Hacking Nintendont

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Okay here's my full Gamecube list, sorry they go Z-A, when I noticed that I was like "fuck it" I may add more in the future but for now this is my full list:

Now keep in mind I still have the issue with swap disc in Nintendont, haven't figured out that yet, it started when audio streaming was implemented and swap disc works fine in DM so I'm guessing it has to do with the audio stream files...

Red = Not working or black screen
Orange = works but with issues, unplayable
Purple = works but cannot save
Green = works but needs swap disc
Blue = Triforce

1408801818-gc.png


And here's the list in a text format for more convenient:

-18 Wheeler - American Pro Trucker (U) [GWEE51] (working)
-Adventure Island (J) [GTNJ18] (working)
-Animaniacs - The Great Edgar Hunt (U) [GANE7U] (working)
-Batman Begins (U) [GINE69] (working)
-Batman Dark Tomorrow (U) [GBME7F] (working)
-Batman Rise Of Sin Tzu (U) [GUZE41] (working)
-Batman Vengeance (U) [GBVE41] (black screen)
-Beach Spikers Virtua Beach Volleyball (U) [GBSE8P] (working)
-Billy Hatcher and the Giant Egg (U) [GEZE8P] (crashes on save screen, works if MC disabled)
-Bomberman Generation (U) [GBGE5G] (working)
-Bonk's Adventure (J) [GP4J18] (working)
-Capcom vs SNK 2 EO (U) [GEOE08] (working)
-Catwoman (U) [GCZE69] (working)
-Crash Bandicoot - The Wrath Of Cortex (U) [GCBE7D] (working)
-Crash Nitro Kart (U) [GCNE7D] (working)
-Crash Tag Team Racing (U) [G9RE7D] (working)
-Crazy Taxi (U) [GCTE51] (working)
-Cubic Lode Runner (J) [GQRJ18] (working)
-Cubix - Robots for Everyone Showdown (U) [GCAE5H] (working)
-Dance Dance Revolution - Mario Mix (U) [GWZE01] (working)
-Digimon Rumble Arena 2 (U) [GD6EB2] (working)
-Donald Duck Goin Quackers (U) [GDDE41] (working)
-Donkey Kong Jungle Beat (U) [GYBE01] (working)
-Donkey Konga 2 (U) [GY2E01] (working)
-Donkey Konga 3 (J) [GY3J01] (working)
-Donkey Konga (U) [GKGE01] (working)
-Dragon's Lair 3D - Return to the Lair (U) [GDGE7H] (working)
-Ed Edd N Eddy - The Mis-Edventures (U) [GE9E5D] (working)
-Egg Mania - Eggstreme Madness (U) (working)
-Eternal Darkness - Sanity's Requiem (U) [GEDE01] (working)
-Flushed Away (U) [GLHEG9] (working)
-Frogger Ancient Shadows (U) [GFPEA4] (black screen)
-Frogger Beyond (U) [GFGEA4] (working)
-Froggers Adventures The Rescue (U) [GFQEA4] (working)
-F-Zero AX [GFZJ8P] (black screen, triforce)
-F-Zero GX (U) [GFZE01] (working)
-Godzilla - Destroy All Monsters Melee (U) [GZDE70] (working)
-Kao the Kangaroo - Round 2 (U) [GKOE70] (crashes after first screen)
-Kirby Air Ride (U) [GKYE01] (working)
-Legend Of Spyro A New Beginning (U) [G6SE7D] (working)
-Looney Tunes - Back in Action (U) [GLNE69] (working)
-Luigi's Mansion (U) [GLME01] (working)
-Magical Mirror Starring Mickey Mouse (U) [GDME01] (working)
-Mario Golf Toadstool Tour (U) [GFTE01] (working)
-Mario Kart Arcade GP 2 [GGPE02] (crashes after character select screen, triforce)
-Mario Kart Arcade GP [GGPE01] (GC controller messed up if MC enabled, works fine if MC disabled)
-Mario Kart Double Dash (U) [GM4E01] (working)
-Mario Party 4 (U) [GMPE01] (working)
-Mario Party 5 (U) [GP5E01] (working)
-Mario Party 6 (U) [GP6E01] (working)
-Mario Party 7 (U) [GP7E01] (working)
-Mario Power Tennis (U) [GOME01] (working)
-Mario Superstar Baseball (U) [GYQE01] (working)
-Marvel Nemesis - Rise of the Imperfects (U) [GVLE69] (working)
-Megaman Anniversary Collection (U) [G6QE08] (working)
-Megaman Network Transmission (U) [GREE08] (working)
-Megaman X Collection (U) [GXGE08] (working)
-Megaman X Command Mission (U) [GXRE08] (crashes at random "confirm?")
