Hacking Nintendont

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Yes im on it (Learn English) xDDDDDDD, the second sentence means: "Are you guys working on more compatibility, because there's a lot of games that just freezes on startup?"
One step at a time. Don't hold your breath for bluetooth support. Obviously priorities can change, but right now that's very low on the list.

As far as compatibility, the top priority is getting the audio working on all currently compatible games. We will branch out after that. We have to find out why games freeze first.
 
yeah, launching from a loader makes nintendont crashes after EXI init (sometime only... I don't know why).
Try again, and it will work.

As for the reset/return to loader, it seems to work randomly too.
I had a freeze in Zelda windwaker, but it worked in Mario sunshine.
I don't think it's game related, it's just the last two games I tested.
If it happens on Zelda WW or any of the other dsp v0,v1,v5,v8,v10,v11 games, then it's not related to my DSP changes.
 
One step at a time. Don't hold your breath for bluetooth support. Obviously priorities can change, but right now that's very low on the list.

As far as compatibility, the top priority is getting the audio working on all currently compatible games. We will branch out after that. We have to find out why games freeze first.


Thanks a lot! :'D you guys are doing a very hard work! :'D when i get bigger... (grow up) i wanna be like you! :'D (pretty impossible, but.... who knows xD)
 
Dang it, I wonder if the GCN controller reset combo does the same thing...I've no doubt it's being looked into, given the rate at which it's progressing ;)
This crashing is really weird cause I didnt have a problem yet, I bet we are doing something too fast for the homebrew channel stub, after testing alot I noticed that the homebrew channel stub does something differently. If you use like wiiflow to bootup games for example the stub always works, but I also based the stub for nintendont on my wiiflow stub so yea, that has to be expected.
 
This crashing is really weird cause I didnt have a problem yet, I bet we are doing something too fast for the homebrew channel stub, after testing alot I noticed that the homebrew channel stub does something differently. If you use like wiiflow to bootup games for example the stub always works, but I also based the stub for nintendont on my wiiflow stub so yea, that has to be expected.


Ugh, I probably worded that wrong, I didn't mean to if that's the case :P Just trying to figure out possible root causes, but what do I know, I'm no programmer :lol: Keep up the good work, you guys are doing awesome!
 
I got the freeze only once. Maybe it was a coincidence.
It correctly return to the loader (usbgx) for me.

I have an issue with HID. If I forgot to connect the controller before launching nintendont I'm stuck at "Plug Controller in TOP usb port", even if I connect my PS3 controller it's never detected.

I'm currently trying to find where/Why it crash when it's launched from USBGX.... of course it doesn't crash when you want it to!
Edit: it's fatUnmount(GetRootDevice()); just after selecting the MC file.
 
Have the devs looked into the games that boot but have no response with controllers? I've encountered a lot more of them with my recent tests.
 
sounds good, seems like a few got the same problem in wiiflow, guess its the same place after all.

Have the devs looked into the games that boot but have no response with controllers? I've encountered a lot more of them rcently

like, which games? all my games respond...
 
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I have a question, can i rip my GC games with CleanRip on my Wii Family Edition in spite of the fact whether she is not compatible with GC games. Because now i'm just doing it with ImgBurn on my computer, but I would prefer to make the iso directly with my wii.
 
I have a question, can i rip my GC games with CleanRip on my Wii Family Edition in spite of the fact whether she is not compatible with GC games. Because now i'm just doing it with ImgBurn on my computer, but I would prefer to make the iso directly with my wii.

As far as I know, no
 
like, which games? all my games respond...
I don't like repeating myself, but I mentioned in a previous post that the controls don't work in Puyo Pop Fever (the only button that works is the reset button). Also, I couldn't get imported saves working with r85 even through Dolphin (it just shows up as corrupted).
 
like, which games? all my games respond...

Harry Potter und der Feuerkelch
Mario Smash Football
Tested those with GC-Pad and it wasn't recognized. According to the compatiblity list, there are some more with not working controls. But I would consider the priotity of this issue rather low, cause it's only affecting a few games.
 
1. Dump your memory card to raw.
2. Launch nintendont, enable MCEmu, launch the game you want and let it format the card (create a save data if you want)
3. use dolphin's MC manager to transfer the save from one raw card to the other.
 
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There are a few games listed with controls not responding on the compatibility list currently . (From Older versions though) they need to be tested again.

Tested them all today. None still responding. I'm testing green games for sound issues since we have new dsp code.
 
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Thanks for giving me this list, you know I'm not part of this project for so long as you might know so I still try to fully understand all code pieces though I make good progress I think. As soon as I have time again I'll look into mario smash football cause I can dump my disc via cleanrip.
 

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