game with the ID in brackets after it, i just deleted the name and left just the ID as the folder name. If it works you should be able to name it back to what you had it as before.
 
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thats enough criticism to the work of me and the other developers, thanks to you JuanLeOnardO and to many others who are extremly ignorant and only want their own problems solved and cant stop whining about it I'll take some time off nintendont, thanks for the people who supported me and to those who cant stop begging, there you go, hope you are happy with that.
I'm trying to play Melee competitive and controller sometime disturbs... i'm not ignorant; so, loader is not finished yet. that's it... no problem. And YES, i wan't my own problems solved by my way, but not quite.
Anyways, I appreciate (y)our work..

Nintendont is fine, but is NOT competitive ready and unstable by it.
 
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This is great. I was just playing SMS on a black Wii with the CCP and the black MCP remote.
Though I don't know if I'll keep playing this way, the analog sticks on the CCP suck!
I have a USB Xbox 360 controller which has a nice analog stick, but I don't think it will work.
Great work guys!
 
Thanks fix94 for your hard and great work on nintendont!
Take your time !
Thanks again to all devs and all testers and a special thank to crediar who made his project open source letting it grow and grow !
(I follow nintendont since it's first beta release by crediar)
Thanks
P.S.
sorry for my bad english
 
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I'm trying to play Melee competitive and controller sometime disturbs... i'm not ignorant; so, loader is not finished yet. that's it... no problem. And YES, i wan't my own problems solved by my way, but not quite.
Anyways, I appreciate (y)our work..

Nintendont is fine, but is NOT competitive ready and unstable by it.
are you for real? if your that competitve you should use the gamecube and original ssbm game

competitve ppl play on the original systemnot using a third party adapter connected trough a wiimote pretending to make the gamecube controller to be a CC and playing on an homebrew loader...

It will never be 100% true competitive since gamecube controller trough wiimote adapter sentitivity gets destroyed becuase the CC has 4 times less analog sensitivity than the original gc controller and your emulating the CC with that adapter making your gc controller have 4 times leff analog stick and c stick sentitivity and theres no way nintendont could fix that, its your adapters doing.
 
are you for real? if your that competitve you should use the gamecube and original ssbm game

competitve ppl play on the original systemnot using a third party adapter connected trough a wiimote pretending to make the gamecube controller to be a CC and playing on an homebrew loader...

It will never be 100% true competitive since gamecube controller trough wiimote adapter sentitivity gets destroyed becuase the CC has 4 times less analog sensitivity than the original gc controller and your emulating the CC with that adapter making your gc controller have 4 times leff analog stick and c stick sentitivity and theres no way nintendont could fix that, its your adapters doing.
competitive ppl play on the original system not using thirdparty controller? an example: LucidTUN3S and flame6753 are Devo testers (watch it on YT), and they used Wii U pro controller and Gigaware third-party gamecube controller to Wii-remote...

not 100% but almost near to 99%... or i don't have more alternate than wait to official gamecube wii u adapter...
 
competitive ppl play on the original system not using thirdparty controller? an example: LucidTUN3S and flame6753 are Devo testers (watch it on YT), and they used Wii U pro controller and Gigaware third-party gamecube controller to Wii-remote...

you can see here the adapter doesnt respond like a true gc controller
they did that to test devo, theres no way there will ever be a torunament where you can use devo and wiiu pro controller to play ssbm...
 
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