-Midway Arcade Treasures 2 (U) [GAYE5D] (noise at start, black screen when selecting a game)
-Mortal Kombat Deadly Alliance (U) [GMKE5D] (working)
-Mortal Kombat Deception (U) [GQNE5D] (working)
-Namco Museum (U) [GNMEAF] (black screen, works in DM even selecting a game except missing audio)
-NBA Street V3 (U) [G3VE69] (working)
-Need For Speed Most Wanted (U) [GOWE69] (stays on first screen)
-Nintendo Puzzle Collection (J) [GPZJ01] (working)
-Pac-Man Fever (U) [GPMEAF] (black screen)
-Pac-Man World 2 (U) [GP2P69] (working)
-Pac-Man World 3 (U) [GP8EAF] (working)
-Pac-Man World Rally (U) [G89EAF] (working)
-Paper Mario - The Thousand Year Door (U) [G8ME01] (working)
-Phantasy Star Online - Episode I & II (U) [GPOE8P] (not working, black screen and reboot)
-Phantasy Star Online Episode III - CARD Revolution (U) [GPSE8P] (black screen)
-Power Rangers Dino Thunder (U) [GRUE78] (working)
-Powerpuff Girls - Relish Rampage (U) [GPQE6L] (working)
-Puyo Pop Fever (U) [GPUE8P] (working)
-Rayman 3 Hoodlum Havoc (U) [GRHE41] (working)
-Rayman Arena (U) [GRYE41] (working)
-Resident Evil 2 (U) [GHAE08] (working)
-Resident Evil 3 Nemesis (U) [GLEE08] (working)
-Resident Evil Code Veronica (U) X [GCDE08] (working, swap disc not working "confirm?")
-Robocop Aratanaru Kiki [GR5J1K] (working)
-Shadow The Hedgehog (U) [GUPE8P] (working)
-Simpsons Hit & Run (U) [GHQE7D] (stays on first screen)
-Simpsons Road Rage (U) [GSPE69] (working)
-Skies of Arcadia Legends (U) [GEAE8P] (working)
-Smashing Drive (U) [GSDEAF] (working)
-Sonic Adventure 2 Battle (U) [GSNE8P] (working)
-Sonic Adventure DX (U) [GXSE8P] (working, double input unplayable, game gear collection work)
-Sonic Gems Collection (U) [G2XE8P] (working, selecting Sonic CD stays on loading screen)
-Sonic Heroes (U) [G9SE8P] (working)
-Sonic Mega Collection (U) [GSOE8P] (working)
-Sonic Riders (U) [GXEE8P] (working)
-Soul Calibur 2 (U) [GRSEAF] (working)
-Spider Man 2 (U) [GK2E52] (working)
-Spider-Man The Movie (U) [GSME52] (working)
-Spyro A Hero's Tail (U) [G5SE7D] (working)
-Spyro Enter The Dragonfly (U) [GS8E7D] (working)
-SSX On Tour (U) [GXOE69] (working)
-Star Soldier (J) [GJSJ18] (working)
-Super Mario Strikers (U) [G4QE01] (working)
-Super Mario Sunshine (U) [GMSE01] (working)
-Super Monkey Ball 2 (U) [GM2E8P] (working)
-Super Monkey Ball (U) [GMBE8P] (working)
-Super Monkey Ball Adventure (U) [G3LE8P] (black screen)
-Super Smash Bros Melee (U) [GALE01] (working)
-Taxi 3 - Le Jeu (U) [GXQF41] (working)
-Taz Wanted (U) [GTWE70] (working)
-Teen Titans (U) [G6TE5G] (working)
-Teenage Mutant Ninja Turtles 2 Battle Nexus (U) [GNIEA4] (working, swap disc not working "confirm?")
-Teenage Mutant Ninja Turtles 3 - Mutant Nightmare (U) [G3QEA4] (working, swap disc not "confirm?")
-Teenage Mutant Ninja Turtles (U) [GTFEA4] (working)
-The Incredible Hulk - Ultimate Destruction (U) [GHUE7D] (working)
-The Incredibles (U) [GICE78] (working)
-TMNT Mutant Melee (U) [GE5EA4] (working)
-TMNT The Movie (U) [GYRE41] (working)
-Tomb Raider Legend (U) [GL8E4F] (working)
-Ultimate Spider-Man (U) [GUTE52] (working)
-Universal Studios Theme Park Adventure (U) [GUSE7F] (working)
-Viewtiful Joe 2 (U) [G2VE08] (working)
-Viewtiful Joe - Red Hot Rumble (U) [GVCE08] (working)
-Virtua Striker 4 ver 2006 - Export [GVS46E] (black screen, triforce)
-Virtua Striker 2002 (U) [GVSE8P] (working)
-V-Rally3 (U) [GV3E70] (working)
-Wario Ware Inc Mega Party Games (U) [GZWE01] (working)
-Wario World (U) [GWWE01] (working)
-Worms 3D (U) [GWMP8P] (working)
-Worms Blast (U) [GWBE41] (working)
-Yu-Gi-Oh Falsebound Kingdom (U) [GYFEA4] (working)
 
