Hacking Nintendont

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We are now at https://code.google.com/p/nintendon-t/

Nintendont is now using versions starting with 1.0 so keep that in mind when posting information or updating any compatibility lists.

DSP patches are already being worked on and should be ready quite soon for most DSP versions (but no promises!) so basically nothing changes except new URL and we are now using versions.
 
anybody has testet the discchange for resident evil? im not sure if re is asking u to save befor changing discs...
 
Just a heads up, the deadzone patches for the triggers in 86 are still not perfect. In Super Mario Sunshine, the R trigger still gets stuck down sometimes after both soft and full press. Playing on Wii.
 
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Just a heads up, the deadzone patches for the triggers in 86 are still not perfect. In Super Mario Sunshine, the R trigger still gets stuck down sometimes after both soft and full press. Playing on Wii.

Good to know, I'll add a proper scale calculation later on then so that gets better.
 
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Just commited r89, if you use a loader which provides its own reload stub like the homebrew channel and wiiflow, nintendont will now use that to return to. Otherwise the internal stub will send you back to the system menu.


Is there a button combination that does this reset (like the PS home button)?
 
How do you mean? When does it do the reset, like if a game fails to load? Sorry for the trivial questions, I'm just curious is all :P Like say I used it with USB Loader GX or CFG USB Loader for example...

If you look into the controller ini, theres a reset button, most of the times its something like select on usb controllers. Well, it was a shutdown button before, I just quite recently added the whole reset feature.
 
If you look into the controller ini, theres a reset button, most of the times its something like select on usb controllers. Well, it was a shutdown button before, I just quite recently added the whole reset feature.


Ah, gotcha, thanks for the explanation and keep up the good work! :)
 

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