Hacking Nintendont

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Whatever you want, only the dol should be boot.dol so the hbc detects it.

Thanks it worked!

Ok now i have found another problem... Everytime i start a game it tells me ''The memory card in slot A contains corrupted data and needs to be formatted. Formatting the Memory card will result in all the data on the memory card bein erased. Do you want to format?'' Then there is a ''YES'' option and a ''NO''. This happens on all 3 games i tried. So how should i save the game? I did turn on the emulated Memory card from the settings.
 
Thanks it worked!

Ok now i have found another problem... Everytime i start a game it tells me ''The memory card in slot A contains corrupted data and needs to be formatted. Formatting the Memory card will result in all the data on the memory card bein erased. Do you want to format?'' Then there is a ''YES'' option and a ''NO''. This happens on all 3 games i tried. So how should i save the game? I did turn on the emulated Memory card from the settings.

Choose yes on every game. Nintendont creates separate memory cards for each one so formatting them isn't a problem, and is neccessary to do.
 
Nintendon't creates separate memcard files for each game so you have to format each time for each game on the first run.

EDIT: Ninja'd!
 
Really? Thats odd... But thanks for all the help guys! Everything runs just fine now! But i have one question is it possible to play 2 players with PS3 pads? BTW i'm using a Wii U and not a Wii.
 
Really? Thats odd... But thanks for all the help guys! Everything runs just fine now! But i have one question is it possible to play 2 players with PS3 pads? BTW i'm using a Wii U and not a Wii.
It's to minimise any damage that may occur - Nintendon't is in constant development currently, so if a change is made that accidentally damages saving to memcards then the damage would only be done to one game save.
 
Really? Thats odd... But thanks for all the help guys! Everything runs just fine now! But i have one question is it possible to play 2 players with PS3 pads? BTW i'm using a Wii U and not a Wii.

No, there's no multiplayer support for HID controllers yet; as for the memory cards, pokeparadox's explanation is correct.
 
I want to use my MadCatz Arcade stick VS edition for PS3 with Nintendont. How do i make it work? It uses USB. Is there a way?
 
I want to use my MadCatz Arcade stick VS edition for PS3 with Nintendont. How do i make it work? It uses USB. Is there a way?

connect it to the wii, and use hidtest. IF it detects the buttons and stuff, you can make a controller.ini for it; if not, then it's not supported.
 
connect it to the wii, and use hidtest. IF it detects the buttons and stuff, you can make a controller.ini for it; if not, then it's not supported.

I know and it it does support it but the problem is i have no clue how to make a controller.ini for it...
 
Will this work with nintendont
 

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Here are some more games I tested that weren't on the compatibility list, all using 1.124 and uncompressed:
Bomberman Land 2 [NTSC/J] - DSP v2 - Works fine, no apparent issues
Dave Mirra Freestyle BMX 2 [NTSC/U] - DSP v2 - Black screen on boot, can still exit back to HBC
Dr. Muto [NTSC/U] - DSP v2 - Works fine, no apparent issues
Frogger - Ancient Shadow [NTSC/U] - DSP v6 - "An Error Has Occurred" message shows (Could be a bad ISO, I'll try a different source)
Looney Toons Back in Action [NTSC/U] - DSP v4 - Plays fine, but no BGM
 
jayglass if it's HID compatible, it should work, you'll probably need to make your own controller.ini though, unless the VID and PID match with one of the inis provided in the google project page.
 
hey guys just wondering if anyone can help me out as I usually follow this thread but have been on holiday for a couple of weeks. I am currently using a dual shock 4 controller with nintendont but it seems a little to sensitive on the analogue for things like walking in metal gear solid and sniping in time splitters 2

Is there anyway to turn it down?? also is there a reset button as it used to be the share button but no longer seems to work. Excellent progress devs really appreciate it :)
 
Is there any padhook combination?

Also Mario Kart Arcade GP does not work with gamecube controller.

Yes, the "Reset" combo is (R + Z + B + D-Pad Down) on the GC controller, I don't think there is one for system "Shutdown".
I can confirm the Mario Kart Arcade GP does NOT work with game GC controller (Wii/r125/WaveBird).
But, CustomRobo [GXCE01] 1:1 works fine in r125 now.
Edit1: All Donkey Kongas & Jungle Beat seem to be working in r125, however, the DK Bongo controller does NOT. Mix values maybe?
 
Yes, the "Reset" combo is (R + Z + B + D-Pad Down) on the GC controller, I don't think there is one for system "Shutdown".
I can confirm the Mario Kart Arcade GP does NOT work with game GC controller (Wii/r125/WaveBird).
But, CustomRobo [GXCE01] 1:1 works fine in r125 now.
Edit1: All Donkey Kongas & Jungle Beat seem to be working in r125, however, the DK Bongo controller does NOT. Mix values maybe?
as far as i tested customrobo it would blackscrren after you went in to the first mission does it pass the black screen now?
 

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