Hacking Nintendont

  • Thread starter Thread starter sabykos
  • Start date Start date
  • Views Views 10,168,683
  • Replies Replies 42,894
  • Likes Likes 194
so guys, what do you think of the loader alphabetically sorting the games and you can press left and right to skip a few games in the list to get down easier?

I'd be happy with just the alphabetical sorting because that'd make it much easier to find some games in the list lol; but the skipping and what Adeka mentioned would be nice too. I usually change the settings before looking for the game, but I guess it does annoy those who have already picked the game.
 
Hi.
I tried r119
and I confirm even POP sands of time (pal) is broken too.
Black screen and noises !
 
so guys, what do you think of the loader alphabetically sorting the games and you can press left and right to skip a few games in the list to get down easier?
Great!
It is really annoying to try to find the game by the date added.
I would suggest this:

1) Alphabetical order for games.
2) Press left or right to skip to the next 10th game from current position.
3) Remember the current game highlighted, so when entering and exiting settings brings you back to that same game.
4) Settings PER game. With this I mean having kinda like a config file per game so Nintendon't remembers what settings have been enabled for each game. Since some games are not compatible completely with Widescreen or some do not have cheats, that way we can avoid switching settings so often.

Those are my suggestions. Let me know what you think :)
 
  • Like
Reactions: gig71 and VinsCool
http://www.mediafire.com/download/tat4yimw4xzvaa0/loader1-119mod.dol
finally decided to update my nintendon't and, as always, re-compiled mine for ustealth compatability and thought I would share
this is v1.119, the newest.

A suggestion regarding usb compatability in general, a cIOS tends to mount the USB0 port first (back of the console) while IOS58 tends to load the highest port number first (front port on the Wii U) and this means that even with ustealth compatability, Nintendont always tries to load from my Wii U hard drive first and code dumps unless I unplug it first.

if we're still going to insist on using USB0 for nintendont, might I suggest using a cios (if present) to load files in the loader and THEN switch to IOS58 for patching and loading the kernel?
 
  • Like
Reactions: MassiveRican
GL2E51
Legends of Wrestling 2

and

GW9E78
WWE Wrestlemania XIX

Working with no issues that I've seen. If someone else could test these and confirm so they can be added to the compatibility list, thanks.

One question about cluster sizes:

I know DM requires 32KB for USB but what about ND? Would 64 or more be even faster than it is already?
 
so here is r120, just some loader work:
-loader game list is now sorted alphabetically
-you can control the loader now by holding down the dpad/stick, you dont need to constantly press, if you press left/right you move even faster
-the classic controller analog stick now works in the loader
-the current position in the game list wont get reset anymore after entering the options
 
so here is r120, just some loader work:
-loader game list is now sorted alphabetically
-you can control the loader now by holding down the dpad/stick, you dont need to constantly press, if you press left/right you move even faster
-the classic controller analog stick now works in the loader
-the current position in the game list wont get reset anymore after entering the options

THAT'S AWESOME!!! DX

One question, Fix94.
In r1.119 it says the loader will grab the IPL file from the console.
But do we still need the font_ansi and font_sjis files?
 
it depends on the size of the device you are using, if it is to big you can't use fat only fat32

Only I was saying that works too, for a 2GB pendrive, you can't get 64KB cluster, but if you put FAT, then you can!

EDIT: FIX94 thanks for the new revision! only I want to ask you if you are considering put a updater with the revs of Nintendont, thanks!
 
EDIT: FIX94 thanks for the new revision! only I want to ask you if you are considering put a updater with the revs of Nintendont, thanks!
That would probably be more suited for USBLoader devs to implement. An internal one would require adding extra and currently unnecessary netcode.
 
Only I was saying that works too, for a 2GB pendrive, you can't get 64KB cluster, but if you put FAT, then you can!

EDIT: FIX94 thanks for the new revision! only I want to ask you if you are considering put a updater with the revs of Nintendont, thanks!

That would probably be more suited for USBLoader devs to implement. An internal one would require adding extra and currently unnecessary netcode.

Yeah, I agree with bobmcjr ; in fact, I think cfgloader (or wiiflow maybe, can't remember) has an option to download the latest nintendont revision, though it saves the file in its own folder and not nintendont's. It's an option though.
 
That would probably be more suited for USBLoader devs to implement. An internal one would require adding extra and currently unnecessary netcode.

No unnecessary, it would be useful for me because my SD adapter is a little broken of plug and unplug, with that we don't need to disconnect the SD and we can enjoy the new revisions from downloading in the console, so the code it would be useful, anyway, Nintedont is a USB Loader too, it loads GameCube games from SD/USB xD.

faku1810 I didn't know that... I use the Nintendont loader because it's more stable, or it the same others USB Loaders?
 
No unnecessary, it would be useful for me because my SD adapter is a little broken of plug and unplug, with that we don't need to disconnect the SD and we can enjoy the new revisions from downloading in the console, so the code it would be useful, anyway, Nintedont is a USB Loader too, it loads GameCube games from SD/USB xD.

Maybe at some point in the future. It isn't exactly top priority now.
 

Site & Scene News

Popular threads in this forum