That's not related, most HDTVs can't handle 240p signals, i.e. you don't see any output.
Megaman X Collection does work with component cables on EDTVs, it does on mine at least.

Just checked the component cable with X Collection, it does depend on the TV set and cable used. Regular composite AV cables, the one that come with Wii, will always work, depending on the TV set though.

That being said, still runs like a charm. :yayps3:
 
Nice work @sonictopfan.
I can tell you that Simpsons Hit & Run & Need For Speed Most Wanted work fine on r133 (also Simpsons required maxpads=1 for me). In USBLGX you can use different builds of Nintendont per games so for those two you can use r133, just point USBLGX to the path of the specific revision.
 
Nice work @sonictopfan.
I can tell you that Simpsons Hit & Run & Need For Speed Most Wanted work fine on r133 (also Simpsons required maxpads=1 for me). In USBLGX you can use different builds of Nintendont per games so for those two you can use r133, just point USBLGX to the path of the specific revision.
I didn't know you can do that, I tested those with 2.148, where to go for the older builds? I know for a fact Sonic Gems Collection and swap disc worked fine for me in older builds!
 
Sonic Gems works in 1.127. I have USB Loader GX set up to point to that specific version for Sonic Gems until it gets fixed in the main latest build.
 
When you hook up the Megaman X Collection via component (either using the GC or Wii cables), the game will try to output via 240i/240p instead of 480i or 480p.
That display mode is not supported by any of component-input TVs. i play my games on hdtv with component cable and this x collection didn't work.
as far as i know the same problem happens with ps2 version of the game too. Capcom for whatever reason left the games outputting at 240p instead of 480i. big mistake.
they never addressed it outside of their forum.
it's the only Gamecube game that doesn't work on Wii when playing it with Component cables on hd/lcd screen.
we have to blame it on them, it's not Nintendont's fault.

i can play first two games on Virtual Console fine though, if you are wondering :)
 
^That's only partially true. A lot of TVs do support actually 240p over Component. A lot of TVs do not, however. In other words, it is a problem with the TV, not with Nintendont. Maybe Nintendont could add an option to scale it to 480i, but that may be too difficult.

240p is technically correct because this is the original resolution of the game. Image quality is always lost when scaling a natively 240p game to 480i. Unfortunately, many TV manufacturers just don't support the resolution over Component.

It will always work 100% over Composite, S-Video, RGB Scart etc.
 
I didn't know you can do that, I tested those with 2.148, where to go for the older builds? I know for a fact Sonic Gems Collection and swap disc worked fine for me in older builds!



https://nintendon-t.googlecode.com/svn-history/rXXX/trunk/loader/loader.dol

replace the bolded XXX with the number of the version you want.
in your case it is 127 for SADX & Sonic Gems and 133 for Simpsons HnR & NFS MW.

Put them in your SD in a separate folder (i put r133 as loader.dol in /nintendont 133/ folder on the root of my SD. Likewise r127 as loader.dol in /nintendont 127/ folder on the root of my SD). Now in USBLGX, in each game's settings go to the final option saying nintendont path and point to the respective folder of the version you wanna use.
 
Just read bout this on the Dolphin Emulator website.

"XBOX 360 Controller emulator is a wrapper library that translates the XInput calls to DirectInput calls, for support non-XInput devices in new application (mostly games)".

