Hacking Nintendont

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Aren't those games some of the ones that need Audio Streaming?
Check out 1.126, I think Fix94 added something related to that:
"-added DIOS-MIOS patches to disable audio streaming just to have those games work at all"

Please, verify one audio streaming game and post results (cough cough... Eternal Darkness...)
I don't have my ED game with me right now so I can't test it yet.
Hahahaha, "(cough cough... Eternal Darkness...)" I'm actually trying this one... Results in a moment
 
found a wierd issue

Splinter cell padora tomorow only works on the wiiu (maybe on the wii with cables to suport Progressive scan?) this game freezes on the wii after licensed by nintendo while on the wiiu it runs on 126

Same goes for the first game tom clancys splinter cell

this games are full of wierd stuff even Double agent freezes on language select on the wii and on the wiiu it just blackscrrens on boot it would be nice if some dev could look into this.
 
Aren't those games some of the ones that need Audio Streaming?
Check out 1.126, I think Fix94 added something related to that:
"-added DIOS-MIOS patches to disable audio streaming just to have those games work at all"

Please, verify one audio streaming game and post results (cough cough... Eternal Darkness...)
I don't have my ED game with me right now so I can't test it yet.
Seems working fine now... Again, happy, happy, happy man :yaywii:
IMG_20140708_195628462.jpg


IMG_20140708_195914503.jpg




PD: Sorry the quality.
 
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Seems working fine now... Again, happy, happy, happy man :yaywii:


PD: Sorry the quality.

Sorry I took so long to reply, I just jizzed my pants with those news.
So is it working but without some sounds, right?

This is quite an AMAZING jump O.O
People, please start updating the compatibility list with this rev... NOW!

Add bluetooth to this and I will literally .l. Devo.
 
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is there any way i can use a gc controller on nintendont for wii u???


Via third party adapters, company called MayFlash makes them, though they can be hit and miss, I never used one myself, but other users have been able to with success. Maybe when Nintendo's Gamecube adapter is released, it'll work with this.
 
Via third party adapters, company called MayFlash makes them, though they can be hit and miss, I never used one myself, but other users have been able to with success. Maybe when Nintendo's Gamecube adapter is released, it'll work with this.
I hope that adapter will be HID... well, Nintendont at least I know works only with USB HIDs controllers, and Gamecube controllers,etc, but they need adapter...
 
Can anyone test Mario Superstar baaseball?The saving and if the game works.I can't get to my wiiu now and I'm really curious.Thanks.
 
Updated to the new revision, tested a few games: @1.126 - [NTSC/U] - Uncompressed
Dave Mirra freestyle BMX 2 - no change since the last version
Alien Hominid - now works w/o BGM
Mario Kart GP2 - Loads but freezes at the camera screen
Ton Hawk's Pro Skater 3 - Black screen on boot, can still exit
Rampage: Total Destruction - No BGM, but plays now, text still has weird issues
Tony Hawk's American Wasteland - Makes it past the initial loading screen, but freezes when selecting difficulty
Wave Race Blue Storm - Works, no BGM
Judge Dredd - Works, no BGM
Viewtiful Joe - Still freezes during initial gameplay
XIII - No BGM
 
I can confirm Ikaruga now goes in-game as of 1.126, but of course, it lacks music. Told you audio streaming can affect game compatibility. :P
 
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Here are my results with 1.126 (if you want USB Gecko logs, I can grab them):
Zelda: Collector's Edition: Zelda 2 (NES) boots now, but Zelda 1 still does not.
Zelda: OoT/Master Quest bundle disk: The menu now boots (required audio streaming (or the ability to disable it) iirc), but it only allows Master Quest to be booted, regardless of which game you choose. It has static and noise in the audio, like OoT does in Zelda: CE.
Ikaruga: Goes in-game now instead of crashing, but without music (duh).
Pokémon Colosseum: Same as it's been for a while, can't save, but seems to work fine otherwise.
PSO Episode 1 & 2: Still turns the Wii off.
PSO Episode 3: Still crashes on a black screen.
(I realise both PSO games need more than a simple fix, I'm just stating them for the complete list)
Nintendo Gamecube Preview Disk May 2003: No menu background music (needs streaming audio). Sonic DX demo hangs with a black screen (no useful output). Viewtiful Joe demo crashes with a black screen (https://gist.github.com/thedax/7b018ba35a642cd7d396). Soul Calibur II demo seems to work fine (returning to menu works). All movies seem to play fine, and return to the menu fine. Billy Hatcher demo just crashes (https://gist.github.com/thedax/8cd65c9c0889d0ac7e45) with an SIBios.c error. GBA demos won't work due to lack of GBA <-> GC cable support (https://gist.github.com/thedax/a0b5a3426c8cbd99e32c).


That's all I feel like testing, for now.
 
The PAL version works, but it have audio issues because is audio streaming.
I checked the compatibility list.
EDIT: Probably the NTSC version would work too.
Thanks.Can the game save?I can't figure out saves with this...Do they still go in Usb:/saves/?
 
that was quite alot of work I gotta say...
-set DI interrupts onto a timer just like the EXI, seems to be safer
-added DIOS-MIOS patches to disable audio streaming just to have those games work at all
-Nintendont loader will now also display size when loading games from sd, also the size is displayed more exact in general
-added code for games like collectors edition to properly react when pressing the reset button, they should now properly return to the main menu
-added all needed patterns for pokemon colosseum but they are still unpatched so saving will still not work

Does this make Dios Mios now totally obsolete compared to Nintendont?
 

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