Hacking Nintendont

  • Thread starter Thread starter sabykos
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i never see that, there is a quick second where it shows a diagnostic screen of the looks of it but it is gone too quick for me to see
 
Try to record the screen with your phone or something and then play it slowly, or pause at the time it shows the errors.
 
^was sceptical it would work well at first but it did, it says -1 and then a bunch of failed to load is there something other than the loader.dol(renamed boot.dol in nintendont app folder) and the xml that i was supposed to download? if so where do i download it
 
No, you're not missing anything, but there are some Wii that are affected by the kernel -1 error and nintendont won't work on them. The cause is unknown, though there are suspicions about the culprit.. were you using rev50? did you see a screen like this: http://i60.tinypic.com/246jjq0.png ?
 
Well, I'm sorry but you're in the same boat as me and a few others. We can only wait until there's a fix for that error.
 
would an older version work for us perhaps? might try it on my wiiu see if it works on it, i just am waiting tiill i have a few extra bucks to go buy a ps controller(which if someone could pm me their thoughts on ps3 vs ps4 controller id love it, plan on using for pc and nintendont)
 
If you have a WiiU, latest rev should work perfectly for you so you can play (memory card emulation is not working so you won't be able to save though). The -1 kernel only affects certain Wii's and it was there from the very beginning so there's no rev that will work on them.
 
hmm perhaps the bug lies the ios(cios) maybe showing some syschecks could prove useful for fixing this bug
 
The prime suspect is the Hollywood version, so far all the Wii's that didn't work had a newer 0x21 version opposed to the original 0x11; that's why the rev50 was made to show a bunch of load errors (the ones you saw) on those that have the 0x21 version. Having that as a lead maybe they'll find exactly what's causing the games to crash, but I'd bet it won't be an easy task. More than a syscheck, using a USBGecko could prove more useful, but there aren't many people that have them; and as I'm not a coder at all, I'm not exactly sure of what info could be get from that.
 
Run a syscheck if you wish, it will show your Hollywood version and you can be sure then. However from the code, the error shouldn't show on anything other than that version; but if it shows 0x11, then it would mean the hollywood version isn't responsible, and if it shows another one, then it's not responsible, or there's more than one responsible.. Not sure if i made any sense there.
 
Besides Memory Card Emulation not working, it plays flawlessly.
MCEmu will fixed soon... c:

In fact, I wish i could play Super Smash Bros Melee... (any version, any region, DSP, MCEmu and everything fixed); GreyRogue fixed Luigi's Mansion NTSC :(

PS: I'm playing Soulcalibur II (GRSPAF); MCEmu freezes while autosaving, but rest of game and MCEmu works.
 
MCEmu will fixed soon... c:

In fact, I wish i could play Super Smash Bros Melee... (any version, any region, DSP, MCEmu and everything fixed); GreyRogue fixed Luigi's Mansion NTSC :(

PS: I'm playing Soulcalibur II (GRSPAF); MCEmu freezes while autosaving, but rest of game and MCEmu works.

Making a video on Melee working on Nintendont.
 
I'm getting some very slow loading times in Nintendont. I've tried 2 different USBs, but to no avail.

Kirby Air Ride is a game that has a lot of trouble going from one section to another. I try to press A, but nothing will happen until I start to rapidly press it. Same for all the other buttons.

After watching Adeka's video, I'm wondering what is causing the problems on my end.

Anyone can offer some assistance?
 

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