Source: https://code.google.com/p/x360ce/
 
So can anyone solve my problem for most of my games freezing? It's really ticking me off. For melee, I've used CleanRip but that game freezes and I've downloaded multiple iso's of melee from different locations. Also, a lot of my other games freeze like DBZ Budokai 2 and Tales Of Symphonia in between the loading screen sequence...
 
In other words, it is a problem with the TV, not with Nintendont.
240p is technically correct because this is the original resolution of the game. Image quality is always lost when scaling a natively 240p game to 480i. Unfortunately, many TV manufacturers just don't support the resolution over Component.

right. like i said i can play first two X games on virtual console but they didn't release the rest. i know x3 was released for Wii U but i don't own one.
there's a fix for older VC games to get them work on component cable you can do with wiimote and nunchuck but it's not possible for this one.
it would been good if it was working for me because i never played that driving game (Battle & Chase) they released in this collection :)
a lot of people criticized Capcom for this decision.

anyway, i tried some games listed on wiki with older revisions that had problems to see if they are working with the latest one:
Bionicle (NTSC): intro and cutscenes are working fine but some dialogues are silent and it's freezing for just a few seconds randomly. it wasn't noted for previous build to have same problems so i added it to "last ver." column.
Call of Duty 2: Big Red One (NTSC): works great now but the only problem is subtitles appear a little earlier before dialogues. (you can choose if you want subtitles or not though, so it's not a big thing.)
Peter Jackson's King Kong (NTSC): intro and cutscenes are playing fine.
The Incredible Hulk: Ultimate Destruction (NTSC): cutscenes are playing fine.
 
Okay here's my full Gamecube list, sorry they go Z-A, when I noticed that I was like "fuck it" I may add more in the future but for now this is my full list:

Now keep in mind I still have the issue with swap disc in Nintendont, haven't figured out that yet, it started when audio streaming was implemented and swap disc works fine in DM so I'm guessing it has to do with the audio stream files...

You might want to get a different iso for NFS most wanted because it works in v2.148
 
I don't know why people keep using the Essus format software when it's not really needed, just use this tool it works like a charm for me http://www.wiibackupmanager.co.uk/downloads.html


Mine too except it's 1tb, had a 500gb one before it, WD My Passport are best for Wii but they suck on PS3!


Any other N64 games? I'd like to play Coker's Bad Fur Day on the Wii someday, I played it really long time ago, anybody knows if we can swap Roms?


I'll try that, thanks!

Yes, but the tgc must first be converted with tgc2gcm. After you get a .gcm just name it's extension to .iso and open it with Apache3 (a free iso tool)

I suggest the Majora emulator since it's has expansion pack emulation.

Inside you should see a file named zelda2e.n64 It can be swapped with any 32MB or smaller ROM but not all will work. Here is a list of some games that do work but usually with minor graphics issues. The tgc I use is called majora_ENG_091003.tgc

Super Mario 64: (The two player mod by Skelux where player two is Luigi also works and has no slowdown when using ND)
Starfox 64
Duke Nukem 64
Kirby 64 The Crystal Shards
Mario Kart 64
Mario Party 1: almost, gets to the title screen the freezes after hitting start

I'm not sure what all does or doesn't work but you can try it for yourself.

It is possible to swap it out with bigger ROMs but that requires a rebuild of the image. If you would like to do that get GameCube ISO Tool.

tgc2gcm: http://www.eurasia.nu/modules.php?n...wdownloaddetails&lid=2112&ttitle=TGC2GCM_v0.2
GameCube ISO tool: http://www.wiibackupmanager.co.uk/gcit.html

The Majoras Mask 64MB debug ROM works but has heavy graphics issues, runs very slow and requires two controllers be plugged in. Not worth it IMO.

Also I tried Paper Mario but it doesn't work. Funny thing is is that at first it asks to create a save file then locks up. If you look on the memory card where it created the save file you will notice the Majora logo with the name "Paper Mario" on it. Paper Mario text can also be found inside the DOL file. It seems Nintendo planned to emulate more N64 games on the GC but didn't.

Here is one of my older quotes on how to convert TGC's

1. Open up Dolphin or whatever tool will extract files from GC iso's.
2. Extract out this exact file "majora_ENG_091003.tgc"
3. Google: tgc2gcm and download it.
4. put the majora_ENG_091003.tgc in the folder with tgc2gcm
5. Copy cmd.exe to your tgc2gcm foder along with the other files
6. Open up cmd and press tab to scroll through the files so it should look something like this below:

tgctogcm.exe majora_ENG_091003.tgc majora_ENG_091003.iso

Then press enter.

