Hacking Nintendont

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...Holy crap 32GB flash drives are under $20, that's just crazy - the 16GB flash drive I use on my Wii cost $35 when I got it!
http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=40000522%20600000463&IsNodeId=1&Order=PRICE

Heck I can get a 64GB flash for under $30 now. Dang man!
http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=40000522%20600000447&IsNodeId=1&Order=PRICE

And yet 32GB and 64GB SSDs still cost $50 and $60 respectively - the same price as they were last year:
http://www.newegg.com/Internal-SSD/SubCategory/ID-636?Order=PRICE
 
I prefer SDHC because I use my external hd just to save my games (PS3,WII and XBOX 360) and when I want to play a game for example I copy just for my sdhc and if I used the external hd I would have always to take off and put on my computer.
 
I prefer SDHC because I use my external hd just to save my games (PS3,WII and XBOX 360) and when I want to play a game for example I copy just for my sdhc and if I used the external hd I would have always to take off and put on my computer.
FYI, when I suggested that more people had USB flash drives then external USB hard drives I meant overall, not specifically what people have used with game consoles.
 
You know, something that just occurred to me: when/if he eventually decides to add an other-controller option for normal Wii and adds a retail disk loading option (possibly a reasonable step when eventually ... possibly ... joining the SD and USB versions) it could be installed onto NAND as a BC replacement and even add disk channel retail disk loading (with the appropriate adapter or modification) to family addition Wii's
 
I used a 16GB flash drive for all my wii games I wanted to play, I just had to switch them our periodically. certain games scenarios had a slight lag that didn't bother me. I paid $25 for it at the time.
 
More progress. Sounds works


I'm glad someone is doing this, I remember when I lost my wind waker disc and downloaded the ISO and I couldnt find a single thing on Gamecube emulation.
also, I saw him post something about this on twitter a couple of days ago, but it was a more sarcastic response.
 
I'm glad someone is doing this, I remember when I lost my wind waker disc and downloaded the ISO and I couldnt find a single thing on Gamecube emulation.
also, I saw him post something about this on twitter a couple of days ago, but it was a more sarcastic response.


Dolphin emulates the game nearly perfectly now; Gamecube emulation is pretty good now. Let's hope that the next video shows audio streaming.
 
Dolphin emulates the game nearly perfectly now; Gamecube emulation is pretty good now. Let's hope that the next video shows audio streaming.
I meant on the wii, I wanted full wii emulation. hopefully this will lead up to wireless controller gameplay using the vWii bluetooth.
 
I had actually tried to integrate dolphin into homebrew for the wii at one point but gave up and lost the filework I had done.


That's kinda counterproductive though, as the Wii doesn't use emulation at all for Gamecube games, it uses a compatibility layer, which is why the CPU uses the IBM PPC architecture in the Wii. To emulate the Gamecube you would have to more than just inserting the emulator. The amount of work needed to emulate a Gamecube (as opposed to simply running it via virtualization) would require tremendous optimizations, coding, and a beefy CPU.

Why would you want to make the Wii do something it can already do? I'm lost.
 
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