Hacking Nintendont

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Just commited to the new google code, changed up this trigger calculation again which hopefully works properly now, also fixed up some little things with the new svn.
 
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Version 1.01 (r11).
Fixes DSP v2,v3,v4,v6,v9.
I don't have any games that use v7. I have NTSC Paper Mario, but Nintendont tells me its v9, not v7 (the DSP version tool said it was v7). If anyone finds a game that Nintendont (not just the dsp version tool) actually says is v7 (look for one of these lines in ndebug.log: Patch:[DSPROM] DSPv7 or Patch:Unknown DSP ROM), let me know. I assumed Pikmin PAL would be it, but I'm probably wrong.
This patch is based on work I did back in February on v4. See the following posts:
http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-107#post-4913868
http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-118#post-4927709
I dusted it off and finally found why it wasn't working (I had messed up the way the "and"s work which remove the 0x10000000 offset that is in place while processing data. It needs to be put back before transferring data back to the games.
I fixed it up, made it generic, and its now checked in.
 
I registered now just to say thank you guys, I follow nintendont from the beginning and it's awesome to see the progress. :)
 
Version 1.01 (r11).
Fixes DSP v2,v3,v4,v6,v9.
I don't have any games that use v7. I have NTSC Paper Mario, but Nintendont tells me its v9, not v7 (the DSP version tool said it was v7). If anyone finds a game that Nintendont (not just the dsp version tool) actually says is v7 (look for one of these lines in ndebug.log: Patch:[DSPROM] DSPv7 or Patch:Unknown DSP ROM), let me know. I assumed Pikmin PAL would be it, but I'm probably wrong.
This patch is based on work I did back in February on v4. See the following posts:
http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-107#post-4913868
http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-118#post-4927709
I dusted it off and finally found why it wasn't working (I had messed up the way the "and"s work which remove the 0x10000000 offset that is in place while processing data. It needs to be put back before transferring data back to the games.
I fixed it up, made it generic, and its now checked in.

I'll check shadow the hedgehog for you
 
Thanks, the new revision/Version 1.01 works great with SSX Tricky on the Wii U. The sound is working great and the saves also. A slight screeching sound when saving. I am using the Mayflash 3 in 1 adapter and the fixes and controller.ini are working great
Now if only I can get my Raphnet Gamecube to usb adapter set up with my Wavebird, I'll be in Heaven. The Raphnet adapter is working with the Wavebird but the controller.ini settings need adjustments to work properly. Thanks again for your hard work. The changes are coming fast and furious.
 
Is there a way to load games from the USB and save your save file to the SD card? Would be mighty handy for continuing the games on an other Wii or WiiU without needing to disconnect your harddrive and bring it too.

Also, the latest revision is amazing, I tested a ton of games and the sound is perfect in all of them. You guys rock.
 
I can't get the debug file to work. Always says corrupted when I open it. Worked fine in the super early revisions.
 

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