And then simple create a folder on your device and use DM toolbox's "raw" install.
Note that trying to trim this iso will result in it not booting, and it's only about 56 MB.
 
https://nintendon-t.googlecode.com/svn-history/rXXX/trunk/loader/loader.dol

replace the bolded XXX with the number of the version you want.
in your case it is 127 for SADX & Sonic Gems and 133 for Simpsons HnR & NFS MW.

Put them in your SD in a separate folder (i put r133 as loader.dol in /nintendont 133/ folder on the root of my SD. Likewise r127 as loader.dol in /nintendont 127/ folder on the root of my SD). Now in USBLGX, in each game's settings go to the final option saying nintendont path and point to the respective folder of the version you wanna use.
Alright I downloaded both versions, I'll test them soon, I have Dios Miso so I don't need them now but it would be cool to have a back up for Sonic Gems Collection because right now it's the only game I use with Devolution and I wanna remove it for Nintendont is far better now!

You might want to get a different iso for NFS most wanted because it works in v2.148
Strange I'm using a clean 1:1 copy and it works fine in DM, in any case I don't really play this game I got it for my annoying brother for he keeps complaining he wants more games hist taste on my console though he doesn't even play video games so it's just sitting there!
 
I tested Star Fox Adventures(I think version 1.01) which plays fine. I can finally play the game with audio streaming and that's awesome.

There are 2 issues that I've encountered in Star Fox Adventures.

1. Game has issues with loading cutscene subtitles. At some points in the game(for ex during another cut scene or conversation) the subtitles are displayed but from the previous cut scene. This can either be because of my game or Nintendont.

2. When you pause the game there's this blue flash when you select Save or Quit. Sometimes its there while sometimes it's not but either way it's very minor.

Nintendont:

PS3 controller buttons for A and B are swapped. Nothing huge but worth mentioning.

*EDIT* Updated issues.
 
Yes, but the tgc must first be converted with tgc2gcm. After you get a .gcm just name it's extension to .iso and open it with Apache3 (a free iso tool)

I suggest the Majora emulator since it's has expansion pack emulation.

Inside you should see a file named zelda2e.n64 It can be swapped with any 32MB or smaller ROM but not all will work. Here is a list of some games that do work but usually with minor graphics issues. The tgc I use is called majora_ENG_091003.tgc

Super Mario 64: (The two player mod by Skelux where player two is Luigi also works and has no slowdown when using ND)
Starfox 64
Duke Nukem 64
Kirby 64 The Crystal Shards
Mario Kart 64
Mario Party 1: almost, gets to the title screen the freezes after hitting start
Alright I extracted both tgc files with gcti and I'll follow the instructions and test some games, I'll start with Mario 64 since you confirmed it works fine, after that I'll try testing with other games, but I have a couple of questions:

-Will I be able to save and load my progress?
-Can this be done with the Wii game Kirby's Dream Collection? since it also has a N64 emulator for Kirby 64 and I'd imagine it would be better to use with Wii than running a N64>GCN emulator!
 
Could Billy Hatcher be freezing at memcard screen due to being saved on a certain memcard size?

Ps: what should I do Agressive Inline? It says the memcard is corrupt and doesn't give me the option to format.

PPS: Still no music for AI.

Burnout 2 controls just fine using GC controller. Maybe got fixed?

Cell Damage: Progressive, Intro, Repeat.
 
For SADX use r127 it works good (as in, it does not disconnect).





Yes a list/pic is the best cause it shows what region of the game you play, as well as what games are working in general. So...
*removed picture*


Well, I care too much about audio streaming at the moment to switch over, I'll wait until it can be fixed w/audio streaming versions ;)
 
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I have a problem with Nintendont. If i start Nintendont from the HBC I can only choose "Auto", "Force NTSC" and "None" for video mode. In USBLoaderGX I have the usual (force PAL50/60, force NTSC, System Default, etc.) and they work for the games (some wont work on some games, but that was to be expected).
The Problem is, the newer Nintendont versions won't load games directly from USBLoaderGX, so I cant use the latest version and force PAL mode.
What could be the reason for those missing options? Is this intendet behaviour or a bug?
BTW: I have an European Wii and a PAL TV.
I tried several (more or less randomly coosen) revisions. I also tried to delete nincfg.bin several times (whenever i changed versions and the file was present).

Sorry if my English is bad. English isn't my native Language. If something is wrong or unclear, please feel free to correct/ask.